Civilization IV/Gameplay: Difference between revisions

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(→‎Resources and production: amplification and clarification.)
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Resource output can be lost through ''corruption'', although in many games there is no corruption of food.  Corruption of shields is generally known as ''waste''.  In many games, the amount of corruption is heavily dependent on the distance a city is from the civilization's capital city, as well as the overall number of cities controlled by a civilization.  Some games may also have an upper limit on the amount of corruption a city can have, so that a city that suffers heavy corruption could still be productive.  The amount of corruption that exists are also dependent on the presence of certain improvements that reduce corruption, the type of government, as well as whether a city is celebrating "We Love the King Day".
Resource output can be lost through ''corruption'', although in many games there is no corruption of food.  Corruption of shields is generally known as ''waste''.  In many games, the amount of corruption is heavily dependent on the distance a city is from the civilization's capital city, as well as the overall number of cities controlled by a civilization.  Some games may also have an upper limit on the amount of corruption a city can have, so that a city that suffers heavy corruption could still be productive.  The amount of corruption that exists are also dependent on the presence of certain improvements that reduce corruption, the type of government, as well as whether a city is celebrating "We Love the King Day".


Many games have a civilization start in a form of government with relatively high corruption, with scientific achievement allowing switching to a form of corruption with less corruption.  In many games, there is also a form of government in which the distance factor is eliminated, while other forms of government eliminating corruption altogether.  When switching between governments, it is typical that neither shields nor trade are produced, or conversely, cities in a state of anarchy suffer total shield and trade corruption.
Many games have a civilization start in a form of government with relatively high corruption, with scientific achievement allowing switching to a form of government with less corruption.  In many games, there is also a form of government in which the distance factor is eliminated, while other forms of government eliminating corruption altogether.  When switching between governments, it is typical that neither shields nor trade are produced, or conversely, cities in a state of anarchy suffer total shield and trade corruption.


===Citizen happiness===
===Citizen happiness===
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