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'''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[:Category:Valve Software|Valve Software]], using their new [[Source engine]]. Counter-Strike: Source features highly realistic physics courtesy of the [[Havok physics engine]], and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[:Category:Turtle Rock Studios|Turtle Rock Studios]], and the rest done internally by [[:Category:Valve Software|Valve]] staff. | '''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[:Category:Valve Software|Valve Software]], using their new [[Source engine]]. Counter-Strike: Source features highly realistic physics courtesy of the [[Havok physics engine]], and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[:Category:Turtle Rock Studios|Turtle Rock Studios]], and the rest done internally by [[:Category:Valve Software|Valve]] staff. | ||
</noinclude> | </noinclude><includeonly> | ||
<includeonly> | |||
{| width=100% cellpadding=4 cellspacing=4 style="margin:0;border-collapse:collapse;" | {| width=100% cellpadding=4 cellspacing=4 style="margin:0;border-collapse:collapse;" | ||
|width=50% valign=top| | |width=50% valign=top| | ||
__NOEDITSECTION__</includeonly> | __NOEDITSECTION__</includeonly> | ||
== The basics == | == The basics == | ||
* [[/Maps/]] | * [[/Maps/]] | ||
* [[/Weapons/]] | * [[/Weapons/]] |
Revision as of 03:31, 28 June 2006
Introduction
Counter-Strike: Source is the sequel to the popular mod for Half-Life, Counter-Strike. It was designed and created from the ground up by Valve Software, using their new Source engine. Counter-Strike: Source features highly realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original Counter-Strike maps, but there are a few new ones. Many were mapped by Turtle Rock Studios, and the rest done internally by Valve staff.