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This is the first game in the Paperboy series. For other games in the series see the Paperboy category.

Box artwork for Paperboy.
Box artwork for Paperboy.
Paperboy
Developer(s)Atari Games
Publisher(s)Atari Games
Year released1984
System(s)Arcade, BBC Micro, Acorn Archimedes, Acorn Electron, Commodore 64/128, Commodore 16/Plus 4, Apple II, Commodore Amiga, NES, Amstrad CPC, Sinclair ZX Spectrum, DOS, Game Boy, Game Boy Color, Sega Genesis, Sega Game Gear, Atari Lynx, Amstrad CPC, Sega Master System, Atari ST, Apple IIGS, Xbox 360, Mobile, iOS
Followed byPaperboy 2
SeriesPaperboy
Designer(s)Carl Bedard, Russel Dawe, Dave Ralston, John Salwitz
Genre(s)Action
Players1-2
ModesSingle player, Multiplayer
Rating(s)ESRB Everyone
Neoseeker Related Pages
LinksPaperboy ChannelSearchSearch
This guide is for the original 1984 arcade game. For the 1999 Nintendo 64 game, see Paperboy (1999).
Paperboy marquee

Paperboy is an arcade game that was released by Atari Games in 1984; it was the first game to run on their then-new System 2 hardware (a Digital Equipment Corporation T11 microprocessor running at 10 MHz, with a Motorola M6502 sub-microprocessor running at 1.789772 MHz). The player must use a handlebar to direct the eponymous "Paperboy" through one of three selectable routes ("Easy Street", "Middle Road" or "Hard Way") on his bicycle, with a single button that makes him throw his newspapers into the mailboxes of his customers' houses (or onto their doormats), as well as break the windows and target objects of non-customers' houses for extra points - but he can only carry a maximum of ten newspapers at a time and must ride over stacks of additional ones to collect them when he is running low. If Paperboy accidentally breaks a window of one of his customers' houses they will cancel their subscription the following day (the game takes place over a course of a week and on its last day, Sunday, the papers are larger and travel slower when thrown); if all Paperboy's remaining customers should cancel their subscriptions as results of him accidentally breaking their windows, the game shall immediately end (regardless of how many lives he has remaining). At the end of each day, the player also has to direct Paperboy through the "Paperboy Training Grounds", which is an obstacle course featuring various targets for Paperboy to throw newspapers at as well as ramps for him to jump over - and if the timer should run out before Paperboy manages to reach the end of the course he will not lose a life. Furthermore, at the end of any day on which Paperboy managed to deliver a newspaper for all his remaining customers, a non-customer will resubscribe.

Table of Contents

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Paperboy/Table of Contents