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Revision as of 15:29, 10 June 2010 by Buzzman (talk | contribs) (Fixed some stats)
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DOS Win Unit Description Requires Costs Attack Defense Movement
Civ1 Armor DOS Civ1 Armor Windows Armor Units may atack up to 3 times in one turn Automobile 80 Shields 10 5 3
Civ1 Artillery DOS Civ1 Artillery Windows Artillery Units ignore the effects of City Walls when attacking Robotics 60 Shields 12 2 2
Civ1 Artillery DOS Civ1 Artillery Windows Battleship Units have a visiblility range of two sea squares. Units may bombard units in coastal land squares Steel 160 Shields 18 12 4
Civ1 Bomber DOS Civ1 Bomber Windows Bomber Units ignore the effects of City Walls when attacking and must return to a city or Carrier by the end of their second turn in the air. Units have a visibility range of 2 map squares. An attack by a Bomber ends its turn Advanced Flight 120 Shields 12 1 8
Civ1 Cannon DOS Civ1 Cannon Windows Cannon Made obsolete by the availability of Artillery Metallurgy 40 Shields 8 1 1
Civ1 Caravan DOS Civ1 Caravan Windows Caravan Units may ignore adjacent enemy untis during movement Trade 50 Shields 0 1 1
Civ1 Carrier DOS Civ1 Carrier Windows Carrier Units have a visibility range of 2 squares. Carriers may carry up to 8 air and Nuclear units Advanced Flight 160 Shields 1 12 5
Civ1 Catapult DOS Civ1 Catapult Windows Catapult Made obsolete by the availability of Cannon Mathematics 40 Shields 6 1 1