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What are the conditions to get s rank in bonus maps?[edit]
- Clear Time
- Time taken to complete the mission.
- A shorter completion time yields a more favorable evaluation.
- Units Summoned
- For this mission, a smaller number of units summoned yields a more favorable evaluation.
- Units Defeated
- For this mission, a smaller number of enemy units defeated yields a favorable evaluation.
- Allies incapacited
- A smaller number yields a more favorable evalaution.
- An ally leader unit incapacited adds 3.
- An ally NPC incapacited adds 5.
- Gaia's Stones Gathered
- For this mission, a smaller/greater number of Gaia's stones gathred yields a more favorable evaluation.
- Treant's Berries Gathered
- For this mission, a smaller/greater number of Treant's berries gathered yields a more favorable evaluation.
- Map Coverage
- The field of vision gained on the map for this mission.
- A higher coverage yields a more favorable evalution.
- Damage to the ship
- The total damage received by the carrier.
- A smaller number yields a more favorable evalution.
Speed parameter list[edit]
- Terrestrial Mobility
- Limited to movment over ground.
- Aerial Mobility
- Able to fly over any terrain.
- Aquatic Mobility
- Able to move through water as well as over the ground.
- Subterranean Mobility
- Limited to movment under ground, but takes no damage while moving.
- Saltatory
- Able to junp over barriers 1 grid unit in height.
List of building species[edit]
- Gatherer Unit Base
- Facility for summoning gatherer units. Gatherer units specialize in gathering resources. They are not suited for combat.
- Ground Unit Base
- Facility for summoning grounds units. Ground units are strong missile units, but weak against heavy units.
- Heavy Unit Base
- Facility for summoning heavy units. Heavy units are strong against ground units, but weak against flying units.
- Flying Unit Base
- Facility for summoning flying units. Flying units are strong against heavy units, but weak against missile units.
- Missile Unit Base
- Facility for summoning missile units. Missile units are strong against flying units, but weak against ground units.
- Special Unit Base
- Facility for summoning special units. Types of special units include spying, combat, and support.
- Healing House
- Facility for regenerating allies' HP. The HP of allies near the ship regenerate over time.
- Resurrection Base
- Facility for resurrecting leader units. Resurrect a leader unit who has become incapacitated.
- Altar of Earth
- Facility for summoning Land Umber. This benevodon's wrath deals damage to enemies on the field and petrifies them.
- Altar of Flame
- Facility for summoning Xan Bie. This benevodon's wrath deals damage to enemies on the field and burns them.
- How many resources does it take to create a base?
discounted |
Base |
current
|
0 |
Gatherer Unit Base |
1
|
2 |
Ground Unit Base |
3
|
2 |
Heavy Unit Base |
3
|
2 |
Flying Unit Base |
3
|
2 |
Missile Unit Base |
3
|
3 |
Special Unit Base |
4
|
5 |
Healing House |
6
|
9 |
Resurrection Base |
10
|
19 |
Altar of Earth |
?
|
19 |
Altar of Flame |
?
|
What units the ship can use:[edit]
Gatherer Unit Base |
HP |
AP |
C |
Mobility
|
Rabite |
30 |
1 |
/ |
Terrestrial
|
Tonpole |
150 |
15 |
1 |
Aquatic
|
Lizardon |
150 |
15 |
1 |
Saltatory
|
Bebe |
200 |
20 |
2 |
Aerial
|
Ground Unit Base |
HP |
AP |
C |
Mobility
|
Mushboom |
200 |
25 |
1 |
Terrestrial
|
Cockatrice |
300 |
35 |
2 |
Terrestrial
|
Pincer Crab |
400 |
40 |
3 |
Aquatic
|
Chess Knight |
300 |
45 |
4 |
Saltatory
|
Big Baby |
600 |
50 |
5 |
Aquatic
|
Gray Ox |
700 |
60 |
6 |
Saltatory
|
Heavy Unit Base |
HP |
AP |
C |
Mobility
|
Boreal Hound |
250 |
20 |
1 |
Terrestrial
|
Du'Cate |
350 |
30 |
2 |
Terrestrial
|
Silkspitter |
450 |
35 |
3 |
Terrestrial
|
Wooding |
550 |
40 |
4 |
Terrestrial
|
Golem |
650 |
45 |
5 |
Terrestrial
|
Flying Unit Base |
HP |
AP |
C |
Mobility
|
Needlebeack |
150 |
20 |
2 |
Aerial
|
Beelancer |
250 |
25 |
3 |
Aerial
|
Blood Owl |
350 |
30 |
4 |
Aerial
|
Garuda |
450 |
35 |
5 |
Aerial
|
Sky Dragon |
550 |
40 |
6 |
Aerial
|
Missile Unit Base |
HP |
AP |
C |
Mobility
|
Chobin Hood |
100 |
15 |
1 |
Terrestrial
|
Sahagin |
150 |
20 |
2 |
Aquatic
|
Duck GI |
200 |
25 |
3 |
Aquatic
|
Tortoise Shelly |
250 |
30 |
4 |
Aquatic
|
Denden |
300 |
35 |
5 |
Aquatic
|
Special Unit Base |
HP |
AP |
C |
Mobility
|
Molebear |
100 |
30 |
1 |
Terrestrial
|
Retiolon |
400 |
50 |
10 |
Terrestrial
|
Malboro |
350 |
10 |
3 |
Terrestrial
|