Command & Conquer: Red Alert 3/Empire Strategies: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
Command & Conquer: Red Alert 3/Empire Strategies (edit)
Revision as of 19:23, 3 March 2010
, 3 March 2010→General Strategies
Aulis-0940 (talk | contribs) |
Aulis-0940 (talk | contribs) |
||
Line 10: | Line 10: | ||
* Tankbuster their harvesters. If they can't get ore, they can't finance their bases or armies or expansion. Cut the money supply and you wield a devastating blow to their economy. | * Tankbuster their harvesters. If they can't get ore, they can't finance their bases or armies or expansion. Cut the money supply and you wield a devastating blow to their economy. | ||
* Mix it up! Imperial units have a relatively high cost because of their flexibility. If you spam Mecha/Jet Tengus, the opponent will simply counter with their tanks such as Hammer Tanks and Bullfrogs. But if you mix it up with Tankbusters and Imperial Warriors, you're more capable in dealing with threats from the air and the ground, including both infantry and armor. | * Mix it up! Imperial units have a relatively high cost because of their flexibility. If you spam Mecha/Jet Tengus, the opponent will simply counter with their tanks such as Hammer Tanks and Bullfrogs. But if you mix it up with Tankbusters and Imperial Warriors, you're more capable in dealing with threats from the air and the ground, including both infantry and armor. | ||
* Jet Tengus are the Empire's only good aircraft resistance. Don't spend too much cash on Defender-VXs, as they're less versatile and cause less damage than Tengus. | * Jet Tengus are the Empire's only good aircraft resistance. Don't spend too much cash on Defender-VXs, as they're less versatile and cause less damage than Tengus. | ||