Advance Wars/Units: Difference between revisions

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===Infantry===
===Infantry===
[[File:AW unit Infantry.png|right]]
[[File:AW unit Infantry.png|right]]
Most basic unit in the game. Weak against everything but other infantry, yet essential because they can capture buildings.
Most common unit in the game. Weak against everything but other infantry, yet essential because they can capture buildings being the only 2 units to do so.


===Mech===
===Mech===
[[File:AW unit Mech.png|right]]
[[File:AW unit Mech.png|right]]
A slightly more powerful version of the Infantry unit, but with a smaller movement range.. Mech units come equipped with bazookas and are able to effectively neutralize light tanks, recon units, artillery, rockets, and APCs, but only if they strike first. They can also capture buildings.
A slightly more powerful version of the Infantry unit, but with a smaller movement range and 3 times more expensive. Mech units come equipped with bazookas and are able to effectively neutralise light tanks, recon units, artillery, rockets, and APCs, but only if they strike first. They can also capture buildings.


===Recon===
===Recon===
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===Tank===
===Tank===
[[File:AW unit Tank.png|right]]
[[File:AW unit Tank.png|right]]
Decent unit. Takes on infantry, artillery, rockets, anti air guns, anti-air missiles, and other tanks with effective results. Weak against MD tanks, bombers, helicopters, and naval units. The tank is the weakest, but the cheapest tank you can buy.
Field control. Takes on infantry, artillery, rockets, anti air guns, anti-air missiles, and other tanks with effective results. Weak against MD tanks, bombers, helicopters, and naval units. The tank is the weakest, but the cheapest tank you can buy.


===Medium Tank===
===Medium Tank===
[[File:AW unit Md Tank.png|right]]
[[File:AW unit Md Tank.png|right]]
The Medium tank is the most powerful ground unit in the game. It is effective against almost everything. How ever it is still easy to beat if you have Bombers, any indirect fire units like artillery, rockets, and battleships. Helicopters are also somewhat effective because since they are airborne, the medium tank is forced to use its far less powerful machine gun instead of its main cannon. However the helicopter does an equal amount of damage.
The Medium tank is the most powerful yet most expensivee ground unit in the game. It is effective against almost everything. How ever it is still easy to beat if you have Bombers, any indirect fire units like artillery, rockets, and battleships. Helicopters are also somewhat effective because since they are airborne, the medium tank is forced to use its far less powerful machine gun instead of its main cannon. However the helicopter does an equal amount of damage.


===Anti Air Vehicle===
===Anti Air Vehicle===
[[File:AW unit Anti-Air.png|right]]Effective in taking taking down air units and infantry, but weak against tanks.
[[File:AW unit Anti-Air.png|right]]Effective in taking down air units and infantry, but weak against tanks.


===Artillery===
===Artillery===
[[File:AW unit Artillery.png|right]]
[[File:AW unit Artillery.png|right]]
This unit is a long range unit that can only fire if it has not moved. The artillery unit has a range of 2-3 spaces and is very effective against all ground units. It can not fire if an enemy is right next to it so be sure to keep your distance. A good strategy is to pair the artillery up with a 2 light tanks and have the tanks form a wall to keep the enemy from getting too close.
A long range unit that can only fire if it has not moved and 2-3 spaces away from target. Effective against all ground and sea units. It can not fire if an enemy is right next to it so be sure to keep your distance. Best used in chokepoints ir if protected by other units.


===Rockets===
===Rockets===
[[File:AW unit Rockets.png|right]]
[[File:AW unit Rockets.png|right]]
This is an upgraded version of the artillery unit. With a range of 3-5 spaces and deadly missiles it can make or break any campaign. This is a must have unit. However, this unit is even more vulnerable to direct attacks and needs to be protected if it is to be useful. Once again use other ground units to protect it.
An upgraded version of the artillery unit that does slightly more damage, but more expensive and less armor. Forces Artillery to move or get hit. Once again use other ground units to protect it.


===Missiles===
===Missiles===
[[File:AW unit Missiles.png|right]]
[[File:AW unit Missiles.png|right]]
Similar to the rocket unit, except it specializes in taking down air units. It is very good for this task and also has a high range of sight in fog of war. Keep it surrounded by other units.
Similar to the rocket unit, except it specializes in taking down air units. Although powerful enough to one-shot all air units, this unit requires major caution as air units move more than the missile's range. It is very good for this task and also has a high range of sight in fog of war. Keep it surrounded by other units.


===APC===
===APC===
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