Castlevania III: Dracula's Curse/Items: Difference between revisions

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Subweapons are specific to each character and stay with that character until death or stage clear. If you switch out a character with a subweapon, that subweapon will return when you switch back.
Subweapons are specific to each character and stay with that character until death or stage clear. If you switch out a character with a subweapon, that subweapon will return when you switch back.
* If a subweapon spawns on the ground but the player switches to another incompatible with that subweapon, the subweapon will disappear.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
! Character !!colspan=5| Sub-weapons
! Character !!colspan=5| Sub-weapons
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| Sypha ||Sypha shoots out three electrically-charged orbs, which seek out and obliterate enemies. Easily her most powerful spell, so if you can find this one, hold on to it.  
| Sypha ||Sypha shoots out three electrically-charged orbs, which seek out and obliterate enemies. Easily her most powerful spell, so if you can find this one, hold on to it.  
|}
|}
The Axe, Holy Water and Cross can cause bonus points if a single use of these weapons manages to knock out multiple enemies. The second enemy yields 400 points, the third 700 points, and every one more yields 1,000.


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{{Footer Nav|game=Castlevania III: Dracula's Curse|prevpage=Getting Started|nextpage=Characters}}
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