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Explanation of the statistics

HP - The unit's health points.
When HP is completely depleted, the units is incapacitated and disappears from the field.
Attack Power - The unit's offensive strength.
The higher the number, the more damage dealt per attack.
Attack Rate - The unit's attack frequency.
Higher numbers indicate a shorter clooldown period between attacks.
Attack Range - The unit's range of attack.
Higher numbers indicate the ability to deal damage over a wider area.
Members HP Attack Power Attack Rate Attack Range
Roget 500 45 80 1
Yurchael 450 30 80 3
Qucas 500 35 70 1
D' Kelli 400 25 50 2
Gemière 450 20 40 1
Gauser 600 30 60 1
Alma 500 20 40 2
Belgar 450 25 30 1
Falcon 450 20 70 2
Loki 600 50 70 1
Valda 400 25 50 4

Members Salamander Gnome Wisp Dryad Undine Jinn Luna Shade
Roget Flame Saber Stone Saber Healing Light Leaf Saber Ice Saber Lightning Saber Moon Saber Dark Saber
Yurchael Fireball Earthquake Healing Light Leaf Saber Ice Smash Lightning Saber Half Eclipse Evil Gate
Qucas Flame Saber Stone Saber Holy Saber Leaf Saber Ice Saber Cyclone Moon Saber Dark Saber
D' Kelli Fireball Diamond Shards Healing Light Poison Bubble Ice Smash Cyclone Moon Saber Evil Gate
Gemière Flame Saber Stone Saber Holy Saber Sleep Flower Ice Saber Lightning Saber Moon Saber Dark Saber
Gauser Flame Saber Stone Saber Holy Saber Leaf Saber Ice Saber Lightning Saber Lunatique Dark Saber
Alma Flame Saber Stone Saber Holy Saber Leaf Saber Ice Saber Cyclone Moon Saber Dark Saber
Belgar Fireball Diamond Shards Twinkle Rain Leaf Saber Ice Smash Lightning Saber Lunatique Dark Force
Falcon Flame Saber Stone Saber Holy Saber Sleep Flower Ice Saber Lightning Saber Moon Saber Dark Saber
Loki Flame Saber Stone Saber Holy Saber Leaf Saber Ice Saber Lightning Saber Moon Saber Dark Saber
Valda Explode Diamond Shards Holy Saber Sleep Flower Spike Freeze Thunderstorm Lunatique Evil Gate

The skills of the members

Battle Skill
A skill unique to every leader unit. This skill is applied on the battlefield; each leader's skill influences surrounding units in a different way.
Standby Skill
A skill unique to every leader unit. This skill is applied when not in battle; each leader's skill affects building facilities or producing units.
Member Skill Battle Skill Skill Standby Skill
Roget Combat Aura Increases by 20% offensive and defensive strength of ally units within a 5-square radius. No skills No description
Yurchael Haste Aura Increases moving speed and attack rate of ally units within a 5-square radius. Engineer Decreases cost of building facilities.
Qucas Attack Aura Increases by 50% the attack power of ally units within a 5-square radius. Architect Increases speed of building facilities.
D'Kelli Precision Aura Increases by 30% the rate of critical attacks of all ally unit types within a 5-square radius. Summoner Enable gatherer and special units to be summoned instantly.
Gemière Gravity Aura Decreases moving speed and attack rate of enemy units with a 5-square radius. Pilot Increases speed of ship's movement.
Gauser Terra Aura Increases by 30% the attack power of ground ally units within a 5-square radius. The rate of critical attacks becomes 100%. Fast Terra Enables ground units to be summoned instantly.
Alma Aero Aura Increases by 30% the attack power of flying ally units within a 5-square radius. The rate of critical attacks becomes 100%. Fast Aero Enables flying units to be summoned instantly.
Belgar Regen Aura Slowly restores HP of ally units within a 5-square radius, excluding gatherer and special units. Fast Restore Increases amount of HP restored through the healing house.
Falcon Missile Aura Increases by 30% the attack power of missile ally units within a 5-quare radius. The rate of critical attacks becomes 100%. Fast Missile Enables missile units to be summoned instantly.
Loki Armor Aura Increases by 30% the attack power of heavy ally units within a 5-square radius. Critical attack rate becomes 100%. Fast Armor Enables heaby units be summoned instantly.
Valda Defense Aura Increases by30% the defense of ally units within a 5-square radius. Craft Barrier Halves damage to ship.

What are the conditions to get s rank in bonus maps?

Clear Time
Time taken to complete the mission.
A shorter completion time yields a more favorable evaluation.
Units Summoned
For this mission, a smaller number of units summoned yields a more favorable evaluation.
Units Defeated
For this mission, a smaller number of enemy units defeated yields a favorable evaluation.
Allies incapacited
A smaller number yields a more favorable evalaution.
An ally leader unit incapacited adds 3.
An ally NPC incapacited adds 5.
Gaia's Stones Gathered
For this mission, a smaller/greater number of Gaia's stones gathred yields a more favorable evaluation.
Treant's Berries Gathered
For this mission, a smaller/greater number of Treant's berries gathered yields a more favorable evaluation.
Map Coverage
The field of vision gained on the map for this mission.
A higher coverage yields a more favorable evalution.
Damage to the ship
The total damage received by the carrier.
A smaller number yields a more favorable evalution.

Speed parameter list

Terrestrial Mobility
Limited to movment over ground.
Aerial Mobility
Able to fly over any terrain.
Aquatic Mobility
Able to move through water as well as over the ground.
Subterranean Mobility
Limited to movment under ground, but takes no damage while moving.
Saltatory
Able to junp over barriers 1 grid unit in height.

List of building species

Gatherer Unit Base
Facility for summoning gatherer units. Gatherer units specialize in gathering resources. They are not suited for combat.
Ground Unit Base
Facility for summoning grounds units. Ground units are strong missile units, but weak against heavy units.
Heavy Unit Base
Facility for summoning heavy units. Heavy units are strong against ground units, but weak against flying units.
Flying Unit Base
Facility for summoning flying units. Flying units are strong against heavy units, but weak against missile units.
Missile Unit Base
Facility for summoning missile units. Missile units are strong against flying units, but weak against ground units.
Special Unit Base
Facility for summoning special units. Types of special units include spying, combat, and support.
Healing House
Facility for regenerating allies' HP. The HP of allies near the ship regenerate over time.
Resurrection Base
Facility for resurrecting leader units. Resurrect a leader unit who has become incapacitated.
Altar of Earth
Facility for summoning Land Umber. This benevodon's wrath deals damage to enemies on the field and petrifies them.
Altar of Flame
Facility for summoning Xan Bie. This benevodon's wrath deals damage to enemies on the field and burns them.

How many resources does it take to create a base?
discounted Base current
0 Gatherer Unit Base 1
2 Ground Unit Base 3
2 Heavy Unit Base 3
2 Flying Unit Base 3
2 Missile Unit Base 3
3 Special Unit Base 4
5 Healing House 6
9 Resurrection Base 10
19 Altar of Earth ?
19 Altar of Flame ?

What units can you recruit?
Gatherer Unit Base HP AP C Mobility
Rabite 30 1 / Terrestrial
Tonpole 150 15 1 Aquatic
Lizardon 150 15 1 Saltatory
Bebe 200 20 2 Aerial
Ground Unit Base HP AP C Mobility
Mushboom 200 25 1 Terrestrial
Cockatrice 300 35 2 Terrestrial
Pincer Crab 400 40 3 Aquatic
Chess Knight 300 45 4 Saltatory
Big Baby 600 50 5 Aquatic
Gray Ox 700 60 6 Saltatory
Heavy Unit Base HP AP C Mobility
Boreal Hound 250 20 1 Terrestrial
Du'Cate 350 30 2 Terrestrial
Silkspitter 450 35 3 Terrestrial
Wooding 550 40 4 Terrestrial
Golem 650 45 5 Terrestrial
Flying Unit Base HP AP C Mobility
Needlebeack 150 20 2 Aerial
Beelancer 250 25 3 Aerial
Blood Owl 350 30 4 Aerial
Garuda 450 35 5 Aerial
Sky Dragon 550 40 6 Aerial
Missile Unit Base HP AP C Mobility
Chobin Hood 100 15 1 Terrestrial
Sahagin 150 20 2 Aquatic
Duck GI 200 25 3 Aquatic
Tortoise Shelly 250 30 4 Aquatic
Denden 300 35 5 Aquatic
Special Unit Base HP AP C Mobility
Molebear 100 30 1 Terrestrial
Retiolon 400 50 10 Terrestrial
Malboro 350 10 3 Terrestrial