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{{All Game Nav|game=Paper Mario: The Thousand-Year Door}}
{{All Game Nav|game=Paper Mario: The Thousand-Year Door}}
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== Chapter 2: The Great Boggly Tree ==
=== Secret Entrance ===


== Secret Entrance ==
'''Boggly Woods:'''
'''Boggly Woods:'''


Enemies:
Enemies:


*Cleft 2 HP, 2 ATK, 2 DEF
*Cleft - 2 HP, 2 ATK, 2 DEF
*Dark Puff 3 HP, 2 ATK, 0 DEF
*Dark Puff - 3 HP, 2 ATK, 0 DEF
*Pale Piranha 4 HP, 2 ATK, 0 DEF
*Pale Piranha - 4 HP, 2 ATK, 0 DEF


''“Boggly woods is like a photo negative of the Real World, so all of the native trees, monsters, and vegetation are different shades of black and white. It’s quite lovely.''
''Boggly woods is like a photo negative of the Real World, so all of the native trees, monsters, and vegetation are different shades of black and white. It’s quite lovely.''


Save your game to the right and continue. Watch the scene with the Shadow  
Save your game to the right and continue. Watch the scene with the Shadow Sirens and continue on your way. Defeat the Pale Piranha and cleft. On the next screen, continue until Punio goes into the pipe. Follow him to the great tree.
Sirens and continue on your way. Defeat the Pale Piranha and cleft. On the next  
screen, continue until Punio goes into the pipe. Follow him to the great tree.


'''The Great Tree:'''
'''The Great Tree:'''


Talk to Punio and you’ll see that someone installed a door in front of the  
Talk to Punio and you’ll see that someone installed a door in front of the tree. Follow him again and talk to him. Go to the very right of the screen to get the FP Plus badge. Now, go back toward the pipe and watch the scene.
tree. Follow him again and talk to him. Go to the very right of the screen to  
get the “FP Plus” badge. Now, go back toward the pipe and watch the scene.


'''Boggly Woods:'''
'''Boggly Woods:'''


When your back in the main part of the screen, Punio will point towards Madame  
When your back in the main part of the screen, Punio will point towards Madame Flurrie’s house. Go in that direction. On the next screen, defeat the cleft and dark puff. And go to the wall. Walk into the near side (closest to the screen) of the hill and go up and then left when you can’t go up anymore. Follow the path (jump while standing on the seventh stump from the right to get a P-Down, D-Up P Badge) till you reach a blue switch. Hit it and get the star piece. Go back to the pipe at the beginning of this screen and enter it. Before you fly off, use Koops’ shell to get the shine sprite to your left. Now, fly to the right till you’re on top of the wall. Continue on into the next screen. Beat the dark puff and go on until Punio stops you (bash the third tree from the left to get a star piece). There should be a thin hole nearby. Slip through, go left, and grab the Volt Shroom. Go right, past the pipe and there’ll be a star piece hidden on the wall. Go into the pipe and follow the path into the house. Inside, go up to the door and examine it for a scene. Afterwards, leave the house for another scene. Now you have to go ALLLLLLLLLLLLL the way back (OK, it’s not THAT far off) to where the Shadow sirens are. When you get to them, the fighting commences.
Flurrie’s house. Go in that direction. On the next screen, defeat the cleft and  
dark puff. And go to the wall. Walk into the near side (closest to the screen)  
of the hill and go up and then left when you can’t go up anymore. Follow the  
path (jump while standing on the seventh stump from the right to get a “P-Down,  
D-Up P” Badge) till you reach a blue switch. Hit it and get the star piece. Go  
back to the pipe at the beginning of this screen and enter it. Before you fly  
off, use Koops’ shell to get the shine sprite to your left. Now, fly to the  
right till you’re on top of the wall. Continue on into the next screen. Beat  
the dark puff and go on until Punio stops you (bash the third tree from the  
left to get a star piece). There should be a thin hole nearby. Slip through, go  
left, and grab the Volt Shroom. Go right, past the pipe and there’ll be a star  
piece hidden on the wall. Go into the pipe and follow the path into the house.  
Inside, go up to the door and examine it for a scene. Afterwards, leave the  
house for another scene. Now you have to go ALLLLLLLLLLLLL the way back (OK,  
it’s not THAT far off) to where the Shadow sirens are. When you get to them,  
the fighting commences.


==== Boss Fight: The Shadow Sirens ====
=== Boss Fight ===
;The Shadow Sirens
;Beldam


'''''Beldam:'''''
Goomballa’s Tattle: ''That’s Beldam. She’s the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she’s just the sort of person you want to avoid like the plague, y’know?''
 
Goomballa’s Tattle: ''“That’s Beldam. She’s the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she’s just the sort of person you want to avoid like the plague, y’know?''


*HP: 9
*HP: 9
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**Mini (makes Mario or his partner smaller, lowering their attack)
**Mini (makes Mario or his partner smaller, lowering their attack)


'''''Marilyn:'''''
;Marilyn


Goombella’s Tattle: ''“That’s Marilyn. She’s a Shadow Siren, Beldam’s younger sister. She charges up her attacks occasionally. Says here she’s the toughest  of the sisters, so it might be best to defeat her first, huh?Other than that, she doesn’t have any particularly outstanding characteristics.''
Goombella’s Tattle: ''That’s Marilyn. She’s a Shadow Siren, Beldam’s younger sister. She charges up her attacks occasionally. Says here she’s the toughest  of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn’t have any particularly outstanding characteristics.''


*HP: 12
*HP: 12
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**Lightning attack
**Lightning attack


'''''Vivian:'''''
;Vivian


Goombella’s Tattle:''“That’s Vivian. She’s the youngest of the three Shadow Sirens. She doesn’t seem all that noteworthy. Uh… She is kind cute I guess… She might even be cuter than I am… I guess… …Uh… What am I thinking?''
Goombella’s Tattle:''That’s Vivian. She’s the youngest of the three Shadow Sirens. She doesn’t seem all that noteworthy. Uh... She is kind cute I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?''


*HP: 10
*HP: 10
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**Fiery Jinx
**Fiery Jinx


First, attack everyone with Earth Tremor (and any other attack that attacks  
First, attack everyone with Earth Tremor (and any other attack that attacks all). The more damage, the better. When you run out of FP and Star Power, attack Marilyn, since she is the strongest and can charge up a nasty lightning attack. After she’s done, finish off Beldam (if she’s still standing, cause she doesn’t have a lot of HP to begin with.) When the both of them are done, take care of Vivian. Shouldn’t be too hard if you attack hard and fast.
all). The more damage, the better. When you run out of FP and Star Power,  
attack Marilyn, since she is the strongest and can charge up a nasty lightning  
attack. After she’s done, finish off Beldam (if she’s still standing, cause she  
doesn’t have a lot of HP to begin with.) When the both of them are done, take  
care of Vivian. Shouldn’t be too hard if you attack hard and fast.
 
When they disappear, pick up Flurrie’s necklace and go back to her house (don’t
worry, you won’t be going back to the beginning of the stage for some strange
reason, unless you count the Great Tree “The beginning”). Go to her door and
watch the scene. Flurrie will join you and now you can go
back to the Great Tree.
You’ll probably receive e-mail from the RDM service before you make it to the
tree.


=== Gathering the troops ===
When they disappear, pick up Flurrie’s necklace and go back to her house (don’t worry, you won’t be going back to the beginning of the stage for some strange  reason, unless you count the Great Tree The beginning). Go to her door and  watch the scene. Flurrie will join you and now you can go  back to the Great Tree.


You’ll probably receive e-mail from the RDM service before you make it to the tree.


== Gathering the troops ==
The Great Tree:
The Great Tree:


''“The Punies’ rivals, the Jabbies, have recently joined fordces with the X-Nauts to take over the great tree. The Punies are in dire need of a mustachioed general to turn the tide.''
''The Punies’ rivals, the Jabbies, have recently joined fordces with the X-Nauts to take over the great tree. The Punies are in dire need of a mustachioed general to turn the tide.''


Enemies:
Enemies:
*Mini-Yux (appears from Yux) 1 HP, 0 ATK, 0 DEF
*Mini-Yux (appears from Yux) - 1 HP, 0 ATK, 0 DEF
*Pale Piranha 4 HP, 2 ATK, 0 DEF
*Pale Piranha - 4 HP, 2 ATK, 0 DEF
*Pider 5 HP, 2 ATK, 0 DEF
*Pider - 5 HP, 2 ATK, 0 DEF
*X-Naut 4 HP, 3 ATK, 0 DEF
*X-Naut - 4 HP, 3 ATK, 0 DEF
*Yux 3 HP, 2 ATK, 0 DEF
*Yux - 3 HP, 2 ATK, 0 DEF
 
Go up the big root to the left of the door. When you can’t go further, go to
the edge and use Flurrie’s wind power to uncover the secret entrance (which IS
labeled that, contrary to what Punio said earlier). Watch the scene and press A
near the door to enter. Go forward inside and’ you’ll soon get attacked.


==== Mini-Boss: 2 X-Nauts ====
Go up the big root to the left of the door. When you can’t go further, go to the edge and use Flurrie’s wind power to uncover the secret entrance (which IS  labeled that, contrary to what Punio said earlier). Watch the scene and press A  near the door to enter. Go forward inside and’ you’ll soon get attacked.


'''''X-Naut:'''''
=== Mini-Boss ===
;X-Naut x2


Goombella’s Tattle: ''“That’s an X-Naut. Says here it’s classified as an `enemy combatant’. The description stinks… You think it means they’re just low-level foot soldiers? They drink these potions that make them all big and burly and they attack! One’s easy, but if there’s two or more, better watch out! Use special moves and items!''
Goombella’s Tattle: ''That’s an X-Naut. Says here it’s classified as an `enemy combatant’. The description stinks... You think it means they’re just low-level foot soldiers? They drink these potions that make them all big and burly and they attack! One’s easy, but if there’s two or more, better watch out! Use special moves and items!''


*HP: 4
*HP: 4
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Just attack them both (preferably the one than enlarges himself). It will be over shortly.
Just attack them both (preferably the one than enlarges himself). It will be over shortly.


After the scene, save your game and heal. The door at the end is locked, so  
After the scene, save your game and heal. The door at the end is locked, so Don’t even bother. Be a REAL Plumber and use the pipe nearby (the gray one). When you emerge, go to the other side and use the pipe there. Defeat the X-Naut in this room and check the lower right-most bush for a power punch. Use the pipe on the other side and defeat the Yux when you emerge and use the other pipe to move on. After another funny scene (can’t get enough of those), you’ll find the rest of the punies. After another scene enter the door to the left. After another encounter with Ms. Mowz you get another battle.
Don’t even bother. Be a REAL Plumber and use the pipe nearby (the gray one).  
When you emerge, go to the other side and use the pipe there. Defeat the X-Naut  
in this room and check the lower right-most bush for a power punch. Use the  
pipe on the other side and defeat the Yux when you emerge and use the other  
pipe to move on. After another funny scene (can’t get enough of those), you’ll  
find the rest of the punies. After another scene enter the door to the left.  
After another encounter with Ms. Mowz you get another battle.
 
==== Mini-Boss: X-Naut ====


=== Mini-Boss ===
;X-Naut
*HP: 4
*HP: 4
*ATK: 3
*ATK: 3
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Same as last time, except there's one of them.
Same as last time, except there's one of them.


After the so-called “Mini-boss”, you get the red key. Grab the ultra shroom  
After the so-called Mini-boss, you get the red key. Grab the ultra shroom from the closed chest. Go back to the red cell and use the key for another funny scene. After several hours of lecture (not literally), you regain control. Return to the first screen by using the series of pipes that got you here (shouldn’t be too hard). After the scene, 10 Punies will join your party (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin, err... Punies up the pipe to the second room. Place the Puni orb on the pedestal in the center of the room. When the pipe emerges, take off the Puni orb and go down it. Defeat the X-Nauts guarding the door and press the control panel to unlock the door. Now, put the orb in the pedestal to the right and use Flurrie to blow the Punies off the edge (Yes, all of them). Now, as soon as you see them come up in bubbles, blow them to the other side. Don’t worry, if you miss, they’ll land on your platform. Jump down and grab the shine sprite and the thunder rage from the big bush to the right. Use the pipe to go back up, grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and watch out for the Pider that drops from the ceiling when you’re crosing the ledge. Quickly change to Koop’s and hit it with his shell before it scares the Punies off the ledge. Don’t worry if some of them fall off, you can get them later. After defeating the pider, use flurrie to blow off the large black vase to reveal an airplane panel use it to fly to the other one, then fly to the shine sprite. Drop down, defeat the two pale piranhas and get any Punie that fell down. Go back up using the pipe on the left, regroup, and go back down the pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi yet, instead follow the path (using Koops to defeat the piders) and throw his shell right under the red block. A hidden block will appear, allowing you to jump on it and hit the block. Jump down after the badge even if you didn’t miss it. Grab the punies from below (it’s probably all of them) and use flurrie to blow down the blue wall at the left of the room, next to the save point. Go inside and stock up if you used any items. After that go behind the stump at the back of the room and press A when you see ... to gain a Jabbie in your party. Now, examine the first big bush you see when you leave the room. Use the pipe to go back up and go to the room where the Jabbie went. As you walk forward, 10 Jabbies will come out of the hive and attack. You’ll have to let the Punies handle this so sit back and watch (after you lead them all to battle, of course). If they lose, try again. After they blow up the hive, go inside and take the blue key. Now, head out the room, watch the scene, go through the next room, go into the pipe leading up (you don’t want to go in the room to the top-right, trust me), go across the room, use that pipe, go across the ledge and use the pipe going up (phew). Now, put the orb in the pedestal, blow the punies off, blow them again when they’re in bubbles, grab the orb, go across the ledge, go in the pipe leading up, and then, go into the other pipe leading up. Go into the pipe across the room, and use the pipe on the other side of the ledge.  Finally, free the punies and now you have a large army of ‘em!
from the closed chest. Go back to the red cell and use the key for another  
funny scene. After several hours of lecture (not literally), you regain  
control. Return to the first screen by using the series of pipes that got you  
here (shouldn’t be too hard). After the scene, 10 Punies will join your party  
(Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin,  
err… Punies up the pipe to the second room. Place the Puni orb on the pedestal  
in the center of the room. When the pipe emerges, take off the Puni orb and go  
down it. Defeat the X-Nauts guarding the door and press the control panel to  
unlock the door. Now, put the orb in the pedestal to the right and use Flurrie  
to blow the Punies off the edge (Yes, all of them). Now, as soon as you see  
them come up in bubbles, blow them to the other side. Don’t worry, if you miss,  
they’ll land on your platform. Jump down and grab the shine sprite and the  
thunder rage from the big bush to the right. Use the pipe to go back up, grab  
the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and  
watch out for the Pider that drops from the ceiling when you’re crosing the  
ledge. Quickly change to Koop’s and hit it with his shell before it scares the  
Punies off the ledge. Don’t worry if some of them fall off, you can get them  
later. After defeating the pider, use flurrie to blow off the large black vase  
to reveal an airplane panel use it to fly to the other one, then fly to the  
shine sprite. Drop down, defeat the two pale piranhas and get any Punie that  
fell down. Go back up using the pipe on the left, regroup, and go back down the  
pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi  
yet, instead follow the path (using Koops to defeat the piders) and throw his  
shell right under the red block. A hidden block will appear, allowing you to  
jump on it and hit the block. Jump down after the badge even if you didn’t miss  
it. Grab the punies from below (it’s probably all of them) and use flurrie to  
blow down the blue wall at the left of the room, next to the save point. Go  
inside and stock up if you used any items. After that go behind the stump at  
the back of the room and press A when you see “…” to gain a Jabbie in your  
party. Now, examine the first big bush you see when you leave the room. Use the  
pipe to go back up and go to the room where the Jabbie went. As you walk  
forward, 10 Jabbies will come out of the hive and attack. You’ll have to let  
the Punies handle this so sit back and watch (after you lead them all to  
battle, of course). If they lose, try again. After they blow up the hive, go  
inside and take the blue key. Now, head out the room, watch the scene, go  
through the next room, go into the pipe leading up (you don’t want to go in the  
room to the top-right, trust me), go across the room, use that pipe, go across  
the ledge and use the pipe going up (phew). Now, put the orb in the pedestal,  
blow the punies off, blow them again when they’re in bubbles, grab the orb, go  
across the ledge, go in the pipe leading up, and then, go into the other pipe  
leading up. Go into the pipe across the room, and use the pipe on the other  
side of the ledge.  Finally, free the punies and now you have a large army of  
‘em!
 
=== The Battle for the Great Tree ===
 
Now, lead your 101 Punies and Jabbie back to the room I told you not to go into
earlier (Make sure it says 101/101 before you go in it). Now you know why,
because there’s an army of 100 Jabbies in it! Lead your army into battle. After
they win, they’ll destroy the last Jabbie hive. Defeat the pale piranha and go
down the warp pipe. Defeat another pale piranha, grab the star piece from
behind the pipe, and go into the next room. Put the orb into the weird
pedestal. After getting trapped, grab he orb and use your paper mode to escape
from the cage. Go down the pipe to the right that appeared when you were
trapped. Grab the star piece from behind the pipe after the short scene. Hit
the switch and remember the order of the symbols on the columns (Sun, moon,
Punie, and star from left to right). Use the doors and pipes till you get out
of the room where the giant “Punies vs. Jabbies” battle took place. Go
across the ledge again and go into that room. Go into the opposite door
and drop down the ledge inside. Hit the switches till they’re like the ones in
the other room (Sun, moon, punie, and star). Walk into the new room and grab
the super boots. After the tutorial, go outside the room and spin jump through
the wooden panel. Carefully jump to the left and use Koops to grab the “Charge”
badge. Then, carefully jump to the right, then up, then right again, and grab
the shine sprite. Now, retrace your steps to the caged room and slip through
again. Spin jump through the wooden panel (it’s near the center-left side of
the cage. Use Flurrie to blow them down the hole (it’ll probably take a while).
Grab the orb and jump down with them. Go up the pipe and leave the room. Go up
the pipe and put the orb on the pedestal. Spin-jump through the panel and
return to the room where the punies are. Now, blow them all down the hole and
go down the hole and down the pipe. Go across the room (dealing with the X-
Naut) and go down the pipe. Watch out for the Yux, who’ll probably fire at you
when you enter.  Go down the pipe. Don’t bother trying to swim across. Go down
the pipe and jump across the panels. Go up the pipe and stand on the blue
switch. Hold Koop’s to the left and step off. When the blue switch surfaces
release him and the water will drain to the room below. Go down the pipe and
use the lily pads near the shine sprite to get it. Walk across the bridge of
lily pads and platforms and lead your army to the other side. Go down the warp
pipe and you’ll be very close to the Crystal Star.


=== Final Countdown ===
== The Battle for the Great Tree ==
Now, lead your 101 Punies and Jabbie back to the room I told you not to go into earlier (Make sure it says 101/101 before you go in it). Now you know why,  because there’s an army of 100 Jabbies in it! Lead your army into battle. After  they win, they’ll destroy the last Jabbie hive. Defeat the pale piranha and go  down the warp pipe. Defeat another pale piranha, grab the star piece from  behind the pipe, and go into the next room. Put the orb into the weird  pedestal. After getting trapped, grab he orb and use your paper mode to escape  from the cage. Go down the pipe to the right that appeared when you were  trapped. Grab the star piece from behind the pipe after the short scene. Hit  the switch and remember the order of the symbols on the columns (Sun, moon,  Punie, and star from left to right). Use the doors and pipes till you get out  of the room where the giant Punies vs. Jabbies battle took place. Go  across the ledge again and go into that room. Go into the opposite door and drop down the ledge inside. Hit the switches till they’re like the ones in  the other room (Sun, moon, punie, and star). Walk into the new room and grab  the super boots. After the tutorial, go outside the room and spin jump through  the wooden panel. Carefully jump to the left and use Koops to grab the Charge  badge. Then, carefully jump to the right, then up, then right again, and grab  the shine sprite. Now, retrace your steps to the caged room and slip through  again. Spin jump through the wooden panel (it’s near the center-left side of  the cage. Use Flurrie to blow them down the hole (it’ll probably take a while).  Grab the orb and jump down with them. Go up the pipe and leave the room. Go up  the pipe and put the orb on the pedestal. Spin-jump through the panel and  return to the room where the punies are. Now, blow them all down the hole and  go down the hole and down the pipe. Go across the room (dealing with the X- Naut) and go down the pipe. Watch out for the Yux, who’ll probably fire at you  when you enter.  Go down the pipe. Don’t bother trying to swim across. Go down  the pipe and jump across the panels. Go up the pipe and stand on the blue  switch. Hold Koop’s to the left and step off. When the blue switch surfaces  release him and the water will drain to the room below. Go down the pipe and  use the lily pads near the shine sprite to get it. Walk across the bridge of  lily pads and platforms and lead your army to the other side. Go down the warp  pipe and you’ll be very close to the Crystal Star.


Put the orb on the pedestal. If you have all of your Punies, the platform will  
== Final Countdown ==
lower. Grab the Mushroom from the lower left bush, heal, and save. As you  
Put the orb on the pedestal. If you have all of your Punies, the platform will lower. Grab the Mushroom from the lower left bush, heal, and save. As you wonder how Crump got all the way over here, put the orb on the pedestal and watch the scene. After Crump snatches the star, quickly follow him up the pipe. Quickly defeat the two X-Nauts and unlock the door by pressing A next to the control panel. Go through the series of pipes and hurry to the entrance of the tree. Watch the funny scene (If you have more than 60 seconds left, you don’t have to rush. Afterwards...
wonder how Crump got all the way over here, put the orb on the pedestal and  
watch the scene. After Crump snatches the star, quickly follow him up the pipe.  
Quickly defeat the two X-Nauts and unlock the door by pressing A next to the  
control panel. Go through the series of pipes and hurry to the entrance of the  
tree. Watch the funny scene (If you have more than 60 seconds left, you don’t  
have to rush. Afterwards…


==== Boss Fight: Magnus Von Grapple ====
=== Boss Fight ===
 
;Magnus Von Grapple
Goombella’s Tattle: ''“That’s Magnus Von Grapple. It’s a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. IT can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it’s best to knock them down fast. The thing about this robot is I can’t tell it looks cool, or really, REALLY stupid…”''
Goombella’s Tattle: ''That’s Magnus Von Grapple. It’s a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. IT can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it’s best to knock them down fast. The thing about this robot is I can’t tell it looks cool, or really, REALLY stupid...''


*HP: 30 (X-Fists’ HP: 2)
*HP: 30 (X-Fists’ HP: 2)
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**Earthquake
**Earthquake


Start off with Earth Tremor and then use your most powerful attacks against  
Start off with Earth Tremor and then use your most powerful attacks against him. Attack any X-Fist that he fires (could use Multibounce or Flurries Gale Force). He regenerates them every few turns. Keep attacking him until Magnus gives in.
him. Attack any X-Fist that he fires (could use Multibounce or Flurries Gale  
Force). He regenerates them every few turns. Keep attacking him until Magnus  
gives in.


Watch the scene and this chapter is over.
Watch the scene and this chapter is over.


=== Interlude ===
== Interlude ==
 
Watch the scene and go to TEC’s room (you can take a shower again to have Peach hum a different tune). Once inside, you’ll take part in a dancing mini-game. Just press the buttons as they appear on screen.
Watch the scene and go to TEC’s room (you can take a shower again to have Peach  
hum a different tune). Once inside, you’ll take part in a dancing mini-game.  
Just press the buttons as they appear on screen.
 
Watch the scene and you’ll replay the first level as Super Mario Bros… AS
BOWSER! Anyway, just go through the level, grabbing pieces of meat
as you go 
Don’t worry about dying, you have infinite lives  Afterwards, watch as the “king of guys who
talk to posters” makes a fool of himself.


Watch the scene and you’ll replay the first level as Super Mario Bros... AS BOWSER! Anyway, just go through the level, grabbing pieces of meat
as you go


=== Intermission ===
Don’t worry about dying, you have infinite lives  Afterwards, watch as the king of guys who talk to posters makes a fool of himself.
 


== Intermission ==
'''Boggly Woods:'''
'''Boggly Woods:'''


Be on your way to Rogueport sewers. You’ll receive mail from Peach on the way  
Be on your way to Rogueport sewers. You’ll receive mail from Peach on the way there.
there.


'''Rogueport Sewers:'''
'''Rogueport Sewers:'''


Use the spin jump near the center of the room when you enter from the pipe. A  
Use the spin jump near the center of the room when you enter from the pipe. A piece of the room should pop up. Spin jump near the edge of the piece and a star piece will come out of it. Once you’re in the room before the thousand- year door room, use Flurrie to blow off the piece of wall that sticks out. You’ll get a Happy Heart P badge from inside the chest. Now go to the black chest room and look for the star piece from underground with the spin jump. Now go to the thousand-year door room. There’s also a hidden star piece in the front-center area of the room (towards the screen). Use the Spin jump to uncover it. Now step on the pedestal and watch the scenes that follow.
piece of the room should pop up. Spin jump near the edge of the piece and a  
star piece will come out of it. Once you’re in the room before the thousand-
year door room, use Flurrie to blow off the piece of wall that sticks out.  
You’ll get a Happy Heart P badge from inside the chest. Now go to the black  
chest room and look for the star piece from underground with the spin jump. Now  
go to the thousand-year door room. There’s also a hidden star piece in the  
front-center area of the room (towards the screen). Use the Spin jump to  
uncover it. Now step on the pedestal and watch the scenes that follow.


'''Rogueport:'''
'''Rogueport:'''


Start off by powering up your partners. By now, all of your current ones should be powered up. In other news…
Start off by powering up your partners. By now, all of your current ones should be powered up. In other news...


''“X-Nauts terrorizing Boggly Woods have withdrawn!Just what was their motive?''
''X-Nauts terrorizing Boggly Woods have withdrawn!Just what was their motive?''


Now, there’s a few hidden star pieces to be found here. One is in front of the  
Now, there’s a few hidden star pieces to be found here. One is in front of the centerpiece of the plaza. There’s another one in front of Frankly’s place and also near the stairs in the docks. Now, you can go to the Trouble Center.
“centerpiece” of the plaza. There’s another one in front of Frankly’s place and  
also near the stairs in the docks. Now, you can go to the Trouble Center.


*Client: Puni Elder (Great Tree)
*Client: Puni Elder (Great Tree)
Line 313: Line 163:
*Reward: 60 Coins
*Reward: 60 Coins


Get a Life shroom (Either buy it, or use the one you got from Koopook [assuming  
Get a Life shroom (Either buy it, or use the one you got from Koopook [assuming you still have it]). Now, go back to the great tree and give her the shroom and get your coins.
you still have it]). Now, go back to the great tree and give her the shroom and  
get your coins.


*Client: Lahla (Rogueport)
*Client: Lahla (Rogueport)
Line 321: Line 169:
*Reward: 10 Piantas (for use in the Pianta Parlor)
*Reward: 10 Piantas (for use in the Pianta Parlor)


Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind  
Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind the counter. Simple, right (You should use the money to buy a cake mix and store it I the item shop for later)?
the counter. Simple, right (You should use the money to buy a cake mix and  
store it I the item shop for later)?  


*Client: Pine T. Jr. (Rogueport Sewers)
*Client: Pine T. Jr. (Rogueport Sewers)
Line 329: Line 175:
*Reward: Silver Card (for use in Pianta Parlor)
*Reward: Silver Card (for use in Pianta Parlor)


Go back down to the sewers after resting at the inn. Go to the thousand-year  
Go back down to the sewers after resting at the inn. Go to the thousand-year door room. Make sure to save your game. Go back near the entrance and slip through the bars. Use the spring to get up to the ledge above. Fly to the other side, slip through and go through the door. Fight your way down to level 18 (getting the sleepy stomp badge from the treasure chest at level 10). Once there defeat the enemy and talk to the toad on the ground. He’ll wake up and follow you down the pipe. Go to level 20 and he’ll escape to the entrance. Open the treasure for a fire drive badge and go up the pipe to the entrance. Talk to Pine T. to get your reward.
door room. Make sure to save your game. Go back near the entrance and slip  
 
through the bars. Use the spring to get up to the ledge above. Fly to the other  
Now that that’s over with, go to the item shop in Western Rogueport and store enough items for two more. Buy a Dried Shroom and a dizzy dial. Use any answer  for the first question and answer yellow for the second one. When the boo  unlocks the door, go through it and go up the stairs and through the door.  Watch the scene and leave. Get the star piece behind the trashcan outside the  item shop, behind the big warp pipe, hidden in front of the Pianta Parlor (use  your spin jump), and between the lamppost and the wall near the eastern  entrance if you didn’t before. Frankie and Francesca are at the docks so go  there and go to the pier on the lower side. Talk to Francesca and watch the  scene (It doesn’t really matter how you answer). Now, go back to Don Pianta’s  place, (you don’t have to do the whole password thing again). Watch the scene  and talk to Don Pianta again for your blimp ticket. After preparing for your  leave, go to the northern exit in Western Rogueport. There’s two more star  pieces in this area. One hidden underground at the west end. Talk to the Cheep- Cheep (the fish) at the gate and say Yes to show him your boarding pass. Get  the other star piece behind the pipe and go down it. Walk to the blimp and  press A. You’ll soon be on your way to the next Crystal Star.
side, slip through and go through the door. Fight your way down to level 18  
(getting the sleepy stomp badge from the treasure chest at level 10). Once  
there defeat the enemy and talk to the toad on the ground. He’ll wake up and  
follow you down the pipe. Go to level 20 and he’ll escape to the entrance. Open  
the treasure for a fire drive badge and go up the pipe to the entrance. Talk to  
Pine T. to get your reward.


Now that that’s over with, go to the item shop in Western Rogueport and store
{{Footer Nav|game=Paper Mario: The Thousand-Year Door|backpage=Chapter 1: Castle and Dragon|nextpage=Chapter 3: Of Glitz and Glory}}
enough items for two more. Buy a Dried Shroom and a dizzy dial. Use any answer
for the first question and answer yellow for the second one. When the boo
unlocks the door, go through it and go up the stairs and through the door.
Watch the scene and leave. Get the star piece behind the trashcan outside the
item shop, behind the big warp pipe, hidden in front of the Pianta Parlor (use
your spin jump), and between the lamppost and the wall near the eastern
entrance if you didn’t before. Frankie and Francesca are at the docks so go
there and go to the pier on the lower side. Talk to Francesca and watch the
scene (It doesn’t really matter how you answer). Now, go back to Don Pianta’s
place, (you don’t have to do the whole password thing again). Watch the scene
and talk to Don Pianta again for your blimp ticket. After preparing for your
leave, go to the northern exit in Western Rogueport. There’s two more star
pieces in this area. One hidden underground at the west end. Talk to the Cheep-
Cheep (the fish) at the gate and say “Yes” to show him your boarding pass. Get
the other star piece behind the pipe and go down it. Walk to the blimp and  
press A. You’ll soon be on your way to the next Crystal Star.

Revision as of 02:33, 7 December 2006

Template:All Game Nav

Secret Entrance

Boggly Woods:

Enemies:

  • Cleft - 2 HP, 2 ATK, 2 DEF
  • Dark Puff - 3 HP, 2 ATK, 0 DEF
  • Pale Piranha - 4 HP, 2 ATK, 0 DEF

Boggly woods is like a photo negative of the Real World, so all of the native trees, monsters, and vegetation are different shades of black and white. It’s quite lovely.

Save your game to the right and continue. Watch the scene with the Shadow Sirens and continue on your way. Defeat the Pale Piranha and cleft. On the next screen, continue until Punio goes into the pipe. Follow him to the great tree.

The Great Tree:

Talk to Punio and you’ll see that someone installed a door in front of the tree. Follow him again and talk to him. Go to the very right of the screen to get the FP Plus badge. Now, go back toward the pipe and watch the scene.

Boggly Woods:

When your back in the main part of the screen, Punio will point towards Madame Flurrie’s house. Go in that direction. On the next screen, defeat the cleft and dark puff. And go to the wall. Walk into the near side (closest to the screen) of the hill and go up and then left when you can’t go up anymore. Follow the path (jump while standing on the seventh stump from the right to get a P-Down, D-Up P Badge) till you reach a blue switch. Hit it and get the star piece. Go back to the pipe at the beginning of this screen and enter it. Before you fly off, use Koops’ shell to get the shine sprite to your left. Now, fly to the right till you’re on top of the wall. Continue on into the next screen. Beat the dark puff and go on until Punio stops you (bash the third tree from the left to get a star piece). There should be a thin hole nearby. Slip through, go left, and grab the Volt Shroom. Go right, past the pipe and there’ll be a star piece hidden on the wall. Go into the pipe and follow the path into the house. Inside, go up to the door and examine it for a scene. Afterwards, leave the house for another scene. Now you have to go ALLLLLLLLLLLLL the way back (OK, it’s not THAT far off) to where the Shadow sirens are. When you get to them, the fighting commences.

Boss Fight

The Shadow Sirens
Beldam

Goomballa’s Tattle: That’s Beldam. She’s the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she’s just the sort of person you want to avoid like the plague, y’know?

  • HP: 9
  • ATK: 1
  • DEF: 0
  • Attacks:
    • Long Range Blizzard (Does 2 Damage)
    • Short Range Blizzard
    • Enlarge (makes her or her sisters bigger and raises ATK.)
    • Mini (makes Mario or his partner smaller, lowering their attack)
Marilyn

Goombella’s Tattle: That’s Marilyn. She’s a Shadow Siren, Beldam’s younger sister. She charges up her attacks occasionally. Says here she’s the toughest of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn’t have any particularly outstanding characteristics.

  • HP: 12
  • ATK: 2
  • DEF: 0
  • Attack:
    • Hand clap
    • Charge up (raises attack once or more for lightning attack)
    • Lightning attack
Vivian

Goombella’s Tattle:That’s Vivian. She’s the youngest of the three Shadow Sirens. She doesn’t seem all that noteworthy. Uh... She is kind cute I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?

  • HP: 10
  • ATK: 1
  • DEF: 0
  • Attacks:
    • Shade Fist
    • Fiery Jinx

First, attack everyone with Earth Tremor (and any other attack that attacks all). The more damage, the better. When you run out of FP and Star Power, attack Marilyn, since she is the strongest and can charge up a nasty lightning attack. After she’s done, finish off Beldam (if she’s still standing, cause she doesn’t have a lot of HP to begin with.) When the both of them are done, take care of Vivian. Shouldn’t be too hard if you attack hard and fast.

When they disappear, pick up Flurrie’s necklace and go back to her house (don’t worry, you won’t be going back to the beginning of the stage for some strange reason, unless you count the Great Tree The beginning). Go to her door and watch the scene. Flurrie will join you and now you can go back to the Great Tree.

You’ll probably receive e-mail from the RDM service before you make it to the tree.

Gathering the troops

The Great Tree:

The Punies’ rivals, the Jabbies, have recently joined fordces with the X-Nauts to take over the great tree. The Punies are in dire need of a mustachioed general to turn the tide.

Enemies:

  • Mini-Yux (appears from Yux) - 1 HP, 0 ATK, 0 DEF
  • Pale Piranha - 4 HP, 2 ATK, 0 DEF
  • Pider - 5 HP, 2 ATK, 0 DEF
  • X-Naut - 4 HP, 3 ATK, 0 DEF
  • Yux - 3 HP, 2 ATK, 0 DEF

Go up the big root to the left of the door. When you can’t go further, go to the edge and use Flurrie’s wind power to uncover the secret entrance (which IS labeled that, contrary to what Punio said earlier). Watch the scene and press A near the door to enter. Go forward inside and’ you’ll soon get attacked.

Mini-Boss

X-Naut x2

Goombella’s Tattle: That’s an X-Naut. Says here it’s classified as an `enemy combatant’. The description stinks... You think it means they’re just low-level foot soldiers? They drink these potions that make them all big and burly and they attack! One’s easy, but if there’s two or more, better watch out! Use special moves and items!

  • HP: 4
  • ATK: 3
  • DEF: 0
  • Attacks:
    • Body Slam
    • Potion drink (makes them bigger)
    • X-Naut Bomb (similar to Crump-a-bomb)

Just attack them both (preferably the one than enlarges himself). It will be over shortly.

After the scene, save your game and heal. The door at the end is locked, so Don’t even bother. Be a REAL Plumber and use the pipe nearby (the gray one). When you emerge, go to the other side and use the pipe there. Defeat the X-Naut in this room and check the lower right-most bush for a power punch. Use the pipe on the other side and defeat the Yux when you emerge and use the other pipe to move on. After another funny scene (can’t get enough of those), you’ll find the rest of the punies. After another scene enter the door to the left. After another encounter with Ms. Mowz you get another battle.

Mini-Boss

X-Naut
  • HP: 4
  • ATK: 3
  • DEF: 0
  • Attacks:
    • Body Slam
    • Potion drink
    • X-Naut-bomb

Same as last time, except there's one of them.

After the so-called Mini-boss, you get the red key. Grab the ultra shroom from the closed chest. Go back to the red cell and use the key for another funny scene. After several hours of lecture (not literally), you regain control. Return to the first screen by using the series of pipes that got you here (shouldn’t be too hard). After the scene, 10 Punies will join your party (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin, err... Punies up the pipe to the second room. Place the Puni orb on the pedestal in the center of the room. When the pipe emerges, take off the Puni orb and go down it. Defeat the X-Nauts guarding the door and press the control panel to unlock the door. Now, put the orb in the pedestal to the right and use Flurrie to blow the Punies off the edge (Yes, all of them). Now, as soon as you see them come up in bubbles, blow them to the other side. Don’t worry, if you miss, they’ll land on your platform. Jump down and grab the shine sprite and the thunder rage from the big bush to the right. Use the pipe to go back up, grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and watch out for the Pider that drops from the ceiling when you’re crosing the ledge. Quickly change to Koop’s and hit it with his shell before it scares the Punies off the ledge. Don’t worry if some of them fall off, you can get them later. After defeating the pider, use flurrie to blow off the large black vase to reveal an airplane panel use it to fly to the other one, then fly to the shine sprite. Drop down, defeat the two pale piranhas and get any Punie that fell down. Go back up using the pipe on the left, regroup, and go back down the pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi yet, instead follow the path (using Koops to defeat the piders) and throw his shell right under the red block. A hidden block will appear, allowing you to jump on it and hit the block. Jump down after the badge even if you didn’t miss it. Grab the punies from below (it’s probably all of them) and use flurrie to blow down the blue wall at the left of the room, next to the save point. Go inside and stock up if you used any items. After that go behind the stump at the back of the room and press A when you see ... to gain a Jabbie in your party. Now, examine the first big bush you see when you leave the room. Use the pipe to go back up and go to the room where the Jabbie went. As you walk forward, 10 Jabbies will come out of the hive and attack. You’ll have to let the Punies handle this so sit back and watch (after you lead them all to battle, of course). If they lose, try again. After they blow up the hive, go inside and take the blue key. Now, head out the room, watch the scene, go through the next room, go into the pipe leading up (you don’t want to go in the room to the top-right, trust me), go across the room, use that pipe, go across the ledge and use the pipe going up (phew). Now, put the orb in the pedestal, blow the punies off, blow them again when they’re in bubbles, grab the orb, go across the ledge, go in the pipe leading up, and then, go into the other pipe leading up. Go into the pipe across the room, and use the pipe on the other side of the ledge. Finally, free the punies and now you have a large army of ‘em!

The Battle for the Great Tree

Now, lead your 101 Punies and Jabbie back to the room I told you not to go into earlier (Make sure it says 101/101 before you go in it). Now you know why, because there’s an army of 100 Jabbies in it! Lead your army into battle. After they win, they’ll destroy the last Jabbie hive. Defeat the pale piranha and go down the warp pipe. Defeat another pale piranha, grab the star piece from behind the pipe, and go into the next room. Put the orb into the weird pedestal. After getting trapped, grab he orb and use your paper mode to escape from the cage. Go down the pipe to the right that appeared when you were trapped. Grab the star piece from behind the pipe after the short scene. Hit the switch and remember the order of the symbols on the columns (Sun, moon, Punie, and star from left to right). Use the doors and pipes till you get out of the room where the giant Punies vs. Jabbies battle took place. Go across the ledge again and go into that room. Go into the opposite door and drop down the ledge inside. Hit the switches till they’re like the ones in the other room (Sun, moon, punie, and star). Walk into the new room and grab the super boots. After the tutorial, go outside the room and spin jump through the wooden panel. Carefully jump to the left and use Koops to grab the Charge badge. Then, carefully jump to the right, then up, then right again, and grab the shine sprite. Now, retrace your steps to the caged room and slip through again. Spin jump through the wooden panel (it’s near the center-left side of the cage. Use Flurrie to blow them down the hole (it’ll probably take a while). Grab the orb and jump down with them. Go up the pipe and leave the room. Go up the pipe and put the orb on the pedestal. Spin-jump through the panel and return to the room where the punies are. Now, blow them all down the hole and go down the hole and down the pipe. Go across the room (dealing with the X- Naut) and go down the pipe. Watch out for the Yux, who’ll probably fire at you when you enter. Go down the pipe. Don’t bother trying to swim across. Go down the pipe and jump across the panels. Go up the pipe and stand on the blue switch. Hold Koop’s to the left and step off. When the blue switch surfaces release him and the water will drain to the room below. Go down the pipe and use the lily pads near the shine sprite to get it. Walk across the bridge of lily pads and platforms and lead your army to the other side. Go down the warp pipe and you’ll be very close to the Crystal Star.

Final Countdown

Put the orb on the pedestal. If you have all of your Punies, the platform will lower. Grab the Mushroom from the lower left bush, heal, and save. As you wonder how Crump got all the way over here, put the orb on the pedestal and watch the scene. After Crump snatches the star, quickly follow him up the pipe. Quickly defeat the two X-Nauts and unlock the door by pressing A next to the control panel. Go through the series of pipes and hurry to the entrance of the tree. Watch the funny scene (If you have more than 60 seconds left, you don’t have to rush. Afterwards...

Boss Fight

Magnus Von Grapple

Goombella’s Tattle: That’s Magnus Von Grapple. It’s a giant robot built by the X-Nauts. Lord Crump drives it. Its most effective attack is one that takes advantage of its size: a smothering stomp. IT can also shoot out its fists, which do these super-gnarly rocket punches. Its fists are super powerful, so it’s best to knock them down fast. The thing about this robot is I can’t tell it looks cool, or really, REALLY stupid...

  • HP: 30 (X-Fists’ HP: 2)
  • ATK: 2 (X-Fists’ ATK: 4)
  • DEF: 1
  • Attacks:
    • Magnus Von Punish (just a stomp attack)
    • X-Fist Launch
    • X-Fist Rocket Punch (occurs 1 round after they launch; has an attack of 4)
    • Earthquake

Start off with Earth Tremor and then use your most powerful attacks against him. Attack any X-Fist that he fires (could use Multibounce or Flurries Gale Force). He regenerates them every few turns. Keep attacking him until Magnus gives in.

Watch the scene and this chapter is over.

Interlude

Watch the scene and go to TEC’s room (you can take a shower again to have Peach hum a different tune). Once inside, you’ll take part in a dancing mini-game. Just press the buttons as they appear on screen.

Watch the scene and you’ll replay the first level as Super Mario Bros... AS BOWSER! Anyway, just go through the level, grabbing pieces of meat as you go

Don’t worry about dying, you have infinite lives Afterwards, watch as the king of guys who talk to posters makes a fool of himself.

Intermission

Boggly Woods:

Be on your way to Rogueport sewers. You’ll receive mail from Peach on the way there.

Rogueport Sewers:

Use the spin jump near the center of the room when you enter from the pipe. A piece of the room should pop up. Spin jump near the edge of the piece and a star piece will come out of it. Once you’re in the room before the thousand- year door room, use Flurrie to blow off the piece of wall that sticks out. You’ll get a Happy Heart P badge from inside the chest. Now go to the black chest room and look for the star piece from underground with the spin jump. Now go to the thousand-year door room. There’s also a hidden star piece in the front-center area of the room (towards the screen). Use the Spin jump to uncover it. Now step on the pedestal and watch the scenes that follow.

Rogueport:

Start off by powering up your partners. By now, all of your current ones should be powered up. In other news...

X-Nauts terrorizing Boggly Woods have withdrawn!Just what was their motive?

Now, there’s a few hidden star pieces to be found here. One is in front of the centerpiece of the plaza. There’s another one in front of Frankly’s place and also near the stairs in the docks. Now, you can go to the Trouble Center.

  • Client: Puni Elder (Great Tree)
  • Title: Emergency shroom!
  • Reward: 60 Coins

Get a Life shroom (Either buy it, or use the one you got from Koopook [assuming you still have it]). Now, go back to the great tree and give her the shroom and get your coins.

  • Client: Lahla (Rogueport)
  • Title: Play with me
  • Reward: 10 Piantas (for use in the Pianta Parlor)

Go to Western Rogueport. Go into the Pianta Parlor and talk to the Boo behind the counter. Simple, right (You should use the money to buy a cake mix and store it I the item shop for later)?

  • Client: Pine T. Jr. (Rogueport Sewers)
  • Title: Help my daddy!
  • Reward: Silver Card (for use in Pianta Parlor)

Go back down to the sewers after resting at the inn. Go to the thousand-year door room. Make sure to save your game. Go back near the entrance and slip through the bars. Use the spring to get up to the ledge above. Fly to the other side, slip through and go through the door. Fight your way down to level 18 (getting the sleepy stomp badge from the treasure chest at level 10). Once there defeat the enemy and talk to the toad on the ground. He’ll wake up and follow you down the pipe. Go to level 20 and he’ll escape to the entrance. Open the treasure for a fire drive badge and go up the pipe to the entrance. Talk to Pine T. to get your reward.

Now that that’s over with, go to the item shop in Western Rogueport and store enough items for two more. Buy a Dried Shroom and a dizzy dial. Use any answer for the first question and answer yellow for the second one. When the boo unlocks the door, go through it and go up the stairs and through the door. Watch the scene and leave. Get the star piece behind the trashcan outside the item shop, behind the big warp pipe, hidden in front of the Pianta Parlor (use your spin jump), and between the lamppost and the wall near the eastern entrance if you didn’t before. Frankie and Francesca are at the docks so go there and go to the pier on the lower side. Talk to Francesca and watch the scene (It doesn’t really matter how you answer). Now, go back to Don Pianta’s place, (you don’t have to do the whole password thing again). Watch the scene and talk to Don Pianta again for your blimp ticket. After preparing for your leave, go to the northern exit in Western Rogueport. There’s two more star pieces in this area. One hidden underground at the west end. Talk to the Cheep- Cheep (the fish) at the gate and say Yes to show him your boarding pass. Get the other star piece behind the pipe and go down it. Walk to the blimp and press A. You’ll soon be on your way to the next Crystal Star.