Breakout: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
229 bytes added ,  18 September 2008
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(One page guide to Atari's 1986 Breakout arcade game (more history than gameplay))
 
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|followed by=[[Super Breakout]]
|followed by=[[Super Breakout]]
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''For the [[Atari 2600]] version of this game, please see [[Breakout (2600)]].''


'''Breakout''' is an arcade game developed by [[Atari]] Inc. and introduced on May 13, [[1976]]. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 arcade game Pong. The game was ported to video game consoles and upgraded to video games such as [[Super Breakout]]. In addition, Breakout was the basis and inspiration for books, video games, and the [[Apple II]] personal computer.
'''Breakout''' is an arcade game developed by [[Atari]] Inc. and introduced on May 13, [[1976]]. It was conceptualized by Nolan Bushnell and Steve Bristow, and influenced by the 1972 arcade game Pong. The game was ported to video game consoles and upgraded to video games such as [[Super Breakout]]. In addition, Breakout was the basis and inspiration for books, video games, and the [[Apple II]] personal computer.
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In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.


The arcade cabinet uses a black and white monitor. However, the monitor has strips of colored cellophane placed over it so that the bricks appear to be in color.  The original Breakout is not featured in the arcade emulator [[MAME]] since the game is constructed from a series of discrete logic circuits.  There is no processor in Breakout — the game must be "simulated" rather than emulated.
The arcade cabinet uses a black and white monitor. However, the monitor has strips of colored cellophane placed over it so that the bricks appear to be in color.  The original Breakout is not featured in the arcade emulator [[MAME]] since the game is constructed from a series of discrete logic circuits.  There is no processor in Breakout — the game must be "simulated" rather than emulated.  Atari made the game available for play at home, first on their dedicate console "Video Pinball," and later as a cartridge for the [[Atari 2600]].


== Gameplay ==
== Gameplay ==
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