Command & Conquer 3: Tiberium Wars: Difference between revisions

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'''Command & Conquer 3: Tiberium Wars''' is the most recent addition to the Command and Conquer franchise, developed and distributed by Electronic Arts. It is a futuristic real-time strategy game that takes place on Earth, infested with a green (occasionally blue) alien substance known as Tiberium, which is terraforming the earth at an extraordinary rate.
'''Command & Conquer 3: Tiberium Wars''' is the most recent addition to the Command and Conquer franchise, developed and distributed by Electronic Arts. It is a futuristic real-time strategy game that takes place on Earth, infested with a green (occasionally blue) alien substance known as Tiberium, which is terraforming the earth at an extraordinary rate.


It is highly praised and is leads the Command and Conquer franchise back to its roots - the previous installment of Command and Conquer - Generals, and its expansion pack Zero Hour - both occur in real-time earth with no mention of either of the two previous universes (Red Alert or Tiberian) and has a different gameplay style altogether. C&C3 sees the return of Tiberium, the sidebar, Harvesters, and various other C&C-specific units such as the Mammoth Tank. The latest expansion pack is [[Command & Conquer 3: Kane's Wrath]].
It is highly praised and it leads the Command and Conquer franchise back to its roots - the previous installment of Command and Conquer - Generals, and its expansion pack Zero Hour - both occur in real-time earth with no mention of either of the two previous universes (Red Alert or Tiberian) and has a different gameplay style altogether. C&C3 sees the return of Tiberium, the sidebar, Harvesters, and various other C&C-specific units such as the Mammoth Tank. The latest expansion pack is [[Command & Conquer 3: Kane's Wrath]].


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There are three primary factions in the game, each one with a different perspective on Tiberium. The newest addition is the Scrin, which have been alluded to in previous installments of the C&C franchise.
There are three primary factions in the game, each one with a different perspective on Tiberium. The newest addition is the Scrin, which have been alluded to in previous installments of the C&C franchise.


The '''Global Defense Initiative''' represents a typical western military. The GDI sports quite expensive and heavy material, and are generally considered the conservatives - they stick to what they know and prefer tried and true methods of combat versus the new and radical. Their strengths lie primarily in the middle game, where they can take full advantage of their heavy hitters. Their walker unit is the Juggernaut, a bipedal walker artillery unit specializing in the elimination of enemy structures and base defenses from extreme range. Their most best unit is the Mammoth Tank which can fire on all targets. Their Commando kills infantry, jump jet across cliffs and bomb structures. The superweapon is the ION Cannon which now cause radius damage.
The '''Global Defense Initiative''' represents a typical western military. The GDI sports quite expensive and heavy material, and are generally considered the conservatives - they stick to what they know and prefer tried and true methods of combat versus the new and radical. Their strengths lie primarily in the middle game, where they can take full advantage of their heavy hitters. Their walker unit is the Juggernaut, a bipedal walker artillery unit specializing in the elimination of enemy structures and base defenses from extreme range. Their best unit is the Mammoth Tank which can fire on all targets. Their Commando kills infantry, jump jet across cliffs and bomb structures. The superweapon is the ION Cannon which now cause radius damage.


The '''Brotherhood of Nod''' are the underdogs. Led by Kane, their units fall under two general archetypes - fast, light units, or highly experimental tough units. They are unafraid to die for their cause, and most worship Kane as the Messiah. Their walker unit is the Avatar, a heavy-hitting unit capable of upgrading itself by destroying friendly vehicles. Their Commando bomb buildings, kill infantry and can stealth when not moving. The Nuclear Missile is their superweapon.
The '''Brotherhood of Nod''' are the underdogs. Led by Kane, their units fall under two general archetypes - fast, light units, or highly experimental tough units. They are unafraid to die for their cause, and most worship Kane as the Messiah. Their walker unit is the Avatar, a heavy-hitting unit capable of upgrading itself by destroying friendly vehicles. Their Commando can bomb buildings, kill infantry and can stealth when not moving. The Nuclear Missile is their superweapon.


The '''Scrin''' is the newest faction, and intend to use Ichor (what they call Tiberium) for their own malicious purposes. They field powerful infantry and tough vehicles, and often use massive fleets of aircraft like Planetary Assault Carriers and Devastator Warships to destroy their foes. Their walker is the Annihilator Tripod, an extremely powerful unit with a decent attack rate. It can also acquire the "Forcefield Generators" upgrade. Their Mastermind can mind control and teleport units. Their Rift Generator is the superweapon which sucks enemies into a black hole but Construction yards and Superweapons can survive however.
The '''Scrin''' is the newest faction, and intend to use Ichor (what they call Tiberium) for their own malicious purposes. They field powerful infantry and tough vehicles, and often use massive fleets of aircraft like Planetary Assault Carriers and Devastator Warships to destroy their foes. Their walker is the Annihilator Tripod, an extremely powerful unit with a decent attack rate. It can also acquire the "Forcefield Generators" upgrade. Their Mastermind can mind control and teleport units. Their Rift Generator is the superweapon which sucks enemies into a black hole but construction yards and superweapons can survive however.


==Patches==
==Patches==
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