Command & Conquer: Red Alert 3/Empire Strategies: Difference between revisions

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* Tankbuster their harvesters.  If they can't get ore, they can't finance their bases or armies or expansion.  Cut the money supply and you wield a devastating blow to their economy.
* Tankbuster their harvesters.  If they can't get ore, they can't finance their bases or armies or expansion.  Cut the money supply and you wield a devastating blow to their economy.
* Mix it up! Imperial units have a relatively high cost because of their flexibility. If you spam Mecha/Jet Tengus, the opponent will simply counter with their tanks such as Hammer Tanks and Bullfrogs. But if you mix it up with Tankbusters and Imperial Warriors, you're more capable in dealing with threats from the air and the ground, including both infantry and armor.
* Mix it up! Imperial units have a relatively high cost because of their flexibility. If you spam Mecha/Jet Tengus, the opponent will simply counter with their tanks such as Hammer Tanks and Bullfrogs. But if you mix it up with Tankbusters and Imperial Warriors, you're more capable in dealing with threats from the air and the ground, including both infantry and armor.
* Accompany sudden transports with shinobi to push back bears and dogs. Sometimes use smoke balls to evade tanks. (If to be attacked, release infantry from the transport to destroy the tanks, tankbusters suggested.)
* Jet Tengus are the Empire's only good aircraft resistance. Don't spend too much cash on Defender-VXs, as they're less versatile and cause less damage than Tengus.
* Jet Tengus are the Empire's only good aircraft resistance. Don't spend too much cash on Defender-VXs, as they're less versatile and cause less damage than Tengus.


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