Dig Dug II/Walkthrough: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
fixed FN
m (Dig Dug II/Strategy moved to Dig Dug II/Walkthrough: Standardizing names)
m (fixed FN)
Line 17: Line 17:
It takes more skill than strategy to win in the later levels.  Landslide opportunities are severely limited, and the multitude of enemies start coming at you very quickly.  Use pegs to create cracks that you can use as a line of defense.  The enemies will gather together, and you may need to use the pump stall technique learned in the first Dig Dug (where you pump up an enemy to stall them and safely pass through them) in order to get away a lot of the time.  When you put some distance between you and the pack of enemies, find a crack to stand behind and pump enemies from behind the line until one becomes a ghost.  If you're fast enough, you can destroy one enemy and start pumping the ghost before it reaches you.  If not, or if there are too many ghosts coming at you, prepare to run away and find another hiding spot.  Thorough knowledge of the island layout can help you set up two safety zones if you need to run back and forth.
It takes more skill than strategy to win in the later levels.  Landslide opportunities are severely limited, and the multitude of enemies start coming at you very quickly.  Use pegs to create cracks that you can use as a line of defense.  The enemies will gather together, and you may need to use the pump stall technique learned in the first Dig Dug (where you pump up an enemy to stall them and safely pass through them) in order to get away a lot of the time.  When you put some distance between you and the pack of enemies, find a crack to stand behind and pump enemies from behind the line until one becomes a ghost.  If you're fast enough, you can destroy one enemy and start pumping the ghost before it reaches you.  If not, or if there are too many ghosts coming at you, prepare to run away and find another hiding spot.  Thorough knowledge of the island layout can help you set up two safety zones if you need to run back and forth.


{{Footer_Nav|game=Dig Dug II|here=Strategies|backpage=Elements|backname=Controls & Characters}}
{{Footer_Nav|game=Dig Dug II|backpage=How to play}}
61,116

edits