Chrono Trigger/Gameplay: Difference between revisions

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{{Header Nav|game=Chrono Trigger}}
{{Header Nav|game=Chrono Trigger}}
{{control selector|SNES,GameCube,PlayStation,Wii}}
Chrono Trigger is a real-time turn-based RPG; this means that during a battle the longer you take the more turns the enemy will receive.  Thus, it is imperative that all actions are thought out before they must be made, and that you know your characters and equipment well.   
Chrono Trigger is a real-time turn-based RPG; this means that during a battle the longer you take the more turns the enemy will receive.  Thus, it is imperative that all actions are thought out before they must be made, and that you know your characters and equipment well.   


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This is essentially for player preference, but if you don't know the difference or would like the more traditional experience of the game, choose active.  Wait allows you to take your time in deciding actions without having to worry about your opponent.  Active, thus has a higher difficulty, but changes the strategy of the game as well.
This is essentially for player preference, but if you don't know the difference or would like the more traditional experience of the game, choose active.  Wait allows you to take your time in deciding actions without having to worry about your opponent.  Active, thus has a higher difficulty, but changes the strategy of the game as well.


Note that its possible to change between the two settings during the game by accessing the options menu (press {{snes|X}} and scroll to the right a few windows).
Note that its possible to change between the two settings during the game by accessing the options menu (press {{control|{{snes|X}}|{{gc|X}}|{{psx|T}}|{{wii-cc|X}}}} and scroll to the right a few windows).


==Character Overview==
==Character Overview==
Throughout the game, characters will join and leave the party as the story progresses.  Only three characters can be used at a time and they cannot be switched within battle.  Outside of battle they can be switched via the options menu ({{snes|X}}) or even quicker by pressing {{snes|Y}}.  Leveling characters, progressing through the plot, equipping equipment and using tabs are the only way to improve a character's strength.
Throughout the game, characters will join and leave the party as the story progresses.  Only three characters can be used at a time and they cannot be switched within battle.  Outside of battle they can be switched via the options menu ({{control|{{snes|X}}|{{gc|X}}|{{psx|T}}|{{wii-cc|X}}}} or even quicker by pressing {{control|{{snes|Y}}|{{gc|Y}}|{{psx|T}}|{{wii-cc|Y}}}}.  Leveling characters, progressing through the plot, equipping equipment and using tabs are the only way to improve a character's strength.


===Tech Points===
===Tech Points===
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*'''Techs''': Techs, or Techniques, is the Chrono Trigger name for special attacks.  This encompasses actual physical movements, a.k.a. techniques, as well as the casting of spells.  Techs come in three forms: single, dual and triple techs.  Each form determines how many people are required to cast that tech; a single tech requires only the selected player while dual and triple require another member of the party or the entire party to perform it.  Note that dual and triple techs are most often better than single techs.
*'''Techs''': Techs, or Techniques, is the Chrono Trigger name for special attacks.  This encompasses actual physical movements, a.k.a. techniques, as well as the casting of spells.  Techs come in three forms: single, dual and triple techs.  Each form determines how many people are required to cast that tech; a single tech requires only the selected player while dual and triple require another member of the party or the entire party to perform it.  Note that dual and triple techs are most often better than single techs.
*'''Items''': Items used in battle are only for recovery use.  Tonics and Ethers for example recover HP and MP respectively while Heals cure status ailments.  Thus Items play a vital role in party survival and success.
*'''Items''': Items used in battle are only for recovery use.  Tonics and Ethers for example recover HP and MP respectively while Heals cure status ailments.  Thus Items play a vital role in party survival and success.
*'''Running''': Running can only be used against most of the non-boss mobs.  If you press and hold {{snes|L}}{{plus}}{{snes|R}} your party will try to run, although it may look like they are just standing there.  If successful, the battle will end and the enemies will be gone.  You will not lose anything by running besides the possible gains from victory or the HP or MP you lost during battle.  If you can't run, a message will appear saying just that.
*'''Running''': Running can only be used against most of the non-boss mobs.  If you press and hold {{control|{{snes|L}}{{plus}}{{snes|R}}|{{gc|L}}{{plus}}{{gc|R}}|{{psx|L1}}{{plus}}{{psx|R1}}|{{wii-cc|L}}{{plus}}{{wii-cc|R}}}} your party will try to run, although it may look like they are just standing there.  If successful, the battle will end and the enemies will be gone.  You will not lose anything by running besides the possible gains from victory or the HP or MP you lost during battle.  If you can't run, a message will appear saying just that.


==Exploration==
==Exploration==