Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Header Nav|game=Civilization Revolution}} | {{Header Nav|game=Civilization Revolution}} | ||
'''Units''' in Civilization Revolution represent a mobile troop of soldiers, most of which are capable of combat in some form. Units are essential to expanding an empire, defending existing cities, and conquering opposing armies and cities. They are typically built at cities, although they may also be gained through the discovery of friendly villages, [[ | '''Units''' in Civilization Revolution represent a mobile troop of soldiers, most of which are capable of combat in some form. Units are essential to expanding an empire, defending existing cities, and conquering opposing armies and cities. They are typically built at cities, although they may also be gained through the discovery of friendly villages, [[Civilization_Revolution/Mysterious_Artifacts|Mysterious Artifacts]] or several other uncommon methods. | ||
==Statistics== | ==Statistics== | ||
Line 9: | Line 10: | ||
* '''Defense:''' Determines the ''Combat'' value of the unit when it is defending its square. | * '''Defense:''' Determines the ''Combat'' value of the unit when it is defending its square. | ||
* '''Movement:''' The number of non-road and pathable regions that the unit may travel every turn. A unit requires at least one remaining point of Movement to perform an attack. | * '''Movement:''' The number of non-road and pathable regions that the unit may travel every turn. A unit requires at least one remaining point of Movement to perform an attack. | ||
* '''Cost:''' The amount of Production required to produce a single one of these units. | * '''Cost:''' The amount of Production required to produce a single one of these units. | ||
An indirect statistic of each unit is the '''Health''' or '''Number of troops'''. This directly relates to the number of troops observed in the staged combat. When at maximum health (number of troops), the unit will fight as normal and at full strength. During combat a unit may lose health (lose one or more troops) and as a result, will fight at a fraction of its nominal strength. This fraction is equal to the fraction of units remaining, e.g. a Warrior unit with 2 out of 3 troops will fight at 2/3 strength. If all troops should fall, then the unit is destroyed. | An indirect statistic of each unit is the '''Health''' or '''Number of troops'''. This directly relates to the number of troops observed in the staged combat. When at maximum health (number of troops), the unit will fight as normal and at full strength. During combat a unit may lose health (lose one or more troops) and as a result, will fight at a fraction of its nominal strength. This fraction is equal to the fraction of units remaining, e.g. a Warrior unit with 2 out of 3 troops will fight at 2/3 strength. If all troops should fall, then the unit is destroyed. |