Combat Arms/Cold Seed: Difference between revisions

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===(9) Alpha Field===
===(9) Alpha Field===
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The Alpha Field is filled with "defenders" and AFK'ers alike. However, if Bravo is brave, they will rush here. The only strategy  that works is grenades. Mainly, if your sure that your team won't walk into it, toss an incendiary grenade – or tell a friendly to. This is highly effective because it blocks Bravo inside their side.
 
Don't rush. If Bravo is there, don't be a hero – pick them off one by one. Make sure you're not grenading carelessly. This could lead to team killing.


===(10) Vertical Hall===
===(10) Vertical Hall===
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This hall is a prime defending and camping spot for both Alpha and Bravo alike. If members of Bravo take the top of the hall and plants mines at the ladder, they could camp there for some time. If you are on Alpha, it should be noted that you scope up at the top of the hall in case for a camper. This also results in being quickscoped by a camper occasionally.


==Bravo Team==
==Bravo Team==
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===(5) Boiler Room===
===(5) Boiler Room===
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You can get on the roof inside or on the pipes. By doing this you jump on the railing and then jump down to get on the roof , or take out you knife and jump on to the light above you. Next you jump from the light onto the pipes up top. This is a good camping sopt but the roof is to commenly looked at.


===(6) Side Alley===
===(6) Side Alley===
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===(12) Horizontal Hall===
===(12) Horizontal Hall===
This is a highly contested area, for two reasons --
This is a highly contested area, for two reasons:
 
# The middle provides an opening for people with snipers or assault rifles to kill people below, and provides great cover as well.
1) The middle provides an opening for people with snipers or assault rifles to kill people below, and provides great cover as well.
# If either team is pushed all the way back to the end, it allows for spawn camping of that team while they try to regain control of the hallway.
 
2) If either team is pushed all the way back to the end, it allows for spawn camping of that team while they try to regain control of the hallway.


Bravo team has a disadvantage here because their end has a ladder from the ground, which makes it easier for Alpha to gain control of the Hallway. However, Alpha's entrance has many camping spots that make it much easier for Bravo to control the hallway once they have it. So everything stays balanced.
Alpha team has a disadvantage here because their end has a ladder from the ground, which makes it easier for Bravo to gain control of the Hallway. However, Bravo's entrance has many camping spots that make it much easier for Alpha to control the hallway once they have it. So everything stays balanced.


Tips on controlling the hallway: When you have control, lay mines behind the crates in the hallway, in the positions where the enemy would crouch and snipe but your team rarely would. Snipers are effective, as are grenades in clearing out the hallway quickly, but an automatic weapon or two is recommended to protect people entering from behind, at least with Bravo side.
Tips on controlling the hallway: When you have control, lay mines behind the crates in the hallway, in the positions where the enemy would crouch and snipe but your team rarely would. Snipers are effective, as are grenades in clearing out the hallway quickly, but an automatic weapon or two is recommended to protect people entering from behind, at least with Bravo side.
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