Bombuzal: Difference between revisions

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{{Header Nav|game=Bombuzal|num=1}}
{{Header Nav|game=Bombuzal}}
{{Game
{{Game
|completion=1
|image=Bombuzal c64 cover.jpg
|title=Bombuzal
|title=Bombuzal
|image=Bombuzal c64 cover.jpg
|developer=[[Image Works]]
|developer=[[Image Works]]
|publisher=[[Image Works]], [[Kemco]]
|publisher=[[Image Works]], [[Kemco]]
|released={{rd|1989}}
|year=1989
|systems=[[MS-DOS]], [[Amiga]], [[Atari ST]], [[Commodore 64]], [[SNES]], [[N64]], [[Nintendo Switch]]
|genre=[[Puzzle]]
|genre=[[Puzzle]]
|systems=[[MS-DOS]], [[Amiga]], [[Atari ST]], [[Commodore 64]], [[SNES]], [[N64]], [[Nintendo Switch]]
|modes=[[Single player]]
|modes=[[Single player]]
|pcgamingwiki=Bombuzal
|pcgamingwiki=Bombuzal
}}
}}
'''Bombuzal''' is a computer puzzle game designed by Antony Crowther (credited as ''Ratt'' in the game) and David Bishop for [[Image Works]]. The game was released in [[1988]] for the [[Amiga]], [[Atari ST]] and [[Commodore 64]]. It was also released in [[1989]] for [[MS-DOS]] and in [[1990]] for the [[Super NES]], with the North American version renamed as ''Ka-Blooey''. It had a sequel/remake available only for the [[Nintendo 64]] called [[Charlie Blast's Territory]] re-made by Scott Kim and released by [[Kemco]], producers of the Super Nintendo version of ''Ka-Blooey''. Among its notable features is the ability to play using either an overhead or isometric view.
'''Bombuzal''' is a computer puzzle game designed by Antony Crowther (credited as ''Ratt'' in the game) and David Bishop for [[Image Works]]. The game was released in [[1988]] for the [[Amiga]], [[Atari ST]] and [[Commodore 64]]. It was also released in [[1989]] for [[MS-DOS]] and in [[1990]] for the [[Super NES]], with the North American version renamed as ''Ka-Blooey''. It had a sequel/remake available only for the [[Nintendo 64]] called [[Charlie Blast's Territory]] re-made by Scott Kim and released by [[Kemco]], producers of the Super Nintendo version of ''Ka-Blooey''. Among its notable features is the ability to play using either an overhead or isometric view.
{{Continue Nav}}
 
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time.


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[[Category:Image Works]]
[[Category:Image Works]]
[[Category:Kemco]]
[[Category:Kemco]]
[[Category:Puzzle]]
[[Category:Single player]]
[[Category:MS-DOS]]
[[Category:MS-DOS]]
[[Category:Commodore Amiga]]
[[Category:Commodore Amiga]]
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[[Category:Nintendo 64]]
[[Category:Nintendo 64]]
[[Category:Nintendo Switch]]
[[Category:Nintendo Switch]]
[[Category:Nintendo Switch Online]]
[[Category:Puzzle]]
[[Category:Single player]]