From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (→‎Beggining Your New Life: Spelling Beginning)
m (adding guesstimate num)
Line 1: Line 1:
{{All Game Nav|game=Animal Crossing: Wild World|custom=[[Animal Crossing: Wild World/Calendar|Calendar]]}}
{{All Game Nav|game=Animal Crossing: Wild World|custom=[[Animal Crossing: Wild World/Calendar|Calendar]]|num=1}}
{{infobox|
{{infobox|
|title=Animal Crossing: Wild World
|title=Animal Crossing: Wild World

Revision as of 09:34, 10 October 2006

Template:All Game Nav Template:Infobox

Animal Crossing: Wild World is the follow-up to Animal Crossing game for the GameCube.

Animal Crossing: Wild World doesn’t really have an objective like other games. Your main task is to live. There are a number of milestones along the way such as paying off mortgages, getting a bigger house and making new friends.

There are a number of things to do each day, from finding fossils and pulling weeds to watering flowers and nursing sick friends back to health. The addition of the Nintendo Wi-Fi Connection allows real-world friends to visit your town, you can chat and send letters to each other or play games like Hide and Seek.

Basics

Beginning Your New Life

You start in a taxi driven by the classic Kapp'n. You have a conversation with him that determines how you look and where your house is located. You start by working for Tom Nook, basicaly a tutorial. This includes sending letters, talking to animals, planting flowers etc. Once you are done you are a free human. You can pretty much start your life in AC:WW.