Banjo-Kazooie: Nuts & Bolts/Nutty Acres: Difference between revisions

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Act 2 Finished
(Fixed Jinjo Challenges)
(Act 2 Finished)
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*Location: Just outside the exit gate.
*Location: Just outside the exit gate.
*Mission: You will meet an old enemy, now a retarded friend of yours. He is panicking because Mumbo's ranch is on fire! He can see smoking rising from there! It looks like you have to go to the shaman's house to help, but not without the trolley. This is it, your very first challenge!
*Mission: You will meet an old enemy, now a retarded friend of yours. He is panicking because Mumbo's ranch is on fire! He can see smoking rising from there! It looks like you have to go to the shaman's house to help, but not without the trolley. This is it, your very first challenge!
*Vehicle Requirements: This is a LOG choice: Trolley Mk. 1
*Vehicle Requirements: This is a LOG choice.
*Prizes:
*Prizes:
**Trophy: under 0:30
**Trophy: under 0:30
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**Jiggy: 1:55-3:50
**Jiggy: 1:55-3:50
**Notes: 3:50-5:00
**Notes: 3:50-5:00
*You will have to win the first two of the three races TT came up with, but that is just to win another Trophy.
*Strategy: You will have to win the first two of the three races TT came up with, but that is just to win another Trophy.


The first race is quite short. Just follow the green gates to the bridge just south of Mumbo's ranch, in a field where you found a banjo in the last act. You will start from the nut piles, cut through a few hills if you need to. Go around the ranch and go through the finish line
The first race is quite short. Just follow the green gates to the bridge just south of Mumbo's ranch, in a field where you found a banjo in the last act. You will start from the nut piles, cut through a few hills if you need to. Go around the ranch and go through the finish line
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===Tick, Tick, Bang!===
===Tick, Tick, Bang!===
*Host: Mumbo Jumbo
*Location: Inside Mumbo's ranch.
*Mission: Grunty's minions have dropped what looks like a huge time bomb. Mumbo accidentally set off the timer and now he is in hot water! Mumbo thinks Bottles knows what to do, but unfortunately he is at the airstrip. Mumbo wants you to carry it to him before it explodes.
*Vehicle Requirements: This is a LOG choice.
*Prizes:
**Trophy: under 0:50
**Jiggy: 0:50-3:30
**Notes: 3:50-5:00
*Strategy: Right before you began, bust open a Mumbo box next to the bomb. Inside it is a Small Engine. Now grab the bomb and put it in your vehicle. Jump on and use [[Image:Xbox-Button-X.png]] to pull the engine on. Carefully and as fast as you can, move into the volcano from the south (where you played Humba's challenge) and go to the volcano's west exit and as soon as you reach outdoors again, make a sharp left turn, here you will find Bottles, who will fix everything and end the mission.


===Jinjo Challenges===
===Jinjo Challenges===
====Blue Jinjo: Combat====
====Blue Jinjo: Combat====
*Location: At the beach.
*Mission: The Jinjo wants to challenge you into a shoving match. First one out of the ring, loses.
*Vehicle Requirements: The Trolley doesn't seem too effective, so make it wider and, if you have one, add an engine.
*Strategy: The Jinjo is a piece of cake. Just push the Jinjo out of the ring, simple, if you read the Requirements up above. If you win, the Jinjo will reward you with a Blue Jinjo Token.


====Green Jinjo: Race====
====Green Jinjo: Race====


*Location: On the hills.
* Location: On the hills.
*Mission: The Jinjo wants to race you down the hill beat him first.
* Mission: The Jinjo wants to race you down the hill beat him first.
*Vehicle Requirements: Choose any vehicle you want, but again, the Trolley works.
* Vehicle Requirements: Choose any vehicle you want, but again, the Trolley works.
*Strategy: It's quite simple, race down the road starting from the exit and go down the road circling the hill. Go through the green gates to proceed. If you reach the finish line before the Jinjo, you will win the challenge and the Jinjo will reward you with the Green Jinjo Token.
* Strategy: It's quite simple, race down the road starting from the exit and go down the road circling the hill. Go through the green gates to proceed. If you reach the finish line before the Jinjo, you will win the challenge and the Jinjo will reward you with the Green Jinjo Token.  


====Purple Jinjo: Taxi====
====Purple Jinjo: Taxi====
*Location: At the swamp on the main island's southwest corner.
*Mission: The Jinjo wants to get out of the stinky swamp and onto someplace fresher. Perhaps on top of one of the nut piles will do the trick.
*Vehicle Requirements: This is a LOG choice.
*Strategy: As you start, wait until the Jinjo jumps on. Then, go through the nearest river bridge and carry the little thing to the top of the piles, as noted by the glowing ring. After taking it there, the Jinjo will reward you with a Purple Jinjo Token.


==Act 3==
==Act 3==
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