Crackout: Difference between revisions

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|developer=[[Konami]]
|developer=[[Konami]]
|publisher=[[Konami]] (JP), [[Palcom]] (EU)
|publisher=[[Konami]] (JP), [[Palcom]] (EU)
|japanese=謎の壁 ブロックくずし (''Nazo no Kabe: Block Kuzushi'')
|japanese=謎の壁 ブロックくずし (''Nazo no Kabe - Block Kuzushi'')
|released={{jp|1986|December 13}}
|released={{jp|1986|December 13}}
           {{eu|1991}}
           {{eu|1991}}
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}}
}}


'''Crackout''' is the title of the European release of a paddle/breakout game originally released for the [[Famicom Disk System]] known as '''Nazo no Kabe: Block Kuzushi''', which is translated as "The Riddle of the Wall: Block Destroyer".  The game was developed by [[Konami]], and while it is modeled heavily after the wall crash genre defining [[Arkanoid]], Konami actually managed to publish this version just a few days ''before'' Taito published their own conversion of Arkanoid for the [[Famicom]] in late [[1986]]
'''Crackout''' is the title of the European release of a paddle/breakout game originally released for the [[Famicom Disk System]] known as '''Nazo no Kabe - Block Kuzushi''', which is translated as "The Riddle of the Wall: Block Destroyer".  The game was developed by [[Konami]], and while it is modeled heavily after the wall crash genre defining [[Arkanoid]], Konami actually managed to publish this version just a few days ''before'' Taito published their own conversion of Arkanoid for the [[Famicom]] in late [[1986]]


While Nazo no Kabe has a lot in common with Arkanoid, it departs from it in slight ways.  It introduces concepts such as mid-bosses that must be hit multiple times before they are eliminated, something which is only seen at the very end of Arkanoid.  Power-ups are provided by destroying the interfering monsters, and not the bricks.  Throughout a few of the stages, letters can be revealed by various methods.  The letters must be written down and unscrambled in order to enter the final code that will unlock the ending of the game.
While Nazo no Kabe has a lot in common with Arkanoid, it departs from it in slight ways.  It introduces concepts such as mid-bosses that must be hit multiple times before they are eliminated, something which is only seen at the very end of Arkanoid.  Power-ups are provided by destroying the interfering monsters, and not the bricks.  Throughout a few of the stages, letters can be revealed by various methods.  The letters must be written down and unscrambled in order to enter the final code that will unlock the ending of the game.
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