CivNet: Difference between revisions

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33 bytes removed ,  13 October 2007
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updating {{CN}}, implementing {{ToC}} AWB
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* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.
* The ability to play a game with simultaneous movement was a good idea, although due to the amount of lag a player could be attacked by the AI whilst waiting for data to be received or transmitted.


==Table of Contents==
{{Continue Nav}}
{{:CivNet/Table of Contents}}
{{ToC}}
{{-}}


[[Category:Civilization]]
[[Category:Civilization]]