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|requirements={{pcreq|cpu=1200|ram=256|dx=7}}
|requirements={{pcreq|cpu=1200|ram=256|dx=7}}
|preceded by=[[Counter-Strike]]
|preceded by=[[Counter-Strike]]
|series=Counter-Strike
}}
}}


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[[Category:Unalis]]
[[Category:Unalis]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:2004]]
[[Category:October 7]]
[[Category:Counter-Strike]]
[[Category:Steam]]
[[Category:Steam]]
[[Category:Source Engine]]
[[Category:Source Engine]]

Revision as of 16:16, 5 November 2008

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Counter-Strike: Source is the sequel to the popular mod for Half-Life, Counter-Strike. It was designed and created from the ground up by Valve Software, using their new Source engine. Counter-Strike: Source features highly-realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original Counter-Strike maps, but there are a few new ones. Many were mapped by Turtle Rock Studios, and the rest done internally by Valve staff.

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