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* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted. | * The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted. | ||
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[[Category:Civilization]] | [[Category:Civilization]] |
Revision as of 01:55, 13 October 2007
CivNet is an updated version of the original Civilization, ported to Windows and with added multiplayer support. Apart from a few new features, gameplay did not change from the original.
New features
King Builder This feature allows for the player to create a visual representation of his/her alter ego.
Map Editor As with Civilization II, a map editor was included so that the player could design their own maps, quite a useful feature, one that was lacking in the original civilization
Criticism
- Response time using the interface is slow.
- The multiplayer feature is wrought with lag; sometimes it can take over 5 minutes for the information about each player's turn to be sent, even on a fast connection.
- The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.
Table of Contents
- Controls
- King Builder (CivNet)
Appendices