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{{Header Nav|game=Battlezone|num=3}}
{{Header Nav|game=Battlezone}}
{{Infobox
{{Game
|completion=3
|image=Battlezone flyer.jpg
|title=Battlezone
|title=Battlezone
|image=Battlezone flyer.jpg
|developer=[[Atari]]
|developer=[[Atari]]
|publisher=[[Atari]]
|publisher=[[Atari]]
|distributor=[[Xbox Live Arcade]]
|year=1980
|systems={{syslist|cade|a2600|vic20|zx|atarist|a8bit|lynx|360}}
|ratings={{ESRB|E}}
|designer=Ed Rotberg, Owen Rubin, Roger Hector
|designer=Ed Rotberg, Owen Rubin, Roger Hector
|released={{rd|1980}}
|genre=[[First-person shooter]]
|genre=First-person [[shooter]]
|systems=[[Arcade]], [[Atari 2600]], [[VIC-20]], [[Sinclair ZX Spectrum]], [[Atari ST]], [[Atari 8-bit]], [[Atari Lynx]], [[Xbox 360]], [[Atari Flashback]]
|players=1
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{ESRB|E}}
|followed by=[[Battlezone 2000]]
|series=Battlezone
|pcgamingwiki=Battlezone (1983)
}}
}}
{{game disambig|the [[1980]] [[Atari]] [[arcade]] game|the [[1998]] [[Activision]] [[Windows]] game|[[Battlezone (Activision)]]}}
{{game disambig|the original [[1980]] [[arcade]] game|the [[1998]] [[Microsoft Windows]] game|[[Battlezone (Activision)]]|the [[2006]] [[PSP]] game|[[Battlezone (2006)]]|the [[2008]] [[Xbox 360]] game|[[Battlezone (2008)]]|the [[2016]] [[PlayStation 4]], [[Microsoft Windows]], [[Xbox One]] and [[Nintendo Switch]] game|[[Battlezone (2016)]]}}
{{marquee|Battlezone marquee.jpg}}
{{marquee|Battlezone marquee.jpg}}
'''Battlezone''' is a first-person [[shooter]] arcade game which was released by [[Atari]] in [[1980]]; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.
'''Battlezone''' is a first-person [[shooter]] arcade game which was released by [[Atari]] in [[1980]]; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.
{{Continue Nav}}
==Introduction==
The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.


<gallery>
<gallery>
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File:Battlezone appleII cover.jpg|Apple II version cover art.
File:Battlezone appleII cover.jpg|Apple II version cover art.
</gallery>
</gallery>
==Gameplay==
The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.


{{ToC}}
{{ToC}}
{{Battlezone}}


[[Category:Shooter]]
[[Category:Atari]]
[[Category:First-person shooter]]
[[Category:First-person shooter]]
[[Category:Arcade]]
[[Category:Single player]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:Atari]]
[[Category:Atari 2600]]
[[Category:Atari Flashback]]
[[Category:Commodore VIC-20]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Atari ST]]
[[Category:Atari 8-bit]]
[[Category:Atari Lynx]]
[[Category:Xbox 360]]
[[Category:Xbox Live Arcade]]
[[Category:Single player]]

Latest revision as of 15:19, 24 January 2022

This is the first game in the Battlezone series. For other games in the series see the Battlezone category.

Box artwork for Battlezone.
Box artwork for Battlezone.
Battlezone
Developer(s)Atari
Publisher(s)Atari
Year released1980
System(s)Arcade, Atari 2600, Commodore VIC-20, Sinclair ZX Spectrum, Atari ST, Atari 8-bit, Atari Lynx, Xbox 360
Followed byBattlezone 2000
SeriesBattlezone
Designer(s)Ed Rotberg, Owen Rubin, Roger Hector
Genre(s)First-person shooter
Players1
ModesSingle player
Rating(s)ESRB Everyone
LinksBattlezone at PCGamingWikiBattlezone ChannelSearchSearch
This guide is for the original 1980 arcade game. For the 1998 Microsoft Windows game, see Battlezone (Activision). For the 2006 PSP game, see Battlezone (2006). For the 2008 Xbox 360 game, see Battlezone (2008). For the 2016 PlayStation 4, Microsoft Windows, Xbox One and Nintendo Switch game, see Battlezone (2016).
Battlezone marquee

Battlezone is a first-person shooter arcade game which was released by Atari in 1980; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.

Gameplay[edit]

The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.

Table of Contents

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