Castlevania: Circle of the Moon/Bosses: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Line 126: Line 126:
{{-}}
{{-}}
'''Attacks:'''
'''Attacks:'''
*'''Flying skulls''': Skulls that fly. Skulls that fly very fast, hurt you a lot, and attack in large numbers, to be precise. They come out of his hands, and if you're behind the hand that they come from, they can't hit you. They are easily avoided if Nathan slides under them toward the hand they appear from as soon as they appear.
*'''Flying Metalheads''': Skulls that fly. Skulls that fly very fast, hurt you a lot, and attack in large numbers, to be precise. They come out of his hands, and if you're behind the hand that they come from, they can't hit you. They are easily avoided if Nathan slides under them toward the hand they appear from as soon as they appear.
*'''''': Bubbles that float around the room, making it hard to jump without being hit. They can be destroyed with a whip. The [[Castlevania: Circle of the Moon/DSS#Jupiter/Manticore|Jupiter/Manticore]] combo simplifies dealing with the bubbles, though the [[Castlevania: Circle of the Moon/DSS#Jupiter/Serpent|Jupiter/Serpent]] combo is a moderately appropriate substitute.
*'''Bong Bublles''': Bubbles that float around the room, making it hard to jump without being hit. They can be destroyed with a whip. The [[Castlevania: Circle of the Moon/DSS#Jupiter/Manticore|Jupiter/Manticore]] combo simplifies dealing with the bubbles, though the [[Castlevania: Circle of the Moon/DSS#Jupiter/Serpent|Jupiter/Serpent]] combo is a moderately appropriate substitute.
*'''Fire''': Fires numerous fireballs from multiple points. Very strong and difficult to avoid. This attack is the biggest nuisance if the bubbles are removed by a DSS combo, but fleeing away from Adramelech and alternating between jumping and ducking when appropriate is usually trivial.
*'''Fire''': Fires numerous fireballs from multiple points. Very strong and difficult to avoid. This attack is the biggest nuisance if the bubbles are removed by a DSS combo, but fleeing away from Adramelech and alternating between jumping and ducking when appropriate is usually trivial.


Anonymous user