Namcorules (talk | contribs) (Created new guide, about Irem Corporation's second (and first original) arcade game...) |
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{{Header | {{Header Bar|game=Andromeda}} | ||
{{Game | |||
|completion=0 | |||
|image=Andromeda flyer.jpg | |||
|title=Andromeda | |title=Andromeda | ||
| | |japanese=アンドロメダ | ||
|developer=[[Irem]] | |developer=[[Irem]] | ||
|publisher=[[Irem]] | |publisher=[[Irem]] | ||
| | |year=1979 | ||
| | |systems={{syslist|cade}} | ||
| | |genre=[[Shooter]] | ||
|players=1-2 | |players=1-2 | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
}} | }} | ||
'''Andromeda''' is [[Irem]]'s second arcade game, released in [[1979]], and running upon that company's M10 hardware (a Motorola M6502 running at 2.5 MHz); it is a fixed [[shooter]] in which the player must use a two-directional joystick to direct a ship at the bottom of the screen left and right and a single button to make it fire shots at a formation which is comprised of thirty-three enemies, known as "Andro-Ships", which are worth 10 points if killed while in the formation, and 40 points if killed while attacking. Unlike [[Namco]]'s [[Galaxian]], which was released earlier in 1979, "Andro-Ships" will get continuously recruited, unless the protected "Commander-Ship" (worth 500-900 points) in the centre of a formation is killed - and after this happens all the remaining "Andro-Ships" will launch a general attack (the equivalent of the "melee" in Galaxian). The bonus point value (which starts out at 99 x 10) will decrease each time a stationary Andro-Ship is killed, but stops when a single attacking Andro-Ship is killed; once the last Andro-Ship is killed the bonus value will be added to your score and you proceed to the next pattern. | '''Andromeda''' is [[Irem]]'s second arcade game, released in [[1979]], and running upon that company's M10 hardware (a Motorola M6502 running at 2.5 MHz); it is a fixed [[shooter]] in which the player must use a two-directional joystick to direct a ship at the bottom of the screen left and right and a single button to make it fire shots at a formation which is comprised of thirty-three enemies, known as "Andro-Ships", which are worth 10 points if killed while in the formation, and 40 points if killed while attacking. Unlike [[Namco]]'s [[Galaxian]], which was released earlier in 1979, "Andro-Ships" will get continuously recruited, unless the protected "Commander-Ship" (worth 500-900 points) in the centre of a formation is killed - and after this happens all the remaining "Andro-Ships" will launch a general attack (the equivalent of the "melee" in Galaxian). The bonus point value (which starts out at 99 x 10) will decrease each time a stationary Andro-Ship is killed, but stops when a single attacking Andro-Ship is killed; once the last Andro-Ship is killed the bonus value will be added to your score and you proceed to the next pattern. | ||
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[[Category:Irem]] | [[Category:Irem]] | ||
[[Category:Shooter]] | [[Category:Shooter]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:MAME]] | [[Category:MAME]] |
Latest revision as of 20:14, 14 February 2022
Japanese title | アンドロメダ |
---|---|
Genre(s) | Shooter |
Players | 1-2 |
Modes | Single player, Multiplayer |
Andromeda is Irem's second arcade game, released in 1979, and running upon that company's M10 hardware (a Motorola M6502 running at 2.5 MHz); it is a fixed shooter in which the player must use a two-directional joystick to direct a ship at the bottom of the screen left and right and a single button to make it fire shots at a formation which is comprised of thirty-three enemies, known as "Andro-Ships", which are worth 10 points if killed while in the formation, and 40 points if killed while attacking. Unlike Namco's Galaxian, which was released earlier in 1979, "Andro-Ships" will get continuously recruited, unless the protected "Commander-Ship" (worth 500-900 points) in the centre of a formation is killed - and after this happens all the remaining "Andro-Ships" will launch a general attack (the equivalent of the "melee" in Galaxian). The bonus point value (which starts out at 99 x 10) will decrease each time a stationary Andro-Ship is killed, but stops when a single attacking Andro-Ship is killed; once the last Andro-Ship is killed the bonus value will be added to your score and you proceed to the next pattern.
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Title screen.
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Cocktail arcade cabinet.
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Screenshot of the game.