City of Heroes/Clientmods: Difference between revisions

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Client-side modifications are changes to the way your local computer renders and plays City of Heroes.  You cannot change the way the game mechanics function (IE: You cannot make yourself do triple damage or become invincible), but you can change the way certain things look or sound.
Client-side modifications are changes to the way your local computer renders and plays City of Heroes.  You cannot change the way the game mechanics function (IE: You cannot make yourself do triple damage or become invincible), but you can change the way certain things look or sound.


The way this works is if you explore your City of Heroes directory (Referred to as COH_DIR from now on), there's a directory named "piggs".  Each of the files with .pigg extension are collections of files.  They contain textures, models, sound effects and so on.  However, your City of Heroes client will check to see if those files are "replaced" before using the version in the appropriate .pigg file.
The way this works is if you explore your City of Heroes directory (Referred to as COH_DIR from now on), there's a directory named "piggs".  Each of the files with .pigg extension are collections of files.  They contain textures, models, sound effects and so on.  However, your City of Heroes client will check to see if those files are "replaced" before using the default version in the appropriate .pigg file.


A file (texture, model, sound, etc) is replaced by putting a file with the right name in the right place.
A file (texture, model, sound, etc) is replaced by putting a file with the right name in the right place.  Specific changes are detailed below.


=== Zone Maps ===
=== Zone Maps ===
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