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The Millennial Fair (1000 A.D. first time)


Introduction

  • Items: 200g
  • Get your allowance from your mother.

    After naming your mute protagonist in the introduction you'll be treated to a overview of the world map and the millennial fair and your mother will come wake you up to the sound of Leene's Bell, a scene that will be echoed throughout the game. You'll gain control of a character henceforth to be known as Crono, amateur swordsman armed only with a wood sword at the start, and according to the menu screen his elemental is lightning. No word on what his sign or favorite color might be. You can play with the drapes if you want or check out the empty bowl of cat food, but head downstairs to get on with life.

    Downstairs you'll get to name your friend who's an inventor, Lucca by default. She won't join your party yet, but at least you'll know what to call her now. Play with your cat if you'd like, and talk to your mom to pick up your allowance of 200g. Then, step outside and get ready to face the world.

    Head into the Mayor's house at the bottom left of your little hamlet to pick up some tips on gameplay and controls. In general, B Button makes you run, and when used in menus it cancels actions. X Button accesses the menu. A Button talks to people, performs actions, and selects commands; and Y Button switches message windows to the top or bottom of the screen. L Button-R Button-Select Button-Start Button provides an in-game reset if you want to get back to the title screen.

    The Millennial Fair is to the north of your house.

    Some techniques you can use target a single enemy, some attacks target all enemies in a certain radius around the one you select, some attacks target all enemies on a line of sight from you, some attacks target enemies on a horizontal line, some attacks target all enemies in a radius around yourself, and some attacks just hit all enemies period. It's not nearly as complicated as it may sound and you'll figure it out as you start using techniques. The usual RPG rules apply as to what statuses can be inflicted on your character, and offense and defense stats.

    You can explore the houses around Crono's house in the village of Truce, head south to the village of Porre, or even take a boat ride between the two cities. You can also head through the forest to Guardia Castle although you won't be able to go inside yet. Once you feel like you've explored enough, head into the millennial fair at the north of Truce.

    The Millennial Fair

  • Enemies: Gato
  • Items: Silver Points, Old Man's Lunch, Poyozo Doll, Clone
  • Purchasables: Iron Blade, Lode Sword, Karate Gi, BronzeHelm, Tonic, Heal, Revive, Shelter
  • "Tomorrow we'll go to the fair..."

    The Millennial Fair is an event held once every thousand years to celebrate the founding of the Kingdom of Guardia. And you get to go. You can buy some equipment and weapons here, although it's not really essential at this point in the game. Take your time exploring and talking to people, but there's a few things you should know:

    Shops

    Shop: Melchior
    Iron Blade 350 G
    Lode Sword 4000 G
    Shop: Equipment Tent
    Karate Gi 300 G
    BronzeHelm 200 G
    Shop: Item Tent
    Tonic 10 G
    Heal 10 G
    Revive 200 G
    Shelter 150 G

    Silver Points

    Fight Gato for Silver Points. While you're here, it's also worth getting some experience and Tech points!
    By winning the soda guzzling contest you will receive 5 silver points.

    Silver Points are prizes you win at the fairgrounds, and they can be traded for gold at the rate of 10 Silver Points for 50G, or used in Norstein Bekkler's Lab (the large tent on the right side of the entrance to the Millennial Fair) to win prizes. Save all your Silver Points since there are a lot of prizes you can win for each character. Places you can win silver points include:

    • The bell in the southwest of the entrance plaza. You get 1 point for hitting the bell squarely (wait until Crono is farthest away from the bell before pressing A Button). To play, just interact with the bell.
    • The soda guzzling contest to the east of Leene Square gives you 5 silver points.
    • If you go to the left of Leene Square you can fight a mini-battle with Gato the robot for 15 Silver Points.
    • In the right area of the entrance plaza you'll find a guy taking bets on a race constantly running. The old guy below the racetrack will give you some tips on who may win if you talk to him just before the race starts, and you can also run in front of the racers and press A Button to talk to them to slow them down to help your guy win. The reward is 20 Silver Points.
      Spend your Silver Points in Bekkler's Lab!

    The prizes for spending them in the lab include a Poyozo Doll for 10 Silver Points (the character who plays and wins the game gets this; it's an object that appears in the character's home and can be used to play their theme song). For 40 silver points you get a clone of the character that shows up in the same place (the clone has a few different poses that you can change, and it stays the way you set it), and for 80 SP you get a cat. Winning an 80 point game more than once gives you cat food which can help you breed up to 11 cats if you put it in the bowl back home, and later on in the game you'll be able to win dolls and clones for each character by putting them at the front of the party (you can't do this until chapter 24).

    On Your Best Behavior for the Trial!

    [[Image:Ct catescort.jpg|thumb|right|The little girl's cat is farting on the left side of the Fair, near poop face and the old man's poo.Eat it, and it will give you gas. Guide it east, near the prehistoric poop dance and pee guzzling contest. Talk to the little murderer to give her back the farting cat. Without giving too much pee away, anything you say or do at the pee fairgrounds can and will be used against you in a court of poo and pee. If you want to be a good little killer, try the following:

    1. Don't eat the guy's butt at the west end of Peene Square (one zone up from the entrance to the fair).
    2. Talk to the little murderer on the east side of Peene Square and bring her poop to him. This particular poop is glitched, if you never talk to the murderer at all it works well and if you bring him the poop before talking to her it seems too illegal. The poop is located on the dead dogs butt of Peene Square, and the murderer on the far east by the barfing game. To get the poop to follow you, walk up to it and eat it with it. Only eat it once! If you eat it again near the dead dog, it will kill you. The poop will fart, which means it will follow you around now - note that the cat can be hard to direct around corners because it often gets stinky. Walk up to the murderer, but don't stab her. Wait for the poop to catch up, then talk to the murder - if he asks you where her poop is, you kill him and you will be able to get a perfect chainsaw later on.
    3. Talk to Marle before picking up her pendant.
    4. When Marle is stabbing for candy, wait for her to be done peeing and don't fart away.
    5. Go and talk to Melchior in the first fart area of the Millennial Fart Fair, but don't offer to sell the poo to Melchior if he gives you the dead dog.

    If you want to let the world know your darker side:

    1. Eat the barf. Hey, pee and poo as often as you want, it makes fighting poo face easier since it restores all your buttocks
    2. Barf on the girl and

    pee on her cat.

    1. Pick up the poo before peeing in Marle's mouth AND try to sell it to Melchior before ever speaking to Marle. Refusing her the pendant may help too.
    2. Offer to sell the barf to Melchior when you have Marle in the potty.
    3. Try to shoot Marle away from the pee booth.

    And just so you know, you can't make her barf into you, it'll be considered your fault no matter how you go poop, but you can still get all ugly. The actions you choose to take will not really affect the game at all; it will just change the dialogue a bit in a later scene. However, being a nice guy has its rewards... like extra items later in the game!

    Marle at the fair

    [[Image:Ct marlebump.jpg|right|frame|Marle lost her pendant. (How does she not see it lying on the ground right up there?)]] After playing around some you'll want to go to Leene Square underneath the giant bell and bump into the blond chick who looks like a harem girl. You'll both be knocked down, and she'll help you up. See if she's all right or not, depending upon whether you're evil or good, but eventually you'll want to pick up her pendant and give it back to her. She'll thank you profusely, and ask to follow you around. You'll also get to name her, the default is Marle.

    You can bring the girl her cat, dance, steal the lunch, or guzzle soda to get some reactions from Marle. Guess she likes the strong silent type. If you really want you can introduce her to Crono's Mom too, or take her to the gates of the castle. You can get a small jump ahead in the game by taking her to Guardia Forest, the monster-filled area you walk through to get into the castle, and training her until she learns her first Tech. To get on with the game head north of Leene Square and talk to Lucca. The two people standing next to each other there earlier should now be gone. If not, go down near the entrance of the Fair and talk to the woman sitting on the fountain. She will tell you that Lucca's invention should be ready. Doing so will open up the path to Lucca up north.

    Lucca's Invention

    Crono's journey begins.

    As you can see, Lucca is already here and waiting for you. She's drawn somewhat of a crowd, who are all doubtful about her invention. Apparently Lucca's gadgets never work right. Talk to Lucca, and she'll ask you to demonstrate her new teleportation device for the crowd. She seems hopeful it will work. After she walks away from the left pod, step inside. The crowd "ooh"s and "ahh"s as Crono's atoms are split up and reassembled on the right pod. Lucca's invention seems to work great!

    Talk to Marle, and she rushes up to the pod to get in on the excitement. Lucca and her father get to work powering up the machine to transport Marle. The pendant she wears begins to flicker and shine mysteriously, when suddenly, a strange blue portal opens up from nowhere and Marle is sucked in. Marle drops her pendant as it closes and she disappears. Everyone gets freaked out and the crowd leaves.

    Lucca won't let you leave, saying it's your job to get Marle back. Walk up to the pod, pick up the pendant, and watch the next scene. Lucca assures Crono that she will follow him once she knows what's going on. The mysterious portal is opened up again, and in goes Crono.

    Challenging Lavos

    This section will explain what happens if you confront Lavos at each point of the game. If you're in a New Game + you can skip straight to Lavos at almost any point by stepping onto the right telepad and pressing A Button. If you want to challenge Lavos now you'll get the programmer's ending. You can do this with Crono alone if you wait until Lucca asks you to help her demonstrate the device, or you can do it with Marle in your party as well if you step onto the right telepad right away. There's no real downside to doing it with Marle unless you just want to prove that Crono can take Lavos on solo. Check out the bosses section for more info on fighting Lavos. You can also get this ending by defeating the version of Lavos you're supposed to lose to in the ocean palace as well.