Disgaea 2: Cursed Memories/Episode 2: Rozalin the Liar: Difference between revisions

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created strategies for stage 2-2
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If you get the bill passed, check out the new equipment in the shop and purchase anything that interests you.
If you get the bill passed, check out the new equipment in the shop and purchase anything that interests you.
==Stage 2-2: Sanction Room==
{|{{prettytable}}
|+Enemy
! !! Tink: Dirty Frog
|-
! Level
| Lv5
|-
! Weapon
| Goblin Claw (Red)
|-
! Armor
| Tunic
|-
|}
{{sidebar|title=Warp Geo Panels|width=300px|contents=Any character standing on a Warp Geo Panel will be teleported randomly to another portion of the map.  This effect only occurs between the Enemy ends their turn and you begin yours.  Warp has no effect on treasure chests or Geo Symbols.|}}  This entire map is covered with Warp and Enemy Boost +50% Enemy Boost panels, with Geo Symbols of the same color, meaning no Geo Effects for you.  Execute a couple Base Panel tosses to get some units with ranged attacks to strike the two treasure chests at the end of the hall opposite of Tink, and receive their contents.  If you feel like it, send out a couple more units randomly around the map, but far away enough from Tink that he can't attack this turn.  End your turn.
If you're lucky, one of your characters will Warp near the two Geo Symbols.  Be sure to destroy the Enemy Boost +50% symbol, as it'll take down all of Tink's stats to 2/3 of their current amount.  You may also want to destroy the Warp Symbol if leaving things up to chance isn't your style.  Destroying neither is an option, but the stage is easier if you destroy them.
Now simply focus all of your characters' attacks on Tink and build up strong sequence of Combos. Tower Attacks could also work, but you're more likely to take heavier damage in the form of Counter Attacks if you stand adjacent to your foe.  In any case, try to avoid normal attacks, as Tink has two Counters and a comparatively high ATK.  Tink shouldn't be too much of a challenge if you're ganging up on him with an army.  Aside from his HP and ATK, his SPD might be a problem, so try to lower it with Gun attacks and special moves, and avoid low-accuracy attacks if you can (unless they're used to build up combos).
After this stage is complete, Rozalin will force Tink into your group.
===Return Visits===
If you come back to this stage later, the Warp Geo Symbol will be gone, but the Enemy Boost +50% will remain.  In addition, there are no chests found anywhere on the map.
{|{{prettytable}}
|+Enemy
! !! Marionette (x3) || Ghost (x3)
|-
! Level
| Lv4 || Lv4
|-
! Weapon
| {{n/a}} || The Rotten (Blue)
|-
! Armor
| Tunic || Common Orb
|-
! Special
| {{n/a}} || Tie Down Lv1}}
|}
Orbs are arguably the best armor you can equip to Skulls, Mages, and Clerics, and are useful to other classes who use a lot of Special Moves.  As stated before, you can't obtain them from the Armor Shop, so, you'll probably be wanting to steal those orbs whenever you see them until you have a surplus of them.
This battle is pretty basic and simple, but not very easy compared to how it was the last time you were here.  The number of throws required to take out the Enemy Boosting Geo Symbol might not be worth it, as it will limit the amount of characters you can use to attack.
If you're still in the second or third episode, first use Team Attacks against the Ghosts, and cancel the moves of attack supporters so they can be used again.  Ghosts have low DEF compared to their RES (and have particularly high RES here because of the Common Orbs), and don't have any Counters, so straightforward attacks are often the most effective method until you get more advanced Weapon Specials.
Remove all attack supporters and end your turn.  You'll only have seven units left for the Marionettes, and they probably aren't your best.  The enemy Marionettes won't be able to reach your defenders this turn if your units were adjacent to any of the ghosts.  So, now just focus all your strong attacks on the Marionettes.  Their RES and DEF are fairly close in this stage due to their Tunics, so magic and physical attacks are on equal grounds.  However, it may be wiser to use specials instead of regular attacks, since Marionettes have a Counter of 2.


{{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Episode 1: The Overlord's Daughter|nextpage=Episode 3: Rise of the Beauty Queen}}
{{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Episode 1: The Overlord's Daughter|nextpage=Episode 3: Rise of the Beauty Queen}}
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