Command & Conquer 3: Tiberium Wars/Nod buildings: Difference between revisions
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Command & Conquer 3: Tiberium Wars/Nod buildings (edit)
Revision as of 11:12, 15 January 2011
, 15 January 2011→Disruption Tower
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==Disruption Tower== | ==Disruption Tower== | ||
{{CnC unit|image=CnC3_DTower.PNG|cost= | {{CnC unit|image=CnC3_DTower.PNG|cost=1000|power=-10|build=10 seconds|requires=Secret Shrine|role=Stealth Generator}} | ||
The Disruption Tower is the next step for Nod hiding their bases. Unlike the Stealth Generator from Tiberian Sun, Disruption Towers can't cloak themselves or each other. You can use disruption towers in this sense, however, as traps - when the enemy sees a disruption tower, they may believe a quick airstrike can eliminate it and they'll be able to see what's going on. A nest of SAM Sites can make attacking the Disruption Tower a costly move. | The Disruption Tower is the next step for Nod hiding their bases. Unlike the Stealth Generator from Tiberian Sun, Disruption Towers can't cloak themselves or each other. You can use disruption towers in this sense, however, as traps - when the enemy sees a disruption tower, they may believe a quick airstrike can eliminate it and they'll be able to see what's going on. A nest of SAM Sites can make attacking the Disruption Tower a costly move. | ||
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