Editing Call of Duty 2/Fortress Stalingrad
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{{ | {{All Game Nav|game=Call of Duty 2}} | ||
==Downtown Assault== | ==Downtown Assault== | ||
*Stalingrad | *Stalingrad | ||
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[[Image:CoD 2 Gunner in Downtown Assault.jpg|thumb|200px|This guy's a pain in the neck]] | [[Image:CoD 2 Gunner in Downtown Assault.jpg|thumb|200px|This guy's a pain in the neck]] | ||
You will come to a large room. The building across the street contains a lot of enemies. First, take out the MG-42 gunner behind the sandbags. Shoot as many Germans as you can from here, then either climb out or continue down the hall, where you will come to another window you can climb out of. Either way, watch out for the soldier at the far left window. He's almost impossible to kill from this building, so climb out and get inside that one. Once in the building, watch for somebody upstairs dropping a grenade (unless you've killed everyone before you climbed out). | You will come to a large room. The building across the street contains a lot of enemies. First, take out the MG-42 gunner behind the sandbags. Shoot as many Germans as you can from here, then either climb out or continue down the hall, where you will come to another window you can climb out of. Either way, watch out for the soldier at the far left window. He's almost impossible to kill from this building, so climb out and get inside that one. Once in the building, watch for somebody upstairs dropping a grenade (unless you've killed everyone before you climbed out). | ||
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[[Image:CoD 2 City Hall Beginning.jpg|thumb|200px|He never had a chance]] | [[Image:CoD 2 City Hall Beginning.jpg|thumb|200px|He never had a chance]] | ||
The first thing to do in the last Russian mission is to move out of the short hall that you are in, lest anyone gets the idea to chuck grenades. Enemies will appear from the other side of the room you come out to, and you can dispatch them with your PPS42 (hopefully, you didn't restart the mission). After clearing out the whole floor, jump downstairs, where your comrades will be. Now, a guy will get sniped, and you will be ordered to pick up the sniper rifle leaning on the wall. Next, the Lieutenant will call out the position of the lone sniper (different every time, but in the form of "Red/gray building, ''x''th floor!"), whom you should (naturally) snipe. | The first thing to do in the last Russian mission is to move out of the short hall that you are in, lest anyone gets the idea to chuck grenades. Enemies will appear from the other side of the room you come out to, and you can dispatch them with your PPS42 (hopefully, you didn't restart the mission). After clearing out the whole floor, jump downstairs, where your comrades will be. Now, a guy will get sniped, and you will be ordered to pick up the sniper rifle leaning on the wall. Next, the Lieutenant will call out the position of the lone sniper (different every time, but in the form of "Red/gray building, ''x''th floor!"), whom you should (naturally) snipe. | ||
[[Image:CoD 2 City Hall View.jpg|thumb|200px|Yes, it ''is'' a good view of a desolate city.]] | [[Image:CoD 2 City Hall View.jpg|thumb|200px|Yes, it ''is'' a good view of a desolate city.]] | ||
Now, don't leave your sniper rifle. Instead, take it instead of whatever rifle you were previously using and climb up and over the broken wall. You can attack the last part of City Hall either downstairs first or upstairs first--the AI will know to flank you no matter what. After you have cleared the whole building comes the order to defend the Hall against a ridiculous torrent of Germans. If you stay downstairs for this defense, you'll have to deal with that ridiculous torrent of enemies climbing inside from every single window; if you stay up, you get to snipe at everyone. Usually, this approach is more fun. Volsky will call out positions of MG-42 gunners in both the two faraway buildings and on the ground (should you run out of ammo, there's a scoped Kar98k rifle upstairs). Also, when he orders you to take out the halftrack, use the Panzerschreck rocket launcher in the central room. Two shots will do the trick. When the waves of enemies begin retreating, you have completed the Russian Campaign. On with the British! | Now, don't leave your sniper rifle. Instead, take it instead of whatever rifle you were previously using and climb up and over the broken wall. You can attack the last part of City Hall either downstairs first or upstairs first--the AI will know to flank you no matter what. After you have cleared the whole building comes the order to defend the Hall against a ridiculous torrent of Germans. If you stay downstairs for this defense, you'll have to deal with that ridiculous torrent of enemies climbing inside from every single window; if you stay up, you get to snipe at everyone. Usually, this approach is more fun. Volsky will call out positions of MG-42 gunners in both the two faraway buildings and on the ground (should you run out of ammo, there's a scoped Kar98k rifle upstairs). Also, when he orders you to take out the halftrack, use the Panzerschreck rocket launcher in the central room. Two shots will do the trick. When the waves of enemies begin retreating, you have completed the Russian Campaign. On with the British! | ||
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