Battalion Wars 2/Infantry: Difference between revisions

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Added in some needed words, changed missinformation
(Added in some needed words, changed missinformation)
 
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{{Header Nav|game=Battalion Wars 2}}
{{Header Nav|game=Battalion Wars 2}}


Easy to control units. All infantry can capture buildings, man defenses and swim temporarily but fragile so any bazooka rocket, bomb, shell etc can do serious damage to them. All infantry can man MG nests, AA Towers, RPG Towers and any defense they found. If the tower is destroyed so does the infantry unit inside it.
Easy to control units. All infantry can capture buildings, man defenses and swim temporarily but fragile so any bazooka rocket, bomb, shell etc. can do serious damage to them. All infantry can man MG nests, AA Towers, RPG Towers and any defense they find. If the tower is destroyed, so is the infantry unit inside it. Also note that infantry (not emplacements) have lower amount of health than any other unit type in the game and don't take lessened damage from anything.
 
To capture buildings, enter emplacements, or just jump, shake {{wii|Nunchuk}}{{arrow|Up}}. Grunts are generally preferred for flag captures or emplacement usage since the infantry involved won't use their primary weapons, but a vet type that has taken care of the targets it is designed to counter can be substituted.
 
Most Vets can hold down {{wii|B}} to charge up their attacks.


==Grunt==
==Grunt==
Good in numbers, perfect for infantry, great for capturing structures and weak against tanks.
Good in numbers, perfect for infantry, and great for handling structures, but weak against tanks.


In nearly all of the missions these units are used as friendly and an enemy unit.
Grunts can engage opposing infantry in light skirmishes for other units, keeping the enemy from advancing as well with them. They can also be sent out to take out weakened infantry.


To capture buildings or just jump, shake {{wii|Nunchuk}}{{arrow|Up}}.
In nearly all missions, Grunts are around as friendlies and/or enemies.
 
Warning! Grunts are used more often rather using Assault Vets.


==Bazooka Vets==
==Bazooka Vets==
{{Quote|These Bazooka Vets make light work of vehicles! But their shells are slow moving and easily dodged by infantry|A-Qira}}
{{Quote|These Bazooka Vets make light work of vehicles! But their shells are slow moving and easily dodged by infantry|A-Qira}}


Elite troopers meant for tanks, any enemy defense tower and most ground foes. Uncharged shots are easily dodged by all infantry.
Elite troopers are meant for demolishing tanks, any enemy defense tower and opposing ground forces. Shots are slow enough to be dodged by infantry at good frequency, need chargeup to KO in a single hit, and have only minor splash.


Hold down {{wii|B}} for a charged shot. Charge shots do more damage and has longer range.
Charge shots do more damage and have longer range.


Introduced as a single enemy where the Solar Empire must protect the AA vehicle from a single Bazooka Vet but later fought as a common foe.
Introduced as a single enemy where the Solar Empire must protect the AA vehicle from a single Bazooka Vet, but later fought as a common foe.
 
They are not suited for fighting the Battlestation super tank however because the Battlestation kills all infantry in one hit.


==Anti Air Vet==
==Anti Air Vet==
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Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.
Elite anti air troops that can down all aircraft in seconds but ineffective against ground foes.


Introduce because AA Vehicles are quite bulky at small spaces and Frigates are AA only at the sea.
Introduced because AA Vehicles are quite bulky at small spaces and Frigates are AA only at the sea.


Even for good anti air unit the unit can be easily be killed by Gunships and Bombers if used improperly.
Even for good anti air unit the unit can be easily be killed by Gunships and Bombers if used improperly.
Try to keep them from being clumped with your other units so that their missiles don't collide with your other units while they can still stay near enough to protect your other units.


Also hold down {{wii|B}} to launch a salvo of Rockets. The more charged the shot is the more missiles the gun fires.
Also hold down {{wii|B}} to launch a salvo of Rockets. The more charged the shot is the more missiles the gun fires.
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Soldiers that are very effective against infantry even if they are behind sandbags.
Soldiers that are very effective against infantry even if they are behind sandbags.


They have to get close to a target to harm them and expect them to be used more often instead of assault vets.
They have to get close to a target to harm them, but once they do, they have an easy time dealing high damage to infantry. Expect them to be used more often instead of assault vets.


Hold down {{wii|B}} to keep on continuous burning.
Hold down {{wii|B}} to keep on continuous burning. Beware: the weapon can overheat and subsequently become unusable for 4 seconds.


Expect Tanks to be effective against them along with aircraft.
Expect Tanks to be effective against them along with aircraft.
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==Assault Vets==
==Assault Vets==
{{Quote|Elite Assault Veterans advance! Smash the enemy!|QaLen}}
{{Quote|Elite Assault Veterans advance! Smash the enemy!|QaLen}}
Elite Troopers that are ideal against light vehicles and infantry.
Elite Troopers that are ideal against light vehicles and infantry. Their MGs are stronger than that of Grunts, but they are less common.


Empress Qa-Len points out these Vets are elite troopers.
Empress Qa-Len points out these Vets are elite troopers.
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First introduced in Mission 3 but later fought more often and finally Grunts are used more often than these troopers.
First introduced in Mission 3 but later fought more often and finally Grunts are used more often than these troopers.


Do not let them attack Tanks nor gunships!
Do not let them attack tanks! Gunships are okay, but don't expect results.


==Mortar Vet==
==Mortar Vet==
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==Cleanup Soldier==
==Cleanup Soldier==
{{Quote|Now escort the cleanup Squad to Windsors Column! They will have Windsor Column scrubbed up in a jiffy!|Windsor}}
{{Quote|Now escort the cleanup Squad to Windsors Column! They will have Windsor Column scrubbed up in a jiffy!|Windsor}}
Colonel Windsor uses these troopers to cleanup messes. Same as Grunts only with cleaning tools. Needs protection a lot.
Colonel Windsor uses these troopers to cleanup messes, including the Windsors Column. Similar to Grunts, but only with cleaning tools. Needs quite a bit of protection.
{{-}}
{{-}}


==Staff Bearer==
==Staff Bearer==
{{Quote|The Staff Bearer has fallen and the strike Battalion along with him!|Qa-Len}}
{{Quote|The Staff Bearer has fallen and the strike Battalion along with him!|Qa-Len}}
The strongest trooper and this trooper is only playable in the prologue mission. This unit carries a magical staff that provides a shield and supercharges his rifle. Same as a Grunt only with a staff. Weapon is same as Assault Vets (Hold {{wii|B}} to rapid fire powerful bursts of plasma) only the gun can destroy anything even Battlestations and Gunships.
This unit is the strongest unit and this trooper is only playable in the prologue mission. This unit carries a magical staff that provides a shield and supercharges his rifle. This unit is basically a Grunt but with the Staff of Qa-Len. Weapon is same as Assault Vets (Hold {{wii|B}} to rapid fire powerful bursts of plasma) only the gun can destroy anything even Battlestations and Gunships.


{{Footer Nav|game=Battalion Wars 2|prevpage=Defense structures|nextpage=Vehicles}}
{{Footer Nav|game=Battalion Wars 2|prevpage=Wi-Fi|nextpage=Vehicles}}
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