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{{Header Bar|game=Blazing Dragons}}
{{Header Nav|game=Blazing Dragons|num=3|onepage=true}}
{{Game
{{Infobox
|completion=4
|image=Blazing dragons box.jpg
|title=Blazing Dragons
|title=Blazing Dragons
|image=[[Image:Blazing dragons box.jpg|250px]]
|developer=[[Crystal Dynamics]]
|developer=[[Crystal Dynamics]]
|publisher=[[Mindscape]]
|publisher=
|year=1996
|released={{rd|1996}}
|systems={{syslist|ps|ss}}
|genre=[[RPG]]
|ratings={{ESRB|KA}}
|platform=[[PlayStation]], [[Sega Saturn]]
|genre=[[Adventure]]
|modes=[[Single player]]
}}
}}
In '''Blazing Dragons''' you play Flicker the Dragon, an oft-frustrated inventor in love with the princess, and ridiculed by the knights of the square table. The game is based on a popular British TV series called [[wp:Blazing Dragons|Blazing Dragons]].


==Gameplay==
In '''Blazing Dragons''' you play Flicker the Dragon, an oft-frustrated inventor in love with the princess, and ridiculed by the knights of the square table.
Blazing Dragons centers around interacting with characters and collecting items to solve puzzles. It is impossible to die or get to a place where a puzzle can not be solved.
{{sect-stub}}
 
===Controls===
====Menu====
* {{psx|Up|Dpad}}{{psx|Down|Dpad}} : highlight menu item
* {{psx|Left|Dpad}}{{psx|Right|Dpad}} : change setting
* {{psx|X}} : confirm selection
 
====General====
* {{psx|Neutral|Dpad}} : move action icons
* {{psx|R1}} : cycle forwards through action icons
* {{psx|L1}} : cycle backwards through action icons
* {{psx|X}} : use selected action icon
* {{psx|T}} : open/close inventory
* {{psx|Start}} : pause/continue
 
====Cat-a-pult====
* {{psx|Left|Dpad}}{{psx|Right|Dpad}} : move cat-a-pult
* {{psx|X}} : launch cat (hold down to charge)
 
====Rabbid Rabbits====
* {{psx|X}} : blink
* {{psx|Neutral|Dpad}} : choose bunny
 
====Thumb Wrestling====
* {{psx|Neutral|Dpad}} : move thumb
* {{psx|X}} : drop thumb
* {{psx|L1}}{{psx|R1}}{{psx|L2}}{{psx|R2}} : pin/break pin


==Walkthrough==
==Walkthrough==
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On the map take the bottom (beanstalk) option.
On the map take the bottom (beanstalk) option.


You are outside the psychiatrist's house. Take the '''bean''' and use the '''bottle''' on the bald lady. After this take her '''hair'''. Talk to her and you'll trade the (now empty) hair tonic '''bottle''' for her '''shears'''. Go to the stadium on the map.
You are outside the psychiatrist's house. Take the '''bean''' and use the '''bottle''' on the bald lady. After this take her '''hair'''. Talk to her and you'll trade the (now empty) hair tonic '''bottle''' for her '''shears'''. Go to the stadium on the map.


You are at the stadium. Go through the arena archway. Put the '''pipe cleaner''' in the anthill. Go to the practice range. Play the catapult game until you win, then collect the '''cat'''. Go to the princess' room.
You are at the stadium. Go through the arena archway. Put the '''pipe cleaner''' in the anthill. Go to the practice range. Play the catapult game till you win, then collect the '''cat'''. Go to the princess' room.


In the room of the princess, ask her for advice on becoming a knight. Use '''jar''' on the princess after you miss catching her kiss. Go back to the psychiatrist.
In the room of the princess, ask her for advice on becoming a knight. Use '''jar''' on the princess after you miss catching her kiss. Go back to the psychiatrist.


At the psychiatrist's office, go inside. Use the '''pipe cleaner''' on the piper and the '''jar''' on the naked man. Take the '''frog''' and go to the middle knight.
At the psychiatrist's office, go inside. Use the '''pipe cleaner''' on the piper and the '''jar''' on the naked man. Take the '''frog''' and go to the middle knight.


The middle knight is threatening the king. Use the '''bean''' in the garden. Go see the top knight.
The middle knight is threatening the king. Use the '''bean''' in the garden. Go see the top knight.


The top knight is obsessed with his reflection, use the '''frog''' on the frog. Go see the last knight.
The top knight is obsessed with his reflection, use the '''frog''' on the frog. Go see the last knight.


The last knight is hunting the black dragon. Follow the trail to the next screen and use the '''cat''' on the dog. Talk to the knight and ask about chain mail. Go to the room of the princess.
The last knight is hunting the black dragon. Follow the trail to the next screen and use the '''cat''' on the dog. Talk to the knight and ask about chain mail. Go to the room of the princess.


The princess wants to run away. Use the '''hair''' on the window, then go to the chancellor's room.
The princess wants to run away. Use the '''hair''' on the window, then go to the chancellor's room.


In the chancellor's room take the '''stamps''' and the '''crackers''' near the birdcages. Look at the book then go to the library.
In the chancellor's room take the '''stamps''' and the '''crackers''' near the birdcages. Look at the book then go to the library.


Tell the librarian that you need help finding a book. Ask for "Crushing the Will of the Weak With No Remorse". Take the '''duster''', then talk to the jester. Tell him "What are you doing", "OK" and "Yes". Return to the library and use the '''mirror''' on the jester.
Tell the librarian that you need help finding a book. Ask for "Crushing the Will of the Weak With No Remorse". Take the '''duster''', then talk to the jester. Tell him "What are you doing", "Ok" and "Yes". Return to the library and use the '''mirror''' on the jester.


Go to the room of the princess and take the '''suitcase''' and the '''sheet'''. Return to the library.
Go to the room of the princess and take the '''suitcase''' and the '''sheet'''. Return to the library.
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Use the '''suitcase''' on the jester then go to black dragon field.
Use the '''suitcase''' on the jester then go to black dragon field.


Take the '''pitchfork'''. Go up the hill from the left side and pick up the '''bone'''. Go to the arena.
Take the '''pitchfork''' and go to the arena.


Use the '''pitchfork''' by the statue and take the '''mole'''. Use the '''duster''' on the pizza-dragon. Take the '''paddle'''. Go to the woods on the map.
Use the '''pitchfork''' by the statue and take the '''mole'''. Use the '''duster''' on the pizza-dragon. Take the '''paddle'''. Go to the woods on the map.


Note the dodo's plight and go to the library.
Note the dodo's plight and go to the library.
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Use the '''dodo stamp''' on the endangered species board and return to the woods.
Use the '''dodo stamp''' on the endangered species board and return to the woods.


Go to the town and use the '''coal''' on the angry peasants. Take the '''paddle''' and the '''head''' and go into the juice bar.
Go to the town and use the '''coal''' on the angry peasants. Take the '''paddle''' and the '''head''' and go into the juice bar.


Accept the job and go outside.
Accept the job and go outside.


Talk to baseball player and give him your '''cracker'''. Go back into the bar.
Talk to baseball player and give him your '''cracker'''. Go back into the bar.


Take the '''prunes''' by the monks. Try to take the '''comics''' and say "What's the big deal". Once you win the contest take the '''comics''' and go to Sir George's castle.
Take the '''prunes''' by the monks. Try to take the '''comics''' and say "What's the big deal". Once you win the contest take the '''comics''' and go to Sir George's castle.


Put the '''prunes''' in the '''newspaper''' and use the '''ribbon''' on the '''newspaper'''. Use the bell and use all the options on the speech menu. Ring the bell again and use the delivery option. Use the '''package''' on the guard, then go in the side door. Go up the left side, then back to town.
Put the '''prunes''' in the '''newspaper''' and use the '''ribbon''' on the '''newspaper'''. Use the bell and use all the options on the speech menu. Ring the bell again and use the delivery option. Use the '''package''' on the guard, then go in the side door. Go up the left side, then back to town.


Use the '''head''' in the manure and go back to the bathroom.
Use the '''head''' in the manure and go back to the bathroom.


Use the '''head''' on the servant. Go back to the main castle hall.
Use the '''head''' on the servant. Go back to the main castle hall.


Use the right doorway.
Use the right doorway.
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Go down the stairs.
Go down the stairs.


Take the '''paper''' on the table. Look at the '''paper'''. Go back upstairs.
Take the '''paper''' on the table. Look at the '''paper'''. Go back upstairs.


Use the wheel next to the exit for the black dragon. Use the '''paper''' on the guard next to the gate. Go back downstairs.
Use the wheel next to the exit for the black dragon. Use the '''paper''' on the guard next to the gate. Go back downstairs.


Use the '''bone''' on the door holding the princess. Return to the forest.
Use the '''bone''' on the door holding the princess. Return to the forest.


Use the '''rust-b-gone''' on the bear trap. Go to the sign-cleaner.
Use the '''rust-b-gone''' on the bear trap. Go to the sign-cleaner.


Use the '''mole''' on the dirt by the sign. Try to take the '''stilts''' and mention "Eddie Ember" to the sign-cleaner. Go back to the town.
Use the '''mole''' on the dirt by the sign. Try to take the '''stilts''' and mention "Eddie Ember" to the sign-cleaner. Go back to the town.


Use the '''sheet''' on the post in the corn. Take the '''corn'''. Go to the trapped knights.
Use the '''sheet''' on the post in the corn. Take the '''corn'''. Go to the trapped knights.


Talk to the knights and go to the mines.
Talk to the knights and go to the mines.


Talk to the bird and use the '''magazine''' on him. Take the '''pick''' and a '''canister''', as well as some '''dust''' near the bird. Go to the knights.
Talk to the bird and use the '''magazine''' on him. Take the '''pick''' and a '''cannister''', as well as some '''dust''' near the bird. Go to the knights.


Go underground and use the '''pickaxe''' on the '''peg''' on top of the shaft. Go to the juice bar.
Go underground and use the '''pickaxe''' on the '''peg''' on top of the shaft. Go to the juice bar.
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Give the '''peg''' to the baseball player. Go to the lake.
Give the '''peg''' to the baseball player. Go to the lake.


Use the '''stilts''' on the water to the right to cross. Take the sword out. Take the '''oar'''. Use the top of the dryer to set it to delicate. Put the '''corn''' in the dryer, then in the '''canister'''. Go to the knights.
Use the '''stilts''' on the water to the right to cross. Take the sword out. Take the '''oar'''. Use the top of the dryer to set it to delicate. Put the '''corn''' in the dryer, then in the '''cannister'''. Go to the knights.


Use any of the '''paddles''' on the knights. Go to the kitchen.
Use any of the '''paddles''' on the knights. Go to the kitchen.


Find and take the '''tongs''', which should be above and left of the kettles.
Find and take the '''tongs''', which should be above and left of the kettles.


Go to George's castle and use the '''tongs''' on the '''eel'''. Go to the lady in the lake.
Go to George's castle and use the '''tongs''' on the '''eel'''. Go to the lady in the lake.


Use the '''eel''' on the boat. Ask about the cave of dilemma. Go to the waterfall, go into the cave and take all the tests.
Use the '''eel''' on the boat. Ask about the cave of dilemma. Go to the waterfall, go into the cave and take all the tests.


Test of Dexterity: Use the '''shears''' on the hedgehogs, then spin them.
Test of Dexterity: Use the '''shears''' on the hedgehogs, then spin them.
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Test of Eye-Hand Coordination: Keep track of the health rabbit, blink when the rabbits aren't moving.
Test of Eye-Hand Coordination: Keep track of the health rabbit, blink when the rabbits aren't moving.


Test of Something a Wee Bit Scary: Use the '''soap''' on the laundry and the '''powder''' on the cloud. Go to the tournament.
Test of Something a Wee Bit Scary: Use the '''soap''' on the laundry and the '''powder''' on the cloud. Go to the tournament.


Beat the thumb-wrestling. Go to the catapult range.
Beat the thumb-wrestling. Go to the catapult range.


Use the '''canister''' on the catapult, and aim for the black dragon, pulling back all the way. You will now end up in the dragon.
Use the '''cannister''' on the catapult, and aim for the black dragon, pulling back all the way. You will now end up in the dragon.


Pull your lever. Use your '''clicker''' on the joystick, the use the '''shears''' on the cord while Merlin tries to restart the engine. You win!
Pull your lever. Use your '''clicker''' on the joystick, the use the '''shears''' on the cord while Merlin tries to restart the engine. You win!


[[Category:PlayStation]]
[[Category:Sega Saturn]]
[[Category:1996]]
[[Category:Crystal Dynamics]]
[[Category:Crystal Dynamics]]
[[Category:Mindscape]]
[[Category:RPG]]
[[Category:Adventure]]
[[Category:Single player]]
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