Castlevania: Circle of the Moon/Enemies: Difference between revisions

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*'''Holy Armors''' fire a white laser at 45 degree angles or straight ahead. The beam is very powerful, but easy enough to avoid. Stay back far enough that they fire straight and simply duck.
*'''Holy Armors''' fire a white laser at 45 degree angles or straight ahead. The beam is very powerful, but easy enough to avoid. Stay back far enough that they fire straight and simply duck.
*'''Ice Armors''' throw frozen spears at you - first a high one that can be ducked and then a low one that can be jumped. Avoid the spears, then move in to attack. Be aware that getting hit with a spear will [[Castlevania: Circle of the Moon/Getting Started#Status|freeze]] you.
*'''Ice Armors''' throw frozen spears at you first a high one that can be ducked and then a low one that can be jumped. Avoid the spears, then move in to attack. Be aware that getting hit with a spear will [[Castlevania: Circle of the Moon/Getting Started#Status|freeze]] you.
*'''Poison Armors''' fire a mist of poison that slowly moves around on its own. It's best to just avoid them by running away or equipping the [[Castlevania: Circle of the Moon/DSS#Neptune/Manticore|Neptune/Manticore]] combo to make yourself immune to them.
*'''Poison Armors''' fire a mist of poison that slowly moves around on its own. It's best to just avoid them by running away or equipping the [[Castlevania: Circle of the Moon/DSS#Neptune/Manticore|Neptune/Manticore]] combo to make yourself immune to them.


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{{CotMenemy|White Armor|640|770|807|7000|Holy|{{CotMitem|type=Items|name=Potion Hi}}|{{CotMitem|type=Cards|name=Unicorn}}}}
{{CotMenemy|White Armor|640|770|807|7000|Holy|{{CotMitem|type=Items|name=Potion Hi}}|{{CotMitem|type=Cards|name=Unicorn}}}}
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*'''Stone Armors''' throw three rocks - one at a high arc that goes the furthest, then a lower one that lands closer to it, then a third that doesn't travel far at all. If you're strong enough, run under the first rock and whip it to death before it can throw the third, otherwise attack from a distance. When the rocks hit the ground, they break, and the debris can damage you.
*'''Stone Armors''' throw three rocks one at a high arc that goes the furthest, then a lower one that lands closer to it, then a third that doesn't travel far at all. If you're strong enough, run under the first rock and whip it to death before it can throw the third, otherwise attack from a distance. When the rocks hit the ground, they break, and the debris can damage you.
*'''Thunder Armors''' throw a ball of electricity that wanders around the room in a lazy pattern, homing in on you for a while. It's slow, but makes it difficult to get in and attack the Armor. You can get the pieces of equipment that they drop elsewhere, so you might want to just avoid the Thunder Armors all together.
*'''Thunder Armors''' throw a ball of electricity that wanders around the room in a lazy pattern, homing in on you for a while. It's slow, but makes it difficult to get in and attack the Armor. You can get the pieces of equipment that they drop elsewhere, so you might want to just avoid the Thunder Armors all together.
*'''White Armors''' are just like the Holy Armors, but exclusive to the [[Castlevania: Circle of the Moon/Locations#Battle Arena|Battle Arena]]. Like the Devil Armors, boost your luck as high as possible to increase your chances of getting the card.
*'''White Armors''' are just like the Holy Armors, but exclusive to the [[Castlevania: Circle of the Moon/Locations#Battle Arena|Battle Arena]]. Like the Devil Armors, boost your luck as high as possible to increase your chances of getting the card.