Alien Swarm/Weapon one and Weapon two: Difference between revisions

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{{needimages|Weapon pictures and profiles}}
{{Header Nav|game=Alien Swarm}}
{{Header Nav|game=Alien Swarm}}
{{wip}}{{needimages|Weapon pictures and profiles}}
Alien Swarm is rife with various '''tools, weapons, and miscellaneous items''' that can help you destroy the Swarm, heal your allies, or a myriad of other special effects.
Alien Swarm is rife with various '''tools, weapons, and miscellaneous items''' that can help you destroy the Swarm, heal your allies, or a myriad of other special effects.


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Players can carry two primary weapons and a single secondary item at any given time. It is possible to exchange these items, or press G to drop a given primary weapon. This is most useful if it is out of ammunition.
Players can carry two primary weapons and a single secondary item at any given time. It is possible to exchange these items, or press G to drop a given primary weapon. This is most useful if it is out of ammunition.
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List shamelessly stolen off of Wikia.
==Weapons==
-->
===22A3-1 Assault Rifle===
==Class-specific Weapons==
{{AS weapon
===M42 Vindicator===
|image=[[Image:AS 22A3-1 Assault Rifle.png]]
|level=Default
|dps=5
|rof=14.3 / sec
|reload=2.8 sec.
|capacity=98 x 6
|altfire=Frag Grenades (x5)
|notes=None
}}
Standard issue assault rifle available right off the bat. Rounds don't do much damage, but is offset with its decent rate of fire. Secondary fire mode fires the attached grenade launcher and is one of the few explosive ordnance available for low levelled players. Best used against drones while still lending a hand at taking down larger targets. A versatile weapon useful throughout the whole campaign.
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===22A7-Z Prototype Assault Rifle (Technician)===
{{AS weapon
{{AS weapon
|image=[[Image:AS M42 Vindicator.png]]
|image=[[Image:AS 22A7-Z Prototype Assault Rifle.png]]
|class=Officer
|level=Default
|level=Default
|dps=105
|class=Technician
|rof=1.5 / sec
|dps=5
|rof=14.3 / sec
|reload=2.8 sec.
|reload=2.8 sec.
|capacity=14 x 6
|capacity=98 x 6
|altfire=Incendiary Grenades (x5)
|altfire=Stun Grenades (x5)
|notes=High Damage, Close Range
|notes=Auto Aim
}}
}}
 
A rifle useable only for tech marines. Primary fire functions identical to standard issue assault rifles, but with added auto aim. Instead of frag grenades for its secondary fire, it fires stun grenades. Useful for getting yourself or a teammate out of a pinch without the punishing friendly fire.
The Vindicator is the first shotgun available in the game, but it is restricted to the Officer class only. That said, however, the Vindicator is the ideal combat shotgun, boasting a far higher rate of fire and magazine size than the standard-issue version. It also sports incendiary grenades which can let it replace the flamethrower in some circumstances. Overall, the Vindicator is a highly effective and deadly weapon, effective at short and medium range.
 
'''Official Description:''' The M42 Vindicator is a pneumatic assisted pump-action shotgun with a dual, selective magazine system. IAF standard ammunition loadout provides for 12-gauge rounds in one magazine and a number of timed incendiary grenades in the other.  The Vindicator is only issued to NCO rank marines.
 
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===S23A SynTek Autogun===
===S23A SynTek Autogun===
{{AS weapon
{{AS weapon
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The SynTek Autogun is a hi-tech squad automatic weapon of the Alien Swarm universe. Similar to the M56 Smart Gun found Aliens versus Predator, it's large magazine allows for sustained fire and it features a target tracking device that offers auto aiming for multiple targets. However, its weight slows the user down and it is only available to Special Weapons class. While its modest rate of fire makes it quite capable at handling all but the largest swarm attacks, it is not as efficient at taking out larger swarm creatures. Best used at medium to long range to make full use of its auto aiming capabilities.
The SynTek Autogun is a hi-tech squad automatic weapon of the Alien Swarm universe. Similar to the M56 Smart Gun found Aliens versus Predator, it's large magazine allows for sustained fire and it features a target tracking device that offers auto aiming for multiple targets. However, its weight slows the user down and it is only available to Special Weapons class. While its modest rate of fire makes it quite capable at handling all but the largest swarm attacks, it is not as efficient at taking out larger swarm creatures. Best used at medium to long range to make full use of its auto aiming capabilities.
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===M42 Vindicator===
===IAF Minigun===
{{AS weapon
{{AS weapon
|image=[[Image:AS IAF Minigun.png]]
|image=[[Image:AS M42 Vindicator.png]]
|level=17
|class=Officer
|class=Special Weapons
|dps=7
|rof=25.0 / sec
|reload=2.8 sec.
|capacity=250 x 2
|altfire=Barrel Spin-up
|notes=Wide Spread, Slow Movement
}}
 
The Minigun does the same amount of damage as the autogun, but its rate of fire is greatly increased. While it may not have auto targeting like the autogun, it can deliver a hail of fire that can overcome even the most concentrated drone attacks, and quickly take down large swarm creatures. However, the wide spread of fire means you have to get close to large swarm creatures for all shots to hit and its lack of auto aim and high rate of fire means your ammunition being quickly depleted. The gun requires a spin up, making you vunerable to surprise drone attacks and being overkill for taking out one or two drones. This weapon is best used when playing on insane difficulty where drone attacks are large and numerous.
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===IAF Medical Gun===
{{AS weapon
|image=[[Image:AS IAF Medical Gun.png]]
|level=9
|class=Medic
|reload=X seconds
|capacity=80
|altfire=Heal Self
}}
 
A piece of equipment that medics can use instead of the healing beacon. Aim it at a injured marine and it heals them. You can also heal yourself with alt fire. Good to heal while keeping the squad moving, but can only heal one marine at a time. The medical gun cannot be reload and is discarded once it is expended.
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===22A7-Z Prototype Assault Rifle (Technician)===
{{AS weapon
|image=[[Image:AS 22A7-Z Prototype Assault Rifle.png]]
|level=Default
|level=Default
|class=Technician
|dps=105
|dps=5
|rof=1.5 / sec
|rof=14.3 / sec
|reload=2.8 sec.
|reload=2.8 sec.
|capacity=98 x 6
|capacity=14 x 6
|altfire=Stun Grenades (x5)
|altfire=Incendiary Grenades (x5)
|notes=Auto Aim
|notes=High Damage, Close Range
}}
}}
A rifle useable only for tech marines. Primary fire functions identical to standard issue assault rifles, but with added auto aim. Instead of frag grenades for its secondary fire, it fires stun grenades. Useful for getting yourself or a teammate out of a pinch without the punishing friendly fire.


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The Vindicator is the first shotgun available in the game, but it is restricted to the Officer class only. That said, however, the Vindicator is the ideal combat shotgun, boasting a far higher rate of fire and magazine size than the standard-issue version. It also sports incendiary grenades which can let it replace the flamethrower in some circumstances. Overall, the Vindicator is a highly effective and deadly weapon, effective at short and medium range.


==Weapons==
'''Official Description:''' The M42 Vindicator is a pneumatic assisted pump-action shotgun with a dual, selective magazine system. IAF standard ammunition loadout provides for 12-gauge rounds in one magazine and a number of timed incendiary grenades in the other. The Vindicator is only issued to NCO rank marines.
 
===22A3-1 Assault Rifle===
{{AS weapon
|image=[[Image:AS 22A3-1 Assault Rifle.png]]
|level=Default
|dps=5
|rof=14.3 / sec
|reload=2.8 sec.
|capacity=98 x 6
|altfire=Frag Grenades (x5)
|notes=None
}}
Standard issue assault rifle available right off the bat. Rounds don't do much damage, but is offset with its decent rate of fire. Secondary fire mode fires the attached grenade launcher and is one of the few explosive ordnance available for low levelled players. Best used against drones while still lending a hand at taking down larger targets. A versatile weapon useful throughout the whole campaign.  
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===M73 Twin Pistols===
===M73 Twin Pistols===
{{AS weapon
{{AS weapon
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}}
}}


Two handguns used together. Each shot from a handgun does more damage than those fired from the standard assault rifle but the handguns can only carrya total of 24 rounds, meaning more time spent being vunerable while reloading. The twin pistols is the only weapon that can be fired without movement speed penalty. All other weapons available will cause the user to lose speed when they fire. A good aim and being able to fast reload consistently is required to make the most of twin pistols.
Two handguns used together. Each shot from a handgun does more damage than those fired from the standard assault rifle but the handguns can only carry a total of 24 rounds, meaning more time spent being vulnerable while reloading. The twin pistols is the only weapon that can be fired without movement speed penalty. All other weapons available will cause the user to lose speed when they fire. A good aim and being able to fast reload consistently is required to make the most of twin pistols.
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===Model 35 Pump-action Shotgun===
===Model 35 Pump-action Shotgun===
{{AS weapon
{{AS weapon
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A very powerful shotgun available for all classes to use. Does more damage than the vindicator, it can take out large swarm creatures with a few solid hits. Unfortunately, it is hampered with its small magazine size and the maximum amount of total ammunition carried. Nevertheless, it is still one of the most powerful weapons available for low levelled marines.
A very powerful shotgun available for all classes to use. Does more damage than the vindicator, it can take out large swarm creatures with a few solid hits. Unfortunately, it is hampered with its small magazine size and the maximum amount of total ammunition carried. Nevertheless, it is still one of the most powerful weapons available for low levelled marines.
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===IAF Tesla Cannon===
===IAF Tesla Cannon===
{{AS weapon
{{AS weapon
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}}
}}


The Tesla Cannon is a weapon that shoots out short-ranged bolts of electricity that stuns and slows swarm creatures, rendering them ineffective. It does very little damage, so it is best utilised as a support weapon for its slowing effect. The bolts are capable of jumping across to other nearby enemies and ammunition is only expended upon a hit. This makes it capable of slowing down swarm creatures that attack in groups such as drones, buzzers and parasites. Can also stun large swarm creatures, making them easier for your squadmates to take down.
The Tesla Cannon is a weapon that shoots out short-ranged bolts of electricity that stuns and slows swarm creatures, rendering them ineffective. It does very little damage, so it is best utilised as a support weapon for its slowing effect. The bolts are capable of jumping across to other nearby enemies. This makes it capable of slowing down swarm creatures that attack in groups such as drones, buzzers and parasites. Can also stun large swarm creatures, making them easier for your squadmates to take down.
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===Precision Rail Rifle===
===Precision Rail Rifle===
{{AS weapon
{{AS weapon
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|altfire=None
|altfire=None
|notes=Piercing Rounds
|notes=Piercing Rounds
}}
Firing projectiles at super high velocities, the Rail Rifle fires powerful shots that can penetrate all targets in its path. Must be reloaded with every shot, its best used on large swarm creatures at a distance. A difficult weapon to master, it is the only long ranged damage weapon option available until the Marksman Rifle is unlocked later on.
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===IAF Medical Gun===
{{AS weapon
|image=[[Image:AS IAF Medical Gun.png]]
|level=9
|class=Medic
|reload=X seconds
|capacity=80
|altfire=Heal Self
}}
}}


A piece of equipment that medics can use instead of the healing beacon. Aim it at a injured marine and it heals them. You can also heal yourself with alt fire. Good to heal while keeping the squad moving, but can only heal one marine at a time. The medical gun cannot be reload and is discarded once it is expended.
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===K80 Personal Defense Weapon===
===K80 Personal Defense Weapon===
{{AS weapon
{{AS weapon
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}}
}}


Two submachineguns that can dish out large amounts of damage at a high rate of fire through the simple expedient of wielding both of them at once. Lacks versatility and ammunition can be quickly depleted on big levels if used as a primary weapon. Carry ammo satchels or carry an extra pair for additional magazines.
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===M868 Flamer Unit===
===M868 Flamer Unit===
{{AS weapon
{{AS weapon
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|altfire=Fire Extinguisher
|altfire=Fire Extinguisher
|notes=Ignites, Use with Caution
|notes=Ignites, Use with Caution
}}
A weapon that shoots out gouts of fire, causing targets to burn and take damage over time. With only short range and low initial damage, its well suited for taking out drones. The burning causes them to slow and recoil slightly and the flames can pass through and ignite other targets. Secondary fire uses a fire extinguisher, incase you set your teammates on fire and to get pass fire hazards present on certain levels. Although its low damage restricts its usefulness against stronger targets, it can burn away biomass to open up blocked passages.
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===IAF Minigun===
{{AS weapon
|image=[[Image:AS IAF Minigun.png]]
|level=17
|class=Special Weapons
|dps=7
|rof=25.0 / sec
|reload=2.8 sec.
|capacity=250 x 2
|altfire=Barrel Spin-up
|notes=Wide Spread, Slow Movement
}}
}}


The Minigun does the same amount of damage as the autogun, but its rate of fire is greatly increased. While it may not have auto targeting like the autogun, it can deliver a hail of fire that can overcome even the most concentrated drone attacks, and quickly take down large swarm creatures. However, the wide spread of fire means you have to get close to large swarm creatures for all shots to hit and its lack of auto aim and high rate of fire means your ammunition being quickly depleted. The gun requires a spin up, making you vulnerable to surprise drone attacks and being overkill for taking out one or two drones. This weapon is best used when playing on insane difficulty where drone attacks are large and numerous.
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===AVK-36 Marksman Rifle===
===AVK-36 Marksman Rifle===
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|notes=Piercing Bullets
|notes=Piercing Bullets
}}
}}
 
Not as powerful as the rail rifle, but easier to use because it doesn't require constant reloading after every shot. Secondary fire brings up a scoped sight that uncovers darkened areas and highlight enemies. The damage tradeoff for versatility against lesser swarm creatures makes the Marksman Rifle favored over the Rail Rifle for some marines.
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===Chainsaw===
===Chainsaw===
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|notes=Unlimited Ammo
|notes=Unlimited Ammo
}}
}}
 
A tool made for cutting used as a melee weapon. Its high damage causes lesser swarm creatures to explode upon contact with its spinning teeth. Can be used indefinitely without reloading, it also benefits from the bonus melee damage some marines have. While it might kill drones on contact, using it while retreating will make drones lunge at you, and large drone swarms can flank and overwhelm you. Many people will used the chainsaw as a weapon of last resort, certain situations will favor the chainsaw in holding back the swarm while conserving ammunition.
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===Grenade Launcher===
===Grenade Launcher===
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|notes=Splash Damage
|notes=Splash Damage
}}
}}
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==Secondary Items==
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===IAF Personal Healing Kit===
{{AS weapon
|image=[[Image:AS IAF Personal Healing Kit.png]]
|level=Default
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Single Use
}}
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===Hand Welder===
{{AS weapon
|image=[[Image:AS Hand Welder.png]]
|level=Default
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Seals and Unseals Doors
}}
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===SM75 Combat Flares===
{{AS weapon
|image=[[Image:AS SM75 Combat Flares.png]]
|level=Default
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Provides Auto-Aim Bonus
}}
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===ML30 Trip Mine===
{{AS weapon
|image=[[Image:AS ML30 Trip Mine.png]]
|level=Default
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Wall Mountable
}}
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===I3A Tactical Heavy Armor===
{{AS weapon
|image=[[Image:AS I3A Tactical Heavy Armor.png]]
|level=2
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=20% Less Damage, Passive
}}
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===X33 Damage Amplifier===
{{AS weapon
|image=[[Image:AS X33 Damage Amplifier.png]]
|level=4
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=x2 Damage Aura
}}
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===Hornet Barrage===
{{AS weapon
|image=[[Image:AS Hornet Barrage.png]]
|level=6
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Homing Missle Attacks
}}
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===Freeze Grenades===
{{AS weapon
|image=[[Image:AS Freeze Grenades.png]]
|level=8
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Large Radius
}}
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===Adrenaline===
{{AS weapon
|image=[[Image:AS Adrenaline.png]]
|level=10
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Temporary Slow Motion
}}
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===IAF Tesla Sentry Coil===
{{AS weapon
|image=[[Image:AS IAF Tesla Sentry Coil.png]]
|level=12
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Stuns in Radius
}}
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===v45 Electric Charged Armor===
{{AS weapon
|image=[[Image:AS v45 Electric Charged Armor.png]]
|level=14
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Stops Infestation, Stuns
}}
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===M478 Proximity Incendiary Mines===
{{AS weapon
|image=[[Image:AS M478 Proximity Incendiary Mines.png]]
|level=16
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Fire Wall
}}
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===Flashlight Attachment===
{{AS weapon
|image=[[Image:AS Flashlight Attachment.png]]
|level=18
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Passive
}}
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===IAF Power Fist Attachment===
{{AS weapon
|image=[[Image:AS IAF Power Fist Attachment.png]]
|level=20
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=x2 Melee Damage, Passive
}}
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===Hand Grenades===
{{AS weapon
|image=[[Image:AS Hand Grenades.png]]
|level=22
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Splash Damage
}}
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===MNV34 Nightvision Goggles===
{{AS weapon
|image=[[Image:AS MNV34 Nightvision Goggles.png]]
|level=24
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Rechargeable
}}
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===MTD6 Smart Bomb===
{{AS weapon
|image=[[Image:AS MTD6 Smart Bomb.png]]
|level=26
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=Missle Storm, Single Use
}}
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===Assault Jets===
{{AS weapon
|image=[[Image:AS Assault Jets.png]]
|level=
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=
}}
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===Blink Pack===
{{AS weapon
|image=[[Image:AS Blink Pack.png]]
|level=
|dps=
|rof=
|reload=
|capacity=
|altfire=
|notes=
}}
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==Tools, Deployables, Miscellaneous==
==Tools, Deployables, Miscellaneous==
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===IAF Advanced Sentry Gun===
===IAF Advanced Sentry Gun===
{{AS weapon
{{AS weapon
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===Fire Extinguisher===
===Fire Extinguisher===
{{AS weapon
{{AS weapon
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