Castlevania: Circle of the Moon/Bosses: Difference between revisions

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(holy water can work but requires detour. also replace boomerang with shorter code)
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== Cerberus ==
== Cerberus ==
{{CotMboss|Cerberus|Catacomb|600|150|100|960|Light|Double}}
{{CotMboss|Cerberus|Catacomb|600|150|100|500|Light|Double}}
Imagine a puppy jumping on your lap and licking your face. Now imagine a fire-breathing, lightning shooting puppy the size of a mini-van jumping on you and eating your face. Guess which one describes Cerberus more accurately. He has a specific pattern of attack and changes colors based on his upcoming attack. First, he'll turn red and use his fire beam, then he'll turn blue and release the electric balls, and finally he'll turn a lighter blue and lunge across the room to one of the platforms. The color he changes to is random, but the attack he uses will always match the color he changes to. He is invulnerable when he is shifting colors, so don't waste your time or weapons as it's not an opening to attack. The room is fairly high and about two screens long, so you have a lot of room to maneuver (of course, so does Cerberus). There are two rows of three platforms in the room that you can use to avoid his lunges and jump over him.
Imagine a puppy jumping on your lap and licking your face. Now imagine a fire-breathing, lightning shooting puppy the size of a mini-van jumping on you and eating your face. Guess which one describes Cerberus more accurately. He has a specific pattern of attack and changes colors based on his upcoming attack. First, he'll turn red and use his fire beam, then he'll turn blue and release the electric balls, and finally he'll turn a lighter blue and lunge across the room to one of the platforms. The color he changes to is random, but the attack he uses will always match the color he changes to. He is invulnerable when he is shifting colors, so don't waste your time or weapons as it's not an opening to attack. The room is fairly high and about two screens long, so you have a lot of room to maneuver (of course, so does Cerberus). There are two rows of three platforms in the room that you can use to avoid his lunges and jump over him.


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