Atlantis no Nazo/Walkthrough: Difference between revisions

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sm38563786, remaining zones are not in the video
(from first part of video)
(sm38563786, remaining zones are not in the video)
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==Zone 3==
==Zone 3==
* Treasure: 2 (100, 1,000)
* Treasure: 2 (100, 1,000)
* Doors: 3 ([[#Zone 2|Zone 2]], [[#Zone 4|Zone 4]], [[#Zone 6|Zone 6]])
* Doors: 3 ([[#Zone 2|Zone 2]], [[#Zone 4|Zone 4]], [[#Zone 6|Zone 6]] (hidden))
* BGM: Field
* BGM: Field


Go left and get the 1000-point treasure at the cliff. After that, head back to the right. Use the bombs to avoid the Snails and jump as little as possible. When you have to jump over a gap, be careful, since that when the Fish usually come flying out. If you fall into the seventh hole from the door, you'll get sent to zone 6. If you make it to the end of this zone, there's a treasure of 100 points on top of the door to zone 4. You have to jump on top of it and then you'll land in the door. Just don't jump to far or you'll fly over it and into the chasm.
Go left and get the 1000-point treasure at the cliff. After that, head back to the right. Use the bombs to avoid the Snails and jump as little as possible. When you have to jump over a gap, be careful, since that when the Fish usually come flying out. If you fall into the seventh pit from the door, you'll get sent to zone 6. If you make it to the end of this zone, there's a treasure of 100 points on top of the door to zone 4. You have to jump on top of it and then you'll land in the door. Just don't jump to far or you'll fly over it and into the chasm.


==Zone 4==
==Zone 4==
* Treasure: 2 (100, 1,000)
* Treasure: 2 (100, 1,000)
* Doors: 4 ([[#Zone 3|Zone 3]], [[#Zone 7|Zone 7]], [[#Zone 10|Zone 10]] (hidden), Zone 25)
* Item: Lamp
* Doors: 4 ([[#Zone 3|Zone 3]], [[#Zone 7|Zone 7]], [[#Zone 10|Zone 10]] (unreachable), , [[#Zone 25|Zone 25]])
* BGM: Cave
* BGM: Cave


Now you're in a creepy cavern with Bats and Skeletons. You don't have to worry about the Bats. They will fly just over your head but they won't kill you. The Skeletons are a little troublesome but you can get rid of them by throwing a bomb beside them. After four Skeletons and bunch of Bats, you'll find the door. There's a chest on a tiny ledge beyond the door. You can get it by '''very''' carefully falling down or even better, doing a small hop onto it. It's tough to get and it might not be worth it. The powerup hanging higher is impossible to get without dying.
Now you're in a creepy cavern with Bats and Skeletons. You don't have to worry about the Bats. They will fly just over your head but they won't kill you. The Skeletons are a little troublesome but you can get rid of them by throwing a bomb beside them. After four Skeletons and bunch of Bats, you'll find the door to Zone 7. There's a chest on a tiny ledge beyond the door. You can get it by '''very''' carefully falling down or even better, doing a small hop onto it. It's tough to get and it might not be worth it. The lamp hanging higher must be collected from the right side.. The door to Zone 10 is placed too high to reach. Run all the way to the right to reach Zone 25.


==Zone 5==
==Zone 5==
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* Treasure: 3 (100, 1,000)
* Treasure: 3 (100, 1,000)
* Item: Boots
* Item: Boots
* Doors: 2 ([[#Zone 8|Zone 8]], [[#Zone 32|Zone 32 (hidden)]])
* Doors: 2 ([[#Zone 8|Zone 8]], [[#Zone 32|Zone 32]] (hidden))
* BGM: Cave
* BGM: Cave


This is the first bonus room. Grab the treasure, jump over the Bat, and then exit through the door on the far left.  
This is the first bonus room. Grab the treasure, jump over the Bat, and then exit through the door on the far left. Just the left tile next to the visible door is a hidden door to Zone 32.


==Zone 7==
==Zone 7==
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* BGM: Field
* BGM: Field


{{sect-stub}}
Skeletons can appear from the grass. To the right end is a door to Zone 8.


==Zone 8==
==Zone 8==
* Treasure: 2 (5, 10)
* Treasure: 2 (5, 10)
* Doors: 3 ([[#Zone 10|Zone 10]], [[#Zone 15|Zone 15 (hidden)]], [[#Zone 20|Zone 20]])
* Doors: 3 ([[#Zone 10|Zone 10]], [[#Zone 15|Zone 15]] (hidden), [[#Zone 20|Zone 20]])
* BGM: Ruin
* BGM: Ruin


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* BGM: Field
* BGM: Field


There aren't any enemies here but there's lots of jumping action. If the adventurer has boots, it is easier to jump over the clouds and even collect the star early. Otherwise, it is easier to jump over the double trees two at time and the single trees three at a time. The only exceptions to this is the part right after the series of single trees and two double trees with the larger hole between them. It is still possible to jump to the double tree at the far end, even with the larger hole. When you encounter the spots where there are double trees followed by several single trees, you should try to make it to the single tree closest to the double tree on the right. The door to zone 12 is at the far right end.
There aren't any enemies here but there's lots of jumping action. If the adventurer has boots, it is easier to jump over the clouds and even collect the star early. Otherwise, it is easier to jump over the double trees two at time and the single trees three at a time. The only exceptions to this is the part right after the series of single trees and two double trees with the larger hole between them. It is still possible to jump to the double tree at the far end, even with the larger hole. When you encounter the spots where there are double trees followed by several single trees, you should try to make it to the single tree closest to the double tree on the right. The door to zone 12 is at the far right end, but on the right side is a hidden door to Zone 4.


==Zone 11==
==Zone 11==
* Treasure: 2 (50,000, 50,000)
* Treasure: 2 (50,000, 50,000)
* Doors: 1 (Zone 1, Zone 52)
* Doors: 1 ([[#Zone 1|Zone 1]], [[#Zone 52|Zone 52]] (hidden))
* BGM: Ruin
* BGM: Ruin


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==Zone 12==
==Zone 12==
* Treasure: 2 (20, 300)
* Treasure: 2 (20, 300)
* Doors: 3 ([[#Zone 10|Zone 10]], [[#Zone 13|Zone 13]], [[#Zone 14|Zone 14 (hidden)]])
* Doors: 3 ([[#Zone 10|Zone 10]], [[#Zone 13|Zone 13]], [[#Zone 14|Zone 14]] (hidden))
* BGM: Cave
* BGM: Cave


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==Zone 13==
==Zone 13==
* Treasure: 3 (100, 1,000, 2,000)
* Treasure: 3 (100, 2,000, 1,000)
* Doors: 4 ([[#Zone 12|Zone 12]], [[#Zone 16|Zone 16]], [[#Zone 22|Zone 22 (hidden)]], [[#Zone 44|Zone 44 (hidden)]])
* Doors: 4 ([[#Zone 12|Zone 12]], [[#Zone 16|Zone 16]], [[#Zone 22|Zone 22]] (hidden), [[#Zone 44|Zone 44]] (hidden))
* BGM: Ruin
* BGM: Ruin


The first treasure can be taken from the left. After that, move left carefully while dealing with mummies. Right at the third treasure (1,000 points) contains a hidden door to Zone 22. Otherwise, move left to Zone 16.
The first treasure can be taken from the left. After that, move left carefully while dealing with mummies. To the left end of first treasure is a hidden door to Zone 44. Right at the third treasure (1,000 points) contains a hidden door to Zone 22. Otherwise, move left to Zone 16.


==Zone 14==
==Zone 14==
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==Zone 16==
==Zone 16==
* Treasure: 2 (5, 100)
* Treasure: 2 (5, 100)
* Doors: 3 ([[#Zone 13|Zone 13]], [[#Zone 18|Zone 18 (hidden)]], [[#Zone 19|Zone 19]])
* Doors: 3 ([[#Zone 13|Zone 13]], [[#Zone 18|Zone 18]] (hidden), [[#Zone 19|Zone 19]])
* BGM: Cave
* BGM: Cave


Just 2 tiles right is a hidden door to Zone 18.
Just 2 tiles right is a hidden door to Zone 18. Otherwise, run through the bones on the left.
{{sect-stub}}


==Zone 17==
==Zone 17==
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* Doors: 1 ([[#Zone 19|Zone 19]])
* Doors: 1 ([[#Zone 19|Zone 19]])
* BGM: Cave
* BGM: Cave
A simple room with treasure.


==Zone 18==
==Zone 18==
* Treasure: 3 (500, 5,000, 10,000)
* Treasure: 3 (500, 5,000, 10,000)
* Item: Lamp
* Item: Lamp
* Doors: 3 ([[#Zone 6|Zone 6]], [[#Zone 16|Zone 16]], [[#Zone 26|Zone 26 (hidden)]])
* Doors: 3 ([[#Zone 6|Zone 6]], [[#Zone 16|Zone 16]], [[#Zone 26|Zone 26]] (hidden))
* BGM: Ruin
* BGM: Ruin


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==Zone 19==
==Zone 19==
* Treasure: 4 (20, 100, 1,000, 2,000)
* Treasure: 4 (20, 100, 1,000, 2,000)
* Doors: 4 ([[#Zone 16|Zone 16]], [[#Zone 17|Zone 17]], [[#Zone 21|Zone 21]], Zone 88)
* Doors: 4 ([[#Zone 16|Zone 16]], [[#Zone 17|Zone 17]] (hidden), [[#Zone 21|Zone 21]], [[#Zone 88|Zone 88]] (hidden))
* BGM: Ruin
* BGM: Ruin
The only zone with two hidden doors. Between the third and fourth treasure, the confined area contains a hidden door to Zone 88. To the right of fourth treasure, the third tile of first hole contains a hidden door to Zone 17.


==Zone 20==
==Zone 20==
* Treasure: 0
* Treasure: 0
* Doors: 3 ([[#Zone 8|Zone 8]], [[#Zone 8|Zone 8]], Final Zone (hidden))
* Doors: 3 ([[#Zone 8|Zone 8]], [[#Zone 8|Zone 8]], [[#Final Zone (hidden)|Final Zone (hidden)]] (special))
* BGM: Cave
* BGM: Cave


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==Zone 21==
==Zone 21==
* Treasure: 2
* Treasure: 2
* Doors: 1 ([[#Zone 23|Zone 23]])
* Doors: 2 ([[#Zone 23|Zone 23]], [[#Zone 24|Zone 24]] (hidden))
* BGM: Cave
* BGM: Cave


You'll drop from the door near the ceiling but there's another door that leads to zone 23 right beside you. There's a treasure in each of the corners of this zone but there are several Skeletons along the way.  
You'll drop from the door near the ceiling but there's another door that leads to zone 23 right below. There is also a hidden door of Zone 24 at the left nearby in the air. There's a treasure in each of the corners of this zone but there are several Skeletons along the way.  


==Zone 22==
==Zone 22==
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==Zone 23==
==Zone 23==
* Treasure: 1
* Treasure: 1 (10)
* Doors: 1 ([[#Zone 27|Zone 27]])
* Doors: 2 ([[#Zone 21|Zone 21]], [[#Zone 27|Zone 27]])
* BGM: Cave
* BGM: Cave


This zone is similar to zone 4, except there are no Bats to be seen. Walk to the left and kill the Skeletons. After you kill three of them, jump across the hole, and then continue to the left. Kill any Skeleton you come across and enter the door to zone 27.  
This zone is similar to zone 4, except there are no Bats to be seen. Walk to the left and kill the Skeletons. After you kill three of them, jump across the hole, and then continue to the left. Kill any Skeleton you come across and enter the door to zone 27.


==Zone 24==
==Zone 24==
* Treasure:  
* Treasure:  
* Doors: 3 ([[#Zone 34|Zone 34]], [[#Zone 35|Zone 35]], '''[[#Zone 42|Zone 42 (danger)]]''')
* Doors: 3 ([[#Zone 34|Zone 34]], [[#Zone 35|Zone 35]], '''[[#Zone 42|Zone 42]] (danger)''')
* BGM: Field
* BGM: Field


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==Zone 25==
==Zone 25==
* Treasure:  
* Treasure: 2 (50,000, 50,000)
* Doors:
* Doors: 3 ([[#Zone 4|Zone 4]], [[#Zone 33|Zone 33]], [[#Zone 41|Zone 41]] (hidden))
* BGM: Cave
* BGM: Cave


{{sect-stub}}
A small room with two treasure. The left door leads to Zone 33. At the right of door of Zone 4 is a hidden door to Zone 41.


==Zone 26==
==Zone 26==
* Treasure: 2 (5,000, 100)
* Treasure: 2 (5,000, 100)
* Doors: 2 (, [[#Zone 18|Zone 18]], [[#Zone 32|Zone 32]])
* Doors: 2 ([[#Zone 18|Zone 18]], [[#Zone 32|Zone 32]])
* BGM: Field
* BGM: Field


After jumping over a few trees, the adventurer will reach a long island with two chests. If the player has collected the diamond, however, in the sky of the island will show a few words referring to the game developers.
After jumping over a few trees, there is a long island with two chests. If the player has collected the diamond, however, in the sky of the island will show a few words referring to the game developers.


==Zone 27==
==Zone 27==
* Treasure: 4
* Treasure: 3 (1,000, 1,000, 1,000)
* Doors: 2 ([[#Zone 28|Zone 28]], [[#Zone 29|Zone 29]])  
* Doors: 3 ([[#Zone 28|Zone 28]], [[#Zone 29|Zone 29]], [[#Zone 56|Zone 56]] (hidden))  
* BGM: Field
* BGM: Field


{{sect-stub}}
A long run with fishes and mermen. Two visible doors are together, with the left one leading to Zone 29, and the right one to Zone 28. Continue to the right and the hidden door to Zone 56 is at the rightmost tile after the last treasure.


==Zone 28==
==Zone 28==
* Treasure: 1
* Treasure: 4 (1,000, 3,000, 1,000, 5,000)
* Doors:
* Doors: 2 ([[#Zone 27|Zone 27]], [[#Zone 30|Zone 30]])
* BGM: Ruin
* BGM: Ruin


It's pitch black here such that the flash bomb powerup is mandatory. You can carefully make your way through the zone and avoid the holes by watching where the Snails fall.  
It's pitch black here such that the lamp powerup is mandatory. You can carefully make your way through the zone and avoid the holes by watching where the Snails fall. The door to Zone 30 is between the last two treasure.


==Zone 29==
==Zone 29==
* Treasure: 2
* Treasure: 2 (100,000, 3)
* Doors: 3 ([[#Zone 31|Zone 31]], [[#Zone 32|Zone 32]], [[#Zone 42|Zone 42]])  
* Item: Voice
* Doors: 3 ([[#Zone 31|Zone 31]], [[#Zone 32|Zone 32]], '''[[#Zone 42|Zone 42]] (danger)''')  
* BGM: Field
* BGM: Field


A zone that's fairly simple. There are mainly Worms and Skeletons here, but they appear somewhat randomly so I can't give you precise directions. Just jump over the Worms when you see them and kill and/or jump over the Skeletons. When you see the purple blocks, carefully jump onto them and then jump across the hole. Keep going until you see three doors. Before you open them, jump onto the purple blocks ahead and grab the treasure. The first door will lead to zone 32, the middle one leads to zone 42 (avoid), and the last one leads to zone 31.
A zone that's fairly simple. There are mainly Worms and Skeletons here, but they appear somewhat randomly. Just jump over the Worms when you see them and kill and/or jump over the Skeletons. When you see the purple blocks, carefully jump onto them and then jump across the hole. Keep going until you see three doors. Before you open them, jump onto the purple blocks ahead and grab the treasure. The first door will lead to zone 32, the middle one leads to zone 42 (avoid), and the last one leads to zone 31.


==Zone 30==
==Zone 30==
* Treasure:  
* Treasure: 2 (50, 50)
* Doors:
* Doors: 2 ([[#Zone 28|Zone 28]], [[#Zone 32|Zone 32]])
* BGM: Field
* BGM: Field


{{sect-stub}}
It is slippy. Move left a bit to gain room to accelerate and climb the first hill.


==Zone 31==
==Zone 31==
* Treasure: 1
* Treasure: 1 (100,000)
* Doors: 1 ([[#Zone 29|Zone 29]])
* Doors: 1 ([[#Zone 29|Zone 29]])
* BGM: Field
* BGM: Field
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* Treasure: 2 (50, 20)
* Treasure: 2 (50, 20)
* Item: Super Bomb
* Item: Super Bomb
* Doors: 1 ([[#Zone 33|Zone 33]])
* Doors: 2 ([[#Zone 33|Zone 33]], [[#Zone 37|Zone 37]] (hidden))
* BGM: Field
* BGM: Field


Carefully jump onto the higher pile of blocks and then jump across the hole. You'll run into three groups of Skeletons altogether. Either destroy them or jump over them but continue on and you'll find the door to zone 33 ahead.
Carefully jump onto the higher pile of blocks and then jump across the hole. You'll run into three groups of Skeletons altogether. Either destroy them or jump over them but continue on and you'll find the door to zone 33 ahead, with a hidden door to zone 37 right beside.


==Zone 33==
==Zone 33==
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==Zone 41==
==Zone 41==
* Treasure:
* Treasure: 1 (100,000)
* Doors: 2
* Doors: 2 ([[#Zone 25|Zone 25]], [[#Zone 94|Zone 94]] (hidden))
* BGM: Cave
* BGM: Cave


{{sect-stub}}
Because of the pillar, this is the smallest room with only 3 tiles. Other than the treasure, both other tiles contain hidden doors.


==Zone 42==
==Zone 42==
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* BGM: The End
* BGM: The End


It's a black hole. The adventurer will fall off the screen and die, and there is no escape, meaning an eventually game over.
It's a black hole. The adventurer will fall off the screen and die, and there is no escape, meaning an eventually game over. After running out of lives, the number of total treasure collected will be displayed.


==Zone 43==
==Zone 43==
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==Zone 46==
==Zone 46==
* Treasure: 1 (4,000)
* Treasure: 1 (4,000)
* Doors: 3 ([[#Zone 45|Zone 45]], [[#Zone 50|Zone 50 (two doors)]])
* Doors: 3 ([[#Zone 45|Zone 45]], [[#Zone 50|Zone 50]] (two doors))
* BGM: Cave
* BGM: Cave


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* Treasure:  (10, 300, 400)
* Treasure:  (10, 300, 400)
* Item: Cursor
* Item: Cursor
* Doors: 3 ('''[[#Zone 42|Zone 42 (danger)]]''', [[#Zone 51|Zone 51]], [[#Zone 52|Zone 52]])
* Doors: 3 ('''[[#Zone 42|Zone 42]] (danger)''', [[#Zone 51|Zone 51]], [[#Zone 52|Zone 52]])
* BGM: Ruin
* BGM: Ruin


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==Zone 52==
==Zone 52==
* Treasure: 2 (500, 1,000)
* Treasure: 2 (500, 1,000)
* Doors: 2 ([[#Zone 56|Zone 56]], [[#Zone 91|Zone 91 (hidden)]])
* Doors: 2 ([[#Zone 56|Zone 56]], [[#Zone 91|Zone 91]] (hidden))
* BGM: Ruin
* BGM: Ruin


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This zone can only be accessed with the stage select code.
This zone can only be accessed with the stage select code.
{{sect-stub}}


==Zone 56==
==Zone 56==
* Treasure:  (200, 20, 1,000, 200)
* Treasure:  (200, 20, 1,000, 200)
* Doors: 4 ('''[[#Zone 42|Zone 42 (danger)]]''', [[#Zone 57|Zone 57]], [[#Zone 62|Zone 62 (hidden)]], [[#Zone 76|Zone 76]])
* Doors: 4 ('''[[#Zone 42|Zone 42]] (danger)''', [[#Zone 57|Zone 57]], [[#Zone 62|Zone 62]] (hidden), [[#Zone 76|Zone 76]])
* BGM: Ruin
* BGM: Ruin


Move left. Below the first gray pillar is a hidden door to Zone 62. The first visible door leads to Zone 57.
Move left. The first visible door leads to Zone 57. On the other side of that door is a hidden door to Zone 62. In order to reach the door to zone 76, climb to the top level of the platforms (and move while out of screen), make a full jump to reach the other side.
{{sect-stub}}


==Zone 57==
==Zone 57==
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This zone can only be accessed with the stage select code.
This zone can only be accessed with the stage select code.
{{sect-stub}}


==Zone 60==
==Zone 60==
* Treasure: 3 (30, 4,000, 500)
* Treasure: 3 (30, 4,000, 500)
* Doors: 3 ([[#Zone 61|Zone 61]], [[#Zone 64|Zone 64]], [[#Zone 68|Zone 68 (hidden)]])
* Doors: 3 ([[#Zone 61|Zone 61]], [[#Zone 64|Zone 64]], [[#Zone 68|Zone 68]] (hidden))
* BGM: Field
* BGM: Field


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* Treasure: 3 (5, 10,000, 1,000,000)
* Treasure: 3 (5, 10,000, 1,000,000)
* Item: Boots
* Item: Boots
* Doors: 1 ([[#Zone 60|Zone 60]]
* Doors: 1 ([[#Zone 60|Zone 60]])
* BGM: Ruin
* BGM: Ruin


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==Zone 66==
==Zone 66==
* Treasure:
* Treasure: 1 (100)
* Doors:
* Item: Double, Voice
* Doors: 2 ([[#Zone 71|Zone 71]], [[#Zone 80|Zone 80]])
* BGM: Field
* BGM: Field
The treasure must be collected by coming from Zone 71.


==Zone 67==
==Zone 67==
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==Zone 69==
==Zone 69==
* Treasure:
* Treasure: 1 (10,000)
* Doors:
* Doors: 3 ([[#Zone 67|Zone 67]], [[#Zone 70|Zone 70]], [[#Zone 86|Zone 86]] (special))
* BGM: Field
* BGM: Field
The longest level with a long run through the desert. At the tallest pyramid, stand below the peak and press {{nes|down|dpad}} 50 times to activate a secret warp to Zone 86. After the tallest pyramid, there is a treasure.
* Inputs on both controllers count toward the warp.
==Zone 70==
==Zone 70==
* Treasure:
* Treasure: 0
* Doors:
* Doors:
* BGM: Field
* BGM: Field
{{sect-stub}}
==Zone 71==
==Zone 71==
* Treasure:
* Treasure: 2 (50,000, 5,000)
* Doors:
* Doors: 2 ([[#Zone 66|Zone 66]], [[#Zone 72|Zone 72]])
* BGM: Ruin
* BGM: Ruin
It is slippy and there are not many pillars to stand. The far right end leads to Zone 72.


==Zone 72==
==Zone 72==
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==Zone 76==
==Zone 76==
* Treasure:
* Treasure: 1 (200,000)
* Doors:
* Doors: 2 ([[#Zone 56|Zone 56]], [[#Zone 77|Zone 77]] (hidden))
* BGM: Field
* BGM: Field
Instead of the door, jump into the pit to escape to Zone 77.
==Zone 77==
==Zone 77==
* Treasure:
* Treasure: 2 (50,000, 2,000)
* Doors:
* Item: Timer
* Doors: 1 ([[#Zone 78|Zone 78]])
* BGM: Ruin
* BGM: Ruin
Jump carefully.
==Zone 78==
==Zone 78==
* Treasure:
* Treasure: 1 (50,000)
* Doors:
* Doors: 2 ([[#Zone 77|Zone 77]], [[#Zone 79|Zone 79]])
* BGM: Field
* BGM: Field
Jump between two walls to reach the top. To the left is a dead end.
==Zone 79==
==Zone 79==
* Treasure:
* Treasure: 3 (5,000, 2,000, 20,000)
* Doors:
* Doors: 2 ([[#Zone 78|Zone 78]], [[#Zone 80|Zone 80]])
* BGM: Field
* BGM: Field
This bloody river is flooded with enemies.
==Zone 80==
==Zone 80==
* Treasure:
* Treasure: 3 (4,000, 50,000, 30,000)
* Doors:
* Item: Lamp
* Doors: 3 (, [[#Zone 66|Zone 66]], [[#Zone 79|Zone 79]], [[#Zone 81|Zone 81]])
* BGM: Ruin
* BGM: Ruin
The first treasure needs to be reached from the right. The door in the middle air leads to Zone 66.
==Zone 81==
==Zone 81==
* Treasure:
* Treasure: 0
* Doors:
* Doors: 2 ([[#Zone 80|Zone 80]], [[#Zone 82|Zone 82]])
* BGM: Field
* BGM: Field
Simply climb to the door and leave.
==Zone 82==
==Zone 82==
* Treasure:
* Treasure: 2 (10,000, 10,000)
* Doors:
* Doors: 2 ([[#Zone 81|Zone 81]], [[#Zone 83|Zone 83]])
* BGM: Field
* BGM: Field
Collecting the first treasure will force a pit death. Otherwise, there are only a few trees for jumping to the left.
==Zone 83==
==Zone 83==
* Treasure:
* Treasure: 2 (10,000, 50,000)
* Doors:
* Doors: 2 ([[#Zone 85|Zone 85]], [[#Zone 93|Zone 93]] (hidden))
* BGM: Field
* BGM: Field
The right wing is a dead end with treasure. Otherwise, go left. The only pit leads to Zone 93.


==Zone 84==
==Zone 84==
* Treasure: 1 (4)
* Treasure: 1 (4)
* Doors: 1 (Zone 83)
* Doors: 1 ([[#Zone 83|Zone 83]] (hidden))
* BGM: Cave
* BGM: Cave


This zone can only be accessed with the stage select code.
This zone can only be accessed with the stage select code.
{{sect-stub}}
==Zone 85==
==Zone 85==
* Treasure:
* Treasure: 3 (50, 50, 10,000)
* Doors:
* Doors: 2 ([[#Zone 83|Zone 83]], [[#Zone 89|Zone 89]])
* BGM: Cave
* BGM: Cave
The red bridge is also flooded with enemies.
==Zone 86==
==Zone 86==
* Treasure:
* Treasure: 2 (50,000, 5,000)
* Doors:
* Doors: 1 ([[#Zone 87|Zone 87]])
* BGM: Ruin
* BGM: Ruin
Inside the pyramid, it is darkness and slippy. Move left with caution.
==Zone 87==
==Zone 87==
* Treasure:
* Treasure: 2 (400, 50,000)
* Doors:
* Item: Boots
* Doors: 2 ([[#Zone 86|Zone 86]], [[#Zone 90|Zone 90]])
* BGM: Cave
* BGM: Cave
Another 3-level maze. Go left again.
==Zone 88==
==Zone 88==
* Treasure:
* Treasure: 3 (5,000, 200,000, 5,000)
* Doors:
* Item: Star
* Doors: 2 ([[#Zone 19|Zone 19]], [[#Zone 41|Zone 41]])
* BGM: Ruin
* BGM: Ruin
This small and dark room contains a lot of treasure. Throw bombs to check the terrain.
==Zone 89==
==Zone 89==
* Treasure:
* Treasure: (50,000, 20,000)
* Doors:
* Doors: 2 ([[#Zone 85|Zone 85]], [[#Zone 92|Zone 92]])
* BGM: Field
* BGM: Field
Another slippy dark zone. Go right this time. The exit to Zone 92 is at the last stretch of islands.
==Zone 90==
==Zone 90==
* Treasure:
* Treasure: 1 (200,000)
* Doors:
* Doors: 2 ([[#Zone 87|Zone 87]], [[#Zone 93|Zone 93]])
* BGM: Cave
* BGM: Cave


{{sect-stub}}
A small zone crowded with fishes. Collect the only treasure and flee.
 
==Zone 91==
==Zone 91==
* Treasure: 2 (100,000, 200,000)
* Treasure: 2 (100,000, 200,000)
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==Zone 92==
==Zone 92==
* Treasure:
* Treasure: 4 (1,000, 100, 5,000, 30)
* Doors:
* Doors: 2 ([[#Zone 89|Zone 89]], [[#Zone 96|Zone 96]])
* BGM: Ruin
* BGM: Ruin


{{sect-stub}}
Many, many purple blobs. Blast a way out.
 
==Zone 93==
==Zone 93==
* Treasure: 1 (300,000)
* Treasure: 1 (300,000)
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==Zone 94==
==Zone 94==
* Treasure:
* Treasure: 1 (300,000)
* Doors:
* Doors: 2 ([[#Zone 41|Zone 41]], [[#Zone 97|Zone 97]] (hidden))
* BGM: Field
* BGM: Field


{{sect-stub}}
The flash hurts eyes. The rightmost tile of land contains a hidden door to Zone 97.


==Zone 95==
==Zone 95==
* Treasure: 3 (1,000, 1,000, 10,000)
* Treasure: 3 (1,000, 1,000, 10,000)
* Doors: 2 (Zone 91, Zone 93)
* Doors: 2 ([[#Zone 91|Zone 91]], [[#Zone 93|Zone 93]])
* BGM: Ruin
* BGM: Ruin


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==Zone 97==
==Zone 97==
* Treasure:
* Treasure: 0
* Doors:
* Doors: 2 ([[#Zone 94|Zone 94]], [[#Final Zone|Final Zone]])
* BGM: Field
* BGM: Field


{{sect-stub}}
This zone cannot be cleared without boots. First get to top of the wall, then go left.


==Zone 98==
==Zone 98==
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==Zone 99==
==Zone 99==
* Treasure:  (300, 30,000, 10)
* Treasure:  (300, 30,000, 10)
* Doors: 2 ([[#Zone 6|Zone 6 (special)]], [[#Final Zone|Final Zone (hidden)]]
* Doors: 2 ([[#Zone 6|Zone 6]] (special), [[#Final Zone|Final Zone]] (hidden))
* BGM: Field
* BGM: Field


This is a loop zone. The hidden door to Final Zone is closer to the left in the only hole, but going right can reach all treasure earlier. There is a door to Zone 6, which only appears near the hidden door after collecting the diamond in the Final Zone.
This is a loop zone. The hidden door to Final Zone is closer to the left in the only hole, but going right can reach all treasure earlier. There is a door to Zone 6, which only appears near the hidden door after collecting the diamond in the Final Zone.
{{sect-stub}}


==Final Zone==
==Final Zone==
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* BGM: Ruin
* BGM: Ruin


Lots of stone faces firing fire balls. Dodge them until running into the middle where the diamond is below a blue stone face. Collect the diamond (it does not worth any point, however) and the "Congratulations" word will display, with a formerly stone guy on the left returning to normal and starting to laugh. The diamond will also unlock the path from Zone 99 to Zone 6.
Lots of stone faces firing fire balls. Dodge them until running into the middle where the diamond is below a blue stone face. Collect the diamond (it does not worth any point, however) and the "Congratulation" word will display, with a formerly stone guy on the left returning to normal and starting to laugh. The diamond will also unlock the path from Zone 99 to Zone 6.


==Final Zone (Hidden)==
==Final Zone (Hidden)==
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* BGM: Ruin
* BGM: Ruin


If the player has solved the riddle in Zone 20, there is a whopping 4 million bonus right below the only stone face. Otherwise, leave the door immediately.
This is actually a separated part of standard Final Zone. If the player has solved the riddle in Zone 20, there is a whopping 4 million bonus right below the only stone face. Otherwise, leave the door immediately.


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