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==Shy Guy Bazaar==
==Shy Guy Bazaar==
[[File:Shy_Guy_Carnival.png|thumb|200x|right|Shy Guy Bazaar Course Map]]
The track has a brick road with some sand blown onto it. Moving jars block the way in the first half of the track, and then takes place in a small market with some obstacles. The second half consists of a series of jumping ramps. The last of these jumps is an immense gap in which the player has to use the glider in order to surpass the great obstacle. Coins can be collected while in the air and Shy Guys are mounted on flying carpets as obstacles.


===Shortcuts===
'''Shortcuts'''
 
1. After the second series of jars, on the turn there's an alternative road with a mini ramp.
 
2. At the last turn, the player can cut the sand at the right of the mega jar with a Mushroom.


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{{Footer Nav|game=Mario Kart 7|prevpage=Walkthrough|nextpage=Flower Cup}}

Revision as of 19:53, 16 September 2013

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Toad Circuit

File:Toad Circuit Map.png
Toad Circuit Course Map

After the first left turn, you will find three coins. After that, you'll find two more triplets of coins and a ramp with a blue tip (this only appears in the second and third laps). The blue tip means that when jumped off, you glide. If you don't take this, choose between one of the two passages under the bridge. If you do glide, try to get as many of the coins in the air as you can. Next, you're in a tunnel. Swerve around the dirt* and get the coins. Choose whether to turn widely and get the coins or to turn tightly and get to the other side faster**. Then you're at the finish line. Repeat two more times.

Shortcuts

1. Instead of swerving around the dirt, use a Dash Mushroom to jump off the ramp. Don't forget to press R button when jumping off.

2. You can also use a Dash Mushroom to cut off the turn. Just make sure you don't hit the pipes.

Daisy Hills

File:Daisy Hills.png
Daisy Hills Course Map

There are several wooden bridges connecting parts of the road as it goes upward. At the highest point, there is a curve that leads to access two paths, one going down hill and another that has a ramp. Both have an end where the driver can glide over a lake and some hot air balloons over it that move around sometimes getting in the way. The drivers glide over the lake and land in the road of the village or the rooftops. Some goats can be seen walking on a path between two wooden bridges.

Shortcuts

1. On the first turn the player can use a Mushroom to cut through the grass.

2. After the first two bridges there is a left turn with a ramp in the grass where the player can use a Mushroom to cross.

3. After the third bridge there is a big left turn where the player can use 2/3 Mushrooms to cross. This leads to a small hill which goes down then up to a ramp which activates the glider.

4. The last shortcut is on the rooftops of a village. It has two boosts then a ramp which the racer can reach optionally. If the racer decides to pass the ramp, there will be two more boosts and another ramp. Also, the player can cut through the grass, while avoiding windmills.

Cheep Cheep Lagoon

File:Cheep Cheep Lagoon.png
Cheep Cheep Lagoon Course Map

The course takes place at a lagoon. The track mostly takes place underwater; where the player can do tricks and get Coins and Item Boxes from the Clampies that appear throughout the underwater portion of the track. After the main underwater area, the player goes through a cave; which has another body of water to dive through or with the option to fly over it using the glider, avoiding stalactites as obstacles. There is a glider trick, hit the boosts without activating the underwater mechanics.

Shortcuts

1. The player can stay on the rock on the right of the track as far as the Clampies zone.

2. Also, racers can cut through the grass at the last turn.

Shy Guy Bazaar

File:Shy Guy Carnival.png
Shy Guy Bazaar Course Map

The track has a brick road with some sand blown onto it. Moving jars block the way in the first half of the track, and then takes place in a small market with some obstacles. The second half consists of a series of jumping ramps. The last of these jumps is an immense gap in which the player has to use the glider in order to surpass the great obstacle. Coins can be collected while in the air and Shy Guys are mounted on flying carpets as obstacles.

Shortcuts

1. After the second series of jars, on the turn there's an alternative road with a mini ramp.

2. At the last turn, the player can cut the sand at the right of the mega jar with a Mushroom.