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|modes=[[Single player]] | |modes=[[Single player]] | ||
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|followed by=[[Battlezone 2000]] | |||
|series=Battlezone | |||
|pcgamingwiki=Battlezone (1983) | |pcgamingwiki=Battlezone (1983) | ||
}} | }} | ||
{{game disambig|the [[1980]] [[Atari]] [[arcade]] game|the [[1998]] [[Activision]] [[Windows]] game|[[Battlezone (Activision)]]}} | {{game disambig|the [[1980]] [[Atari]] [[arcade]] game|the [[1998]] [[Activision]] [[Windows]] game|[[Battlezone (Activision)]]}} | ||
{{series disambig}} | |||
{{marquee|Battlezone marquee.jpg}} | {{marquee|Battlezone marquee.jpg}} | ||
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{{Battlezone}} | |||
[[Category:Shooter]] | [[Category:Shooter]] |
Revision as of 08:00, 15 October 2020
This is the first game in the Battlezone series. For other games in the series see the Battlezone category.
Battlezone | |
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Developer(s) | Atari |
Publisher(s) | Atari |
Year released | |
System(s) | Arcade, Atari 2600, VIC-20, Sinclair ZX Spectrum, Atari ST, Atari 8-bit, Atari Lynx, Xbox 360 |
Followed by | Battlezone 2000 |
Series | Battlezone |
Designer(s) | Ed Rotberg, Owen Rubin, Roger Hector |
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Genre(s) | First-person shooter |
Players | 1 |
Modes | Single player |
Rating(s) |
- This guide is for the 1980 Atari arcade game. For the 1998 Activision Windows game, see Battlezone (Activision).
Battlezone is a first-person shooter arcade game which was released by Atari in 1980; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.
Introduction
The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.
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Upright arcade cabinet.
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Cocktail arcade cabinet.
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Apple II version cover art.