The Tower of Druaga/Floor 1-10

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Revision as of 18:04, 25 June 2022 by Wolfr31 (talk | contribs) (→‎Floor 2: Playing the Famicom Another Tower, the treasure is only spawned killing the black slime facing down, not up.)
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Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp PlayStation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 1[edit]

Floor 1

Enemies:

Treasure: Copper Pickaxe
Press the action button when standing still in front of an inner wall to break that wall. The player can use it twice per floor before it breaks and it's lost for good. However, when the player collects the for that level, you can use the Copper Pickaxe one more time without it breaking. The player will also lose it if they try to break an outside wall. The player must not lose it in order to get the Silver Pickaxe.
AC Defeat 3 .
AT Draw the sword and allow a to defeat itself.
ATp Defeat a facing down.

Floor 2[edit]

Floor 2

Enemies:

Treasure: Jet Boots
These winged boots from Ishtar allow Gil to walk at double his normal speed. Gil cannot make it all the way through the tower without them!
AC Defeat 2 .
FC Same as AC, however, the Jet Boots will be lost if you are zapped to an earlier floor.
AT Defeat a facing down.
ATp Defeat a without defeating a .

Floor 3[edit]

Floor 3

Enemies:

Treasure: Healing Potion
This healing potion will grant an extra life. Upon dying, this potion will be consumed instead of one of Gil's lives. Gil will still "die" in the sense that you will start over on the floor that he died on. Note that this potion can only be used once. Even if you die on this floor and re-obtain it, it will not work again.
AC Defeat one of the . The correct one is chosen at random. Both may need to be defeated.
AT Defeat every , but do not touch any .
ATp Defeat a while swinging the sword. This can be very difficult; try edging up extremely close to a while it is between movement cycles. You must be close enough so that when you draw the sword the is defeated.

Floor 4[edit]

Floor 4

Enemies:

Treasure: Chime
At the start of each floor, the Chime will ring whenever Gil faces in the direction of a while it is offscreen.
AC Pass through the .
GB Defeat the .
AT Draw the sword such that you are pointing it at the in any direction.
ATp Defeat at least one , then defeat the .

Floor 5[edit]

Floor 5

Enemies:

Treasure: White Sword
The swords that are collected in this game don't necessarily make Gil stronger. But their collection is vital in order to obtain the most powerful sword in the game. Without this sword, none of the other swords will be available to the player.
AC Block 3 spells from a while walking. Movement is not necessary, however, all that is required is to be holding the joystick in one direction. You can be walking into a wall while you block the spell (with the sword drawn and the shield to the side, or you would not be blocking anything).
AT Block 5 spells from a without ever pressing anything. This is quite difficult to do. Try to position yourself somewhere where you can only be attacked from one direction. What's more, the will not reappear unless you are standing in the exact center of the square that you occupy. It is even worse that you cannot block from the left with the sword out.
ATp Collect the without receiving any of the spells while walking. You may only be hit by the spells if you are standing still. You may defeat the mages to make the task easier.

Floor 6[edit]

Floor 6

Enemies:

Treasure: Candle
Possession of this Candle grants the ability to see the ghosts that roam the next few floors, up to Floor 10.
AC Touch the top outer wall.
AT Get a to "set fire" to the .
ATp Make a appear on top of the .

Floor 7[edit]

Floor 7

Enemies:

Treasure: Silver Pickaxe
This pickaxe is stronger than the Copper Pickaxe. It can be used up 2-4 times without breaking it (3-5 times after you touch the .) As with all pickaxes, it will be instantly lost when used on an outer wall. The number of times it can be used before it breaks is chosen randomly for each floor (always four in Famicom version). It can be used once before and twice after collecting the without any risk of breaking.
AC Break the Copper Pickaxe. Alternately, albeit wasteful, Gil can deliberately die with the Copper Pickaxe still in the inventory. However, the treasure cannot be collected from the latter.
AT Wait until the timer turns red, then break the Copper Pickaxe.
ATp
  1. Break the Copper Pickaxe. (If you lost it previously, skip this step)
  2. Open the .
  3. Wait until the timer turns red.

Floor 8[edit]

Floor 8

Enemies:

Treasure: Power Potion
The Power Potion increases Gil's energy for the remainder of the floor it was collected on. This allows Gil to take more hits while fighting knights. It is usually not worth the effort of collecting.
AC Move to a row and a column that is different from the starting point, then draw or swing the sword.
AT Collect the , then draw the sword.
ATp Stand in any direction on top of the and draw the sword.

Floor 9[edit]

Floor 9

Enemies:

Treasure: Potion of Energy Drain
Not every treasure that you find is a treasure that you will want to obtain. This potion has the opposite effect from the Potion of Power, so avoid it.
AC Pass through points A and B.
FC The positions on the map are similar with both triggers at the top of the stage; the first being seven blocks from the left, and the second being eight blocks from the left.
GB Walk down the entire extent of the right side of the outer wall, then walk all the way back up.
AT Cross paths with the .
ATp Any hardcore Namco fan will recognize the layout of this stage as a slightly altered Pac-Man maze (The slimes play the role of the ghosts). There are four locations where the power pills would reside. Pass through all of them.

Floor 10[edit]

Floor 10

Enemies:

Treasure: Gauntlet
Collection of the Gauntlet is necessary if you want to obtain the Hyper Gauntlet later on, which holds true power.
AC Block a spell from a .
GB Exit the floor normally. You will face the first mini-boss fight, two giant-sized slimes. Defeat one of them to collect the Gauntlet.
AT Same as AC, but the sword must be drawn.
ATp Defeat both without blocking any spells.