Command & Conquer: Red Alert 3/Soviet units: Difference between revisions

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===Conscript===
===Conscript===
{{CnC unit|image=|requirements=Barracks|role=Anti infantry|abilities=Molotov cocktails|build=0:05 Seconds|dtype=Gun|cost=100}}
{{CnC unit|image=|requirements=Barracks|role=Anti infantry|abilities=Molotov cocktails|build=0:04 Seconds|dtype=ADK-45 Assault Rifle|cost=100}}


{{Quote|Next time I drive tank Okay?|Conscript}}
{{Quote|We serve glorious Union!|Conscript}}


The standard rifle-wielding Soviet infantry is effective against other infantry units. Although hastily trained, they are effective en masse. Their special ability is to use Molotov Cocktails that deal more damage against armored units and structures than their rifles, as well as directly damaging enemy infantry inside garrisoned structures.
The standard rifle-wielding Soviet infantry is effective against other infantry units. Although hastily trained, they are effective en masse. Their special ability is to use Molotov Cocktails that deal more damage against armored units and structures than their rifles, as well as directly damaging enemy infantry inside garrisoned structures.
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===Flak Trooper===
===Flak Trooper===
{{CnC unit|image=|requirements=Barracks|role=Anti Tank, Anti Air|abilities=Magnetic mines|build=0:10 Seconds|dtype=Flak|cost=400}}
{{CnC unit|image=|requirements=Barracks|role=Anti Tank, Anti Air|abilities=Magnetic mines|build=0:05 Seconds|dtype=Flak|cost=400}}


{{Quote|Lets riot!|Flak Trooper}}
{{Quote|Your gonna make me carry THIS around?|Flak Trooper}}


Flak Troopers are anti-tank/aircraft conscripts. Their special ability is to plant mines at melee range against enemy vehicles and structures. If they are crushed when they are currently using mines, they will explode dealing damage to anything that crushes the flak trooper.
Flak Troopers are anti-tank/aircraft conscripts. Their special ability is to plant mines at melee range against enemy vehicles and structures. If they are crushed when they are currently using mines, they will explode dealing damage to anything that crushes the flak trooper.
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{{CnC unit|image=|requirements=Barracks|role=Support|abilities=Deploy Bunker|build=0:05 Seconds|dtype=Gun|cost=500}}
{{CnC unit|image=|requirements=Barracks|role=Support|abilities=Deploy Bunker|build=0:05 Seconds|dtype=Gun|cost=500}}


{{Quote|I'm like cowboy!|Engineer}}
{{Quote|The Union takes what it wants.|Engineer}}


Combat Engineers can capture neutral or enemy structures, as well as repair friendly structures. They carry small pistols which can kill enemy infantry units. Their special ability is construct a make-shift bunker, which can be garrisoned by 5 infantry, at the cost of 500 credits.
Combat Engineers can capture neutral or enemy structures, as well as repair friendly structures. They carry small pistols which can kill enemy infantry units. Their special ability is construct a make-shift bunker, which can be garrisoned by 5 infantry, at the cost of 500 credits.
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{{CnC unit|image=|requirements=Barracks and Super Reactor|role=Anti Tank|abilities=EM Disrupters|build=0:10|dtype=Tesla|cost=750}}
{{CnC unit|image=|requirements=Barracks and Super Reactor|role=Anti Tank|abilities=EM Disrupters|build=0:10|dtype=Tesla|cost=750}}


{{Quote|Extra Crispy|Tesla trooper}}
{{Quote|Sparks my interest!|Tesla trooper}}


Tesla Troopers are larger, armored infantry walkers. They are too large to be crushed by medium sized vehicles. Their special ability is to create a disruption field that disables enemy vehicles in a small radius around the Tesla Trooper, although they cannot move or attack while using this ability.
Tesla Troopers are larger, armored infantry walkers. They are too large to be crushed by medium sized vehicles. Their special ability is to create a disruption field that disables enemy vehicles in a small radius around the Tesla Trooper, although they cannot move or attack while using this ability.
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|role=Scout
|role=Scout
|abilities=Electro Stasis Ray
|abilities=Electro Stasis Ray
|build=0:09
|build=0:05
|dtype=melee
|dtype=melee
|cost=500
|cost=600
}}
}}


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|abilities=Flea Jump
|abilities=Flea Jump
|build=0:10
|build=0:10
|dtype=gun
|dtype=Triple Machine Guns
|cost=900
|cost=900
}}
}}
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===Apocalypse Tank===
===Apocalypse Tank===
{{CnC unit|image=RA3.ApocTank.jpg|requirements=War Factory and Battle Lab|role=Advanced Anti Armor and anti-air |abilities=Magnetic harpoon|upgrades=Grinder threads|build=0:20|dtype=Twin 125mm Drakon Cannons, mammoth tusk missils|cost=2000}}
{{CnC unit|image=RA3.ApocTank.jpg|requirements=War Factory and Battle Lab|role=Advanced Anti Armor|abilities=Magnetic harpoon|upgrades=Grinder threads|build=0:20|dtype=Twin 125mm Drakon Cannons|cost=2000}}


{{Quote|Despite the loss of our initial forces the distraction allowed our MCVs to land nearby. Use our Apocalpse Tank and construct a base and to exact revenge on this place. You now have access to Apocalypse Tanks, the toughest armor in the world!|Soviet AI debriefing the Apocalypse Tank}}
{{Quote|I have the final say.|Apocalypse Tank}}


The Apocalypse Tank is the largest and toughest ground vehicle in the game, sporting two main cannons that are lethal to all types of enemy armor and using its missile to destroy enemy aircraft. They can crush most vehicles under their grinder treads. Their special ability is a Magnetic Harpoon, which pulls enemy units towards the Apocalypse, grinding them once they reach melee range. Apocalypse Tanks are also able to self-repair even without a Machine Shop captured.
The Apocalypse Tank is the largest and toughest ground vehicle in the game, sporting two main cannons that are lethal to all types of enemy armor. They can crush most vehicles under their grinder treads. Their special ability is a Magnetic Harpoon, which pulls enemy units towards the Apocalypse, grinding them once they reach melee range. Apocalypse Tanks are also able to self-repair even without a Machine Shop captured.


Apocalypses annihilate every vehicle that stands. Great armor and self-repair makes it difficult to destroy, but these heavy friends are mighty slow and expensive. Flying machines in en masse sweep this mighty tank, anti-tank infantry does the same trick.
Apocalypses annihilate every vehicle that stands. Great armor and self-repair makes it difficult to destroy, but these heavy friends are mighty slow and expensive. Flying machines in en masse sweep this mighty tank, anti-tank infantry does the same trick.
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|role=Artillery
|role=Artillery
|abilities=Cluster Warheads
|abilities=Cluster Warheads
|build=0:16
|build=0:15
|dtype=Rocket
|dtype=Rocket
|cost=1200
|cost=1200
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|role=Support
|role=Support
|abilities=Deploy
|abilities=Deploy
|build=0:10
|build=0:20
|dtype=none
|dtype=none
|cost=1200
|cost=1200
}}
}}


{{Quote|These Friends aren't so friendly!|Sputnik}}
{{Quote|Seems like a safe neighborhood.|Sputnik}}


Sputniks serve as base expansion vehicles, that project an area available for structure construction once deployed.
Sputniks serve as base expansion vehicles, that project an area available for structure construction once deployed.
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}}
}}


{{Quote|Tesla Tanks! They're going to torture us!|Allied Trooper witnessing an incoming Tesla Tank}}
{{Quote|Like a Christmas tree!|Tesla Tank}}


Tesla tanks are powerful and pure anti surface units, with dual Tesla Coils, which can fry everything off the surface. Their firepower is equal to Mirage Tank Spectrum Cannons and their rate of fire is very high. This unit is a campaign exclusive unit and is not buildable in Multiplayer or Skirmish.
Tesla tanks are powerful and pure anti surface units, with dual Tesla Coils, which can fry everything off the surface. Their firepower is equal to Mirage Tank Spectrum Cannons and their rate of fire is very high. This unit is a campaign exclusive unit and is not buildable in Multiplayer or Skirmish. Also uses the same quotes as the Tesla Trooper.


'''Weaknesses'''
'''Weaknesses'''
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|role=Resource Gatherer
|role=Resource Gatherer
|abilities=Reactive armor
|abilities=Reactive armor
|build=0:12
|build=0:20
|dtype=none
|dtype=none
|cost=1400
|cost=1400
}}
}}


{{Quote|Do something before we get destroyed!|Ore Collector}}
{{Quote|We must all do our part.|Ore Collector}}


The Harvester collects Ore from Ore Mines to fund the Soviet War Machine. Their special ability is to protect themselves with a special ceramic armor which increases their defenses tenfold. This also protects them from Terror Drones.
The Harvester collects Ore from Ore Mines to fund the Soviet War Machine. Their special ability is to protect themselves with a special ceramic armor which increases their defenses tenfold. This also protects them from Terror Drones.
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|role=Anti Surface Transport
|role=Anti Surface Transport
|abilities=Unknown
|abilities=Unknown
|build=0:12
|build=0:15
|dtype=varies
|dtype=varies
|cost=1200
|cost=1200
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===MiG Fighter===
===MiG Fighter===
{{CnC unit|image=RA3.Mig.jpg|requirements=Airfield|role=Anti Air and anti armor Jet|abilities=RTB on demand|build=0:10|dtype=Missile|cost=1000}}
{{CnC unit|image=RA3.Mig.jpg|requirements=Airfield|role=Anti Air Jet|abilities=RTB on demand|build=0:10|dtype=Missile|cost=1000}}


{{Quote|You got a sucker for me?|MiG}}
{{Quote|You got a sucker for me?|MiG}}


MiG Fighter Jets are fast, air-to-air combatants. Their rockets have a radius effect, damaging all aircraft and armor units caught in its blast. Their special ability is an RTB order which gives them very fast retreating speeds.
MiG Fighter Jets are fast, air-to-air combatants. Their rockets have a radius effect, damaging all aircraft caught in its blast. Their special ability is an RTB order which gives them very fast retreating speeds.


One unique tactic used by MiG pilots involves using the Return to Base ability to catch up with fast-flying enemy aircraft. If an enemy aircraft is heading in the vague direction of the MiG's home Airfield, and the MiG cannot quite catch up with the enemy (say, an enemy Apollo), then the MiG can engage its Return to Base special ability afterburners, and thanks to the vastly increased speeds with the afterburners on, the MiG can catch up to the enemy, turn off the afterburners once it catches up, and shoot the enemy aircraft out of the sky.
One unique tactic used by MiG pilots involves using the Return to Base ability to catch up with fast-flying enemy aircraft. If an enemy aircraft is heading in the vague direction of the MiG's home Airfield, and the MiG cannot quite catch up with the enemy (say, an enemy Apollo), then the MiG can engage its Return to Base special ability afterburners, and thanks to the vastly increased speeds with the afterburners on, the MiG can catch up to the enemy, turn off the afterburners once it catches up, and shoot the enemy aircraft out of the sky.
MiGs have no anti ground attack and has a limited ammunition so use Multigunner IFVs or Striker VXs to take 'em down if you have a hard time dealing with MiGs.
{{-}}
{{-}}


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|role=Amphibious anti Surface unit
|role=Amphibious anti Surface unit
|abilities=Tesla Surge
|abilities=Tesla Surge
|build=Unknown
|build=0:10
|dtype=Tesla
|dtype=Tesla
|cost=1000
|cost=1000
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|build=0:10
|build=0:10
|dtype=Flak
|dtype=Flak
|cost=750
|cost=900
}}
}}


{{Quote|They're damaging the Bullfrog!|Bullfrog}}
{{Quote|Mortar Transport open for business!|Bullfrog}}


Bullfrogs are amphibious vehicles with mounted flak cannons effective against air targets. Their special ability is to launch infantry with their man-cannons at a distance, allowing them to traverse behind enemy defenses or over unpassable terrain.
Bullfrogs are amphibious vehicles with mounted flak cannons effective against air targets. Their special ability is to launch infantry with their man-cannons at a distance, allowing them to traverse behind enemy defenses or over unpassable terrain.
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===Akula Sub===
===Akula Sub===
{{CnC unit|image=RA3.AkulaSub.jpg|requirements=Naval Yard and Super Reactor|role=Advanced Anti Armor|abilities=Ultratorpedoes|build=0:16|dtype=Torpedoes|cost=1800}}
{{CnC unit|image=RA3.AkulaSub.jpg|requirements=Naval Yard and Super Reactor|role=Advanced Anti Armor|abilities=Ultratorpedoes|build=0:20|dtype=Torpedoes|cost=1800}}
   
   
{{Quote|"So much pressure!"|Akula}}
{{Quote|"So much pressure!"|Akula}}
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