Castlevania III: Dracula's Curse/Items: Difference between revisions
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Castlevania III: Dracula's Curse/Items (edit)
Revision as of 14:32, 28 February 2021
, 28 February 2021points
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Subweapons are specific to each character and stay with that character until death or stage clear. If you switch out a character with a subweapon, that subweapon will return when you switch back. | Subweapons are specific to each character and stay with that character until death or stage clear. If you switch out a character with a subweapon, that subweapon will return when you switch back. | ||
* If a subweapon spawns on the ground but the player switches to another incompatible with that subweapon, the subweapon will disappear. | |||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
! Character !!colspan=5| Sub-weapons | ! Character !!colspan=5| Sub-weapons | ||
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| Sypha ||Sypha shoots out three electrically-charged orbs, which seek out and obliterate enemies. Easily her most powerful spell, so if you can find this one, hold on to it. | | Sypha ||Sypha shoots out three electrically-charged orbs, which seek out and obliterate enemies. Easily her most powerful spell, so if you can find this one, hold on to it. | ||
|} | |} | ||
The Axe, Holy Water and Cross can cause bonus points if a single use of these weapons manages to knock out multiple enemies. The second enemy yields 400 points, the third 700 points, and every one more yields 1,000. | |||
{{Footer Nav|game=Castlevania III: Dracula's Curse|prevpage=Getting Started|nextpage=Characters}} | {{Footer Nav|game=Castlevania III: Dracula's Curse|prevpage=Getting Started|nextpage=Characters}} |