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Battle Isle/Ground Units: Difference between revisions
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→HG-12 Angel: Range
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{{Header Nav|game=Battle Isle}} | {{Header Nav|game=Battle Isle}} | ||
===R-1 Demon=== | ===R-1 Demon=== | ||
{{Battle Isle/Units|R-1 Demon|0/0|32/1|32/1|25|4|[[Battle Isle/Conra|Conra]]|The basic infantry unit of the game. Can take over buildings and can not attack aerial units. Short movement range but can traverse rough terrain. |Mechfusiliers|7}} | {{Battle Isle/Units|R-1 Demon|0/0|32/1|32/1|25|4|[[Battle Isle/Conra|Conra]]|The basic infantry unit of the game. Can take over buildings and can not attack aerial units. Short movement range but can traverse rough terrain. |Mechfusiliers|7}} | ||
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{{Battle Isle/Units|SC-T Provider|8/1|15/1|15/1|25|7|[[Battle Isle/Phase|Phase]]|Transport that can only load infantry. Very low attack strength, but can attack all types of units.|Support Reg.|?}} | {{Battle Isle/Units|SC-T Provider|8/1|15/1|15/1|25|7|[[Battle Isle/Phase|Phase]]|Transport that can only load infantry. Very low attack strength, but can attack all types of units.|Support Reg.|?}} | ||
===FAV Buster=== | ===FAV Buster=== | ||
{{Battle Isle/Units|FAV Buster|12/1|35/ | {{Battle Isle/Units|FAV Buster|12/1|35/2|35/2|25|8|[[Battle Isle/Phase|Phase]]|Fast and fragile unit with relatively low attack strength. However, it has a two range attack versus land and sea units (at ranges longer than one hex units can't retaliate). Poor mobility as it can't traverse rough terrain.|Recon Squad|?}} | ||
===HG-12 Angel=== | ===HG-12 Angel=== | ||
{{Battle Isle/Units|HG-12 Angel|0/0|45/ | {{Battle Isle/Units|HG-12 Angel|0/0|45/6|45/6|25|4|[[Battle Isle/Mount|Mount]]|Long range artillery that must stand still for one movement phase before attacking. Can't attack enemies one hex away, and so can not retaliate against enemy attacks.|Hvy.Artillery|?}} | ||
===AD-5 Blitz=== | ===AD-5 Blitz=== | ||
{{Battle Isle/Units|AD-5 Blitz|40/1|25/1|25/1|30|5|[[Battle Isle/Fight|Fight]]|Anti-air unit. Good mobility as it can traverse rough terrain.|Air Defence|?}} | {{Battle Isle/Units|AD-5 Blitz|40/1|25/1|25/1|30|5|[[Battle Isle/Fight|Fight]]|Anti-air unit. Good mobility as it can traverse rough terrain.|Air Defence|?}} | ||
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{{Battle Isle/Units|TLAV Invader|10/1|40/1|40/1|30|7|[[Battle Isle/Fifth|Fifth]]|Land transport that can transport all other land units. Can traverse shallow water hexes (light blue) and rivers, but not rough terrain. |Beach Boys|?}} | {{Battle Isle/Units|TLAV Invader|10/1|40/1|40/1|30|7|[[Battle Isle/Fifth|Fifth]]|Land transport that can transport all other land units. Can traverse shallow water hexes (light blue) and rivers, but not rough terrain. |Beach Boys|?}} | ||
===SC-P Merlin=== | ===SC-P Merlin=== | ||
{{Battle Isle/Units|SC-P Merlin|0/0|0/0|0/0|30|5|[[Battle Isle/Vesuv|Vesuv]]|Unarmed land unit that can build a depot in areas with four flat hexes (by "attacking" the empty terrain in the attack phase). Can be refilled in shops for unknown amount of energy. |Pioneers|?}} | {{Battle Isle/Units|SC-P Merlin|0/0|0/0|0/0|30|5|[[Battle Isle/Vesuv|Vesuv]]|Unarmed land unit that can build a depot in areas with four flat hexes (by "attacking" the empty terrain in the attack phase). It takes one Pioneers unit two turns to build a depot but two Pioneers units can cooperate and construct a depot in one turn. Can be refilled in shops for unknown amount of energy. |Pioneers|?}} | ||
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