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{{Header Nav|game=1999: Hore, mita koto ka! Seikimatsu|num=0}}
{{Header Nav|game=1999: Hore, mita koto ka! Seikimatsu}}
{{Infobox
{{Game
|completion=1
|image=1999 Hore mita koto ka Seikimatsu cover.jpg
|title=1999: Hore, mita koto ka! Seikimatsu
|title=1999: Hore, mita koto ka! Seikimatsu
|japanese=1999ほれ、みたことか!世紀末
|japanese=1999ほれ、みたことか!世紀末
|image=1999 Hore mita koto ka Seikimatsu cover.jpg
|developer=[[Coconuts Japan]]
|developer=[[Coconuts Japan]]
|publisher=[[Coconuts Japan]]
|publisher=[[Coconuts Japan]]
|released={{jp|1992|September 18}}
|year=1992
|systems={{syslist|nes}}
|genre=[[Board game]]
|genre=[[Board game]]
|systems=[[Famicom]]
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|players=1-2
}}
}}
 
{{Nihongo|'''1999: Hore, mita koto ka! Seikimatsu'''|1999ほれ、みたことか!世紀末||"1999: Look, Do you see that?! It's the End of the Century"}} is a virtual [[board game]] for the [[Family Computer]].
{{Nihongo|'''''1999: Hore, mita koto ka! Seikimatsu'''''|1999ほれ、みたことか!世紀末||"1999: Look, Do you see that?! It's the End of the Century"}} is a virtual [[board game]] for the [[Family Computer]].


The game's scenario takes place in the late twentieth century right up through the year 1999.
The game's scenario takes place in the late twentieth century right up through the year 1999.


This game is similar to a crossover between [[wp:Monopoly (game)|Monopoly]] and [[wp:The Game of Life|The Game of Life]]. Aliens arrive to tell the players to live their lives to the fullest before it's too late because of some event that will occur at the end of 1999. Cards are used instead of dice and the players might be involved in automobile accidents, jobs, investing in the stock market, falling in love with a woman, or a single round at the slot machines.
This game is based on [[wp:Sugoroku|Sugoroku]], a type of Japanese board game where players roll a number and land on spaces with random events. Aliens arrive to tell the players to live their lives to the fullest before it's too late because of some event that will occur at the end of 1999. Cards are used instead of dice and the players might be involved in automobile accidents, jobs, investing in the stock market, falling in love with a woman, or a single round at the slot machines.
 
{{Continue Nav}}
 
==Gameplay==
The player moves around in a board game-type environment trying to prevent space aliens (of increasing strength and potency) from destroying human civilization (as they build their temple on Earth).
 
Accomplishing a complete revolution around the board (going from the start line back to the start line) ends each chapter. When a chapter begins, all four vehicles are on the start line and the player who wins the previous chapter usually starts first. There are questions that must be answered with a "yes" or a "no." Failure to succeed in this quest will result in the extraterrestrials taking over planet Earth. Up to four players can compete.
 
After winning the game, the player becomes one of the extraterrestrials.
 
Only harmless aliens appear until a greater nemesis is revealed in the second chapter of the story. By gaining power and money, the player gains the strength and the means to stop the alien invasion before the end of 1999. This game starts in late 1995. Players get to collaborate with the alien forces and participate in their religious rituals (sacrificing some of their power to maintain an alliance with the invading forces). Starting on January 1997, player will be able to notice devastation and increasing levels of physical destruction on the game board as the alien invasion becomes more overt to the humans of planet Earth. By 1998, the damage to the buildings and the trees almost become post-apocalyptic with the trees becoming completely barren.
 
The player who earns the greatest amount of power points wins the game and gets to live on the pink-colored alien planet for the rest of his life Any money earned in this game is completely irrelevant once the game ends. The second-place finisher gets to float in outer space for all of eternity on a space capsule while the third-place and last-place finishers are left on post-apocalyptic planet Earth.
 


{{ToC}}
{{ToC}}


[[Category:Coconuts Japan]]
[[Category:Board game]]
[[Category:Board game]]
[[Category:Coconuts Japan]]
[[Category:NES]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Latest revision as of 03:37, 19 March 2024

Box artwork for 1999: Hore, mita koto ka! Seikimatsu.
Box artwork for 1999: Hore, mita koto ka! Seikimatsu.
1999: Hore, mita koto ka! Seikimatsu
Developer(s)Coconuts Japan
Publisher(s)Coconuts Japan
Year released1992
System(s)NES
Japanese title1999ほれ、みたことか!世紀末
Genre(s)Board game
Players1-2
ModesSingle player, Multiplayer
Links1999: Hore, mita koto ka! Seikimatsu ChannelSearchSearch

1999: Hore, mita koto ka! Seikimatsu (1999ほれ、みたことか!世紀末? "1999: Look, Do you see that?! It's the End of the Century") is a virtual board game for the Family Computer.

The game's scenario takes place in the late twentieth century right up through the year 1999.

This game is based on Sugoroku, a type of Japanese board game where players roll a number and land on spaces with random events. Aliens arrive to tell the players to live their lives to the fullest before it's too late because of some event that will occur at the end of 1999. Cards are used instead of dice and the players might be involved in automobile accidents, jobs, investing in the stock market, falling in love with a woman, or a single round at the slot machines.

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