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# '''Selection of defender:''' If there exists more than one potential defender, the unit offering the strongest defensive combat value is chosen. If there is a tie between two or more defenders, then the unit with the weakest offensive combat value is chosen (by design, so as to preserve the attackers). Non-combat units and Great Persons will not defend. If the defending stack contains only non-combat units and Great Persons, then they are automatically destroyed or captured. | # '''Selection of defender:''' If there exists more than one potential defender, the unit offering the strongest defensive combat value is chosen. If there is a tie between two or more defenders, then the unit with the weakest offensive combat value is chosen (by design, so as to preserve the attackers). Non-combat units and Great Persons will not defend. If the defending stack contains only non-combat units and Great Persons, then they are automatically destroyed or captured. | ||
# '''Determine base combat values:''' The base combat values here are the base attack of the attacking unit, and base defense of the defending unit. This value may be lower if one of the participants is a damaged multi-troop unit. The value may also be higher due to Civilization Era Bonuses, a Wonder. | # '''Determine base combat values:''' The base combat values here will are the base attack of the attacking unit, and base defense of the defending unit. This value may be lower if one of the participants is a damaged multi-troop unit. The value may also be higher due to Civilization Era Bonuses, a Wonder. | ||
# '''Calculate and apply bonuses:''' There are many sources of combat bonuses. Percentage bonuses are all added together before being applied to the combatants' base attack values. Absolute bonuses are added after percentage bonuses. Note that combat is considered to take place in the defending unit's region, and hence region-specific or territory-specific bonuses are taken from the defending unit's region. If the attacking unit is located on a Hill however, they still gain the +50% combat bonus. | # '''Calculate and apply bonuses:''' There are many sources of combat bonuses. Percentage bonuses are all added together before being applied to the combatants' base attack values. Absolute bonuses are added after percentage bonuses. Note that combat is considered to take place in the defending unit's region, and hence region-specific or territory-specific bonuses are taken from the defending unit's region. If the attacking unit is located on a Hill however, they still gain the +50% combat bonus. | ||
# '''Combat:''' The combatants exchange blows in a scripted fight, typically representing how close or how one-sided the battle is, as well as highlighting potential losses sustained by either side. There is a limited window of time within which the attacking player may choose to withdraw his/her units in a Retreat. Doing so will prematurely end the battle, giving the Defender an automatic Level / upgrade, but preserving the lives of the attacking unit. | # '''Combat:''' The combatants exchange blows in a scripted fight, typically representing how close or how one-sided the battle is, as well as highlighting potential losses sustained by either side. There is a limited window of time within which the attacking player may choose to withdraw his/her units in a Retreat. Doing so will prematurely end the battle, giving the Defender an automatic Level / upgrade, but preserving the lives of the attacking unit. |