Civilization Revolution/Units: Difference between revisions
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→Experience & Special Abilities
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| Medic || Unit may heal in enemy territory || Immortal || Red cross | | Medic || Unit may heal in enemy territory || Immortal || Red cross | ||
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| Guerrilla || +50% Attack when in home territory || | | Guerrilla || +50% Attack when in home territory || Stealth || Red sword | ||
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| Loyalty || +50% Defense when in home territory || Guards || Light blue shield | | Loyalty || +50% Defense when in home territory || Guards || Light blue shield |