Civilization IV/Gameplay: Difference between revisions

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*>Robin Patterson
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==Expansion phase==
==Expansion phase==
The first phase of any Civ game is the expansion phase. Each civilization tries to stake its claim to as much territory as it can, possibly even knocking out a rival with a "rush" if possible. The details of this will differ from game to game and from player to player. For instance, in Civilization II, many players will place cities as far apart as necessary to avoid overlap, four squares being roughly optimal, while the same player may place cities extremely close together in Civilization III (sometimes even two squares apart, or one square apart in extreme situations). All games share a need to constantly produce colonizing units (Settlers in most versions, Colony Pods in Alpha Centauri).
The first phase of any Civ game is the expansion phase. Each civilization tries to stake its claim to as much territory as it can, possibly even knocking out a rival with a "rush". The details of this will differ from game to game and from player to player. For instance, in Civilization I and II, many players will place cities as far apart as necessary to avoid overlap, four squares being roughly optimal, while the same player may place cities extremely close together in Civilization III (sometimes even two squares apart, or one square apart in extreme situations). All games share a need to produce colonizing units as fast as practicable in the expansion phase (Settlers in most versions, Colony Pods in Alpha Centauri).


==Diplomacy and the meta-game==
==Diplomacy and the meta-game==
The term "meta-game" when applied to Civ diplomacy was possibly first proposed by Velociryx, one of the acknowledged masters of Civilization-style games. It is difficult to define this concept precisely, but it refers to idea that diplomacy is a game in itself, with its own rules and strategies, particulary in the way that three civs can interact with one another.
The term "meta-game" when applied to Civ diplomacy was possibly first proposed by Velociryx, one of the acknowledged masters of Civilization-style games. It is difficult to define this concept precisely, but it refers to idea that diplomacy is a game in itself, with its own rules and strategies, particulary in the way that three civs can interact with one another.
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