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(Created new guide, about Irem Corporation's second (and first original) arcade game...)
 
m (Update infobox)
 
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{{Header Nav|game=Andromeda|num=0|onepage=1}}
{{Header Bar|game=Andromeda}}
{{Infobox
{{Game
|completion=0
|image=Andromeda flyer.jpg
|title=Andromeda
|title=Andromeda
|image=Andromeda flyer.jpg
|japanese=アンドロメダ
|developer=[[Irem]]
|developer=[[Irem]]
|publisher=[[Irem]]
|publisher=[[Irem]]
|japanese=アンドロメダ
|year=1979
|genre=Fixed [[shooter]]
|systems={{syslist|cade}}
|systems=[[Arcade]]
|genre=[[Shooter]]
|released={{rd|1979}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''Andromeda''' is [[Irem]]'s second arcade game, released in [[1979]], and running upon that company's M10 hardware (a Motorola M6502 running at 2.5 MHz); it is a fixed [[shooter]] in which the player must use a two-directional joystick to direct a ship at the bottom of the screen left and right and a single button to make it fire shots at a formation which is comprised of thirty-three enemies, known as "Andro-Ships", which are worth 10 points if killed while in the formation, and 40 points if killed while attacking. Unlike [[Namco]]'s [[Galaxian]], which was released earlier in 1979, "Andro-Ships" will get continuously recruited, unless the protected "Commander-Ship" (worth 500-900 points) in the centre of a formation is killed - and after this happens all the remaining "Andro-Ships" will launch a general attack (the equivalent of the "melee" in Galaxian). The bonus point value (which starts out at 99 x 10) will decrease each time a stationary Andro-Ship is killed, but stops when a single attacking Andro-Ship is killed; once the last Andro-Ship is killed the bonus value will be added to your score and you proceed to the next pattern.
'''Andromeda''' is [[Irem]]'s second arcade game, released in [[1979]], and running upon that company's M10 hardware (a Motorola M6502 running at 2.5 MHz); it is a fixed [[shooter]] in which the player must use a two-directional joystick to direct a ship at the bottom of the screen left and right and a single button to make it fire shots at a formation which is comprised of thirty-three enemies, known as "Andro-Ships", which are worth 10 points if killed while in the formation, and 40 points if killed while attacking. Unlike [[Namco]]'s [[Galaxian]], which was released earlier in 1979, "Andro-Ships" will get continuously recruited, unless the protected "Commander-Ship" (worth 500-900 points) in the centre of a formation is killed - and after this happens all the remaining "Andro-Ships" will launch a general attack (the equivalent of the "melee" in Galaxian). The bonus point value (which starts out at 99 x 10) will decrease each time a stationary Andro-Ship is killed, but stops when a single attacking Andro-Ship is killed; once the last Andro-Ship is killed the bonus value will be added to your score and you proceed to the next pattern.


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[[Category:Irem]]
[[Category:Irem]]
[[Category:Arcade]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 20:14, 14 February 2022

Box artwork for Andromeda.
Box artwork for Andromeda.
Andromeda
Developer(s)Irem
Publisher(s)Irem
Year released1979
System(s)Arcade
Japanese titleアンドロメダ
Genre(s)Shooter
Players1-2
ModesSingle player, Multiplayer
LinksAndromeda ChannelSearchSearch

Andromeda is Irem's second arcade game, released in 1979, and running upon that company's M10 hardware (a Motorola M6502 running at 2.5 MHz); it is a fixed shooter in which the player must use a two-directional joystick to direct a ship at the bottom of the screen left and right and a single button to make it fire shots at a formation which is comprised of thirty-three enemies, known as "Andro-Ships", which are worth 10 points if killed while in the formation, and 40 points if killed while attacking. Unlike Namco's Galaxian, which was released earlier in 1979, "Andro-Ships" will get continuously recruited, unless the protected "Commander-Ship" (worth 500-900 points) in the centre of a formation is killed - and after this happens all the remaining "Andro-Ships" will launch a general attack (the equivalent of the "melee" in Galaxian). The bonus point value (which starts out at 99 x 10) will decrease each time a stationary Andro-Ship is killed, but stops when a single attacking Andro-Ship is killed; once the last Andro-Ship is killed the bonus value will be added to your score and you proceed to the next pattern.