Editing Baldur's Gate: Dark Alliance/Drizzt

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{{Header Nav|game=Baldur's Gate: Dark Alliance}}
{{Header Nav|game=Baldur's Gate: Dark Alliance}}


This Drow Ranger is a benevolent but harsh member of the Drow clan who boasts his famous dual scimitars in his arsenal. As a bonus character in the game, Drizzt must be unlocked through extreme difficulty. That means you have to play through the game once and complete the gauntlet level to unlock the extreme difficulty mode. You then have to complete the game in that mode as well. After that, as you start a new game you can change to Drizzt and play as him. When you play this bonus character, he'll start at level 16 with 122,000 experience points.
This Drow Ranger is a benevolent but harsh member of the Drow clan who boasts his famous dual scimitars in his arsenal. As a bonus character in the game, Drizzt must be unlocked through extreme difficulty in order to be playable. That means you have to play through the game once and complete the gauntlet level to first unlock the extreme difficulty mode (you then have to start a new game and complete that as well). When you play this bonus character, he'll start at level 16 with 122,000 experience points.


==Tips and strategies==
==Tips and strategies==
Along with the Dwarven Fighter, his main strength is in using the only two weapons and he begins with a head start experience wise. His starting level makes the beginning dungeons very easy. However, his magic is terrible and has a slow regeneration rate. Even worse, his long range attack is terrible and is the only person that cannot use the bow. As such, you are forced to get within melee range of every opponent. The weapons he begins with are exclusive to him, and cannot be sold or dropped but can be a worthwhile weapon to use if you like to chop up enemies. You won't be able to use any other weapon ever so these are the only weapons he'll use for the whole game namely the scimitars.
Along with the Dwarven Fighter, his main strength is in using two weapons; he also has the ability to keep lots of items in The Gauntlet mode and he begins with a head start experience wise. His starting level makes the beginning dungeons very easy. However, his magic is terrible and has a slow regeneration rate compared to the Dwarven Fighter. Even worse than the Elven Sorceress, his long range attack is terrible and is the only person that cannot use the bow. As such, you are forced to get within melee range of every opponent. The weapons he begins with are exclusive to him, and cannot be sold or dropped but can be a worthwhile weapon to use if you like to chop up enemies.


For the stats recommended that you start with this character in normal difficulty, his strength should be the first important stat to upgrade. Constitution and Charisma can come later to help with health regeneration and shop item prices. Endurance, intestinal fortitude and toughness should also be upgraded as important with the other characters if they want to last in the game and be able to carry a ton of items on the way.
For the stats provided that you start with this character in normal difficulty, his strength should be the first important stat to upgrade. Constitution and Charisma can come later to help with health regeneration and shop item prices. Endurance, intestinal fortitude and toughness should also be upgraded as important with the other characters if they want to last in the game and be able to carry a ton of items on the way.


Of course he only has two magic spells provided that you also upgrade meditation and willpower. To make him as effective as a powerful fighter, combat reflexes should help increases the speed of the attacks to make easier work on the enemies.
Of course he only has two magic spells provided that you also upgrade meditation and willpower. If the enemies are too much for you, repulsion will drive the enemies away and you can slow the enemies down. Also available to Adrianna, Drizzt has the Otiluke's Icy Sphere which does normal damage and helps if you have a hard time hitting a moving target. So if combat is too much, using magic is a great diversion, but it helps level the pace whether you want to rush into the game or take your time so you won't get hit with a surprise enemy lurking in the dungeon.


==Characteristics==
==Characteristics==
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* Starts at a high level when inherited.
* Starts at a high level when inherited.
* Able to hold two weapons, high damage.
* Able to hold two weapons, high damage.
* Two scimitars is the only exclusive weapon to use.
* Can keep items found in The Gauntlet mode.


;Weaknesses
;Weaknesses
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* Bad Magic total and regeneration rate.
* Bad Magic total and regeneration rate.
* Sub-par at long range attacks, cannot use bow.
* Sub-par at long range attacks, cannot use bow.
* Weak strength.
* Can't use any other weapons at all.


==Statistics==
==Statistics==
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* Constitution: 15  
* Constitution: 15  
* Charisma: 14
* Charisma: 14
==Points already available at the start==
* Death blow: 5
* Deflect missiles: 3
* Improved block: 1
* Improved critical: 5
* Intestinal fortitude: 2
* Willpower: 1
* Repulsion: 2
* Otiluke's Icy Sphere: 3


==Passive Feats==
==Passive Feats==
* Combat Reflexes: Your attack speed is increased, allowing you to kill off your enemies more quickly.
*Combat Reflexes: Your attack speed is increased, allowing you to kill off your enemies more quickly.
* Death Blow: If you get a critical hit, the Death Blow feat will increase its damage. Take out your foes more effectively with this.
* Death Blow: If you get a critical hit, the Death Blow feat will increase its damage. Take out your foes more effectively with this.
* Deflect Missiles: This gives you a small chance of deflecting a missile attack without manually controlling anything.
* Deflect Missiles: This gives you a small chance of deflecting a missile attack without manually controlling anything.
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