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* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.
* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.


==Table of Contents==
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{{:CivNet/Table of Contents}}
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[[Category:Civilization]]
[[Category:Civilization]]

Revision as of 01:55, 13 October 2007

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CivNet is an updated version of the original Civilization, ported to Windows and with added multiplayer support. Apart from a few new features, gameplay did not change from the original.

New features

King Builder This feature allows for the player to create a visual representation of his/her alter ego.

Map Editor As with Civilization II, a map editor was included so that the player could design their own maps, quite a useful feature, one that was lacking in the original civilization

Criticism

  • Response time using the interface is slow.
  • The multiplayer feature is wrought with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection.
  • The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.

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Table of Contents

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