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Character Classes generally refer to generic humanoid characters such as "Thief" or "Samurai". These are the types of allies and enemies you'll see most often. Story characters such as Adell and Yukimaru are not included, as they are thought to be separate, unique classes.

While assembly bills are needed to unlock new classes, there is no need to pass bills to unlock advanced tiers of classes, just advance characters to the appropriate level. Unlike in Disgaea: Hour of Darkness, the first tier character cannot be used to unlock all six tiers. The previous tier must always be used to unlock the next-highest tier.

Male Fighter

  • Ability: Critical hit damage increases by 50% while in danger.
  • Lover: Critical hit damage increases 2% per lover while in danger.
  • Move: 4
  • Jump: 20
  • Counter: 1
  • Throw: 5 Panels, 32 dm
  • EXP Rate: 4
Tier T1 T2 T3 T4 T5 T6
Name Fighter Warrior Destroyer Gladiator Warlord Battle Master
Unlock From Start Lv10 Fighter Lv20 Warrior Lv40 Destroyer Lv80 Gladiator Lv160 Warlord
-
Weapon Mastery
Fist 13 14 15 16 17 18
Sword 18 20 22 24 26 28
Spear 18 20 22 24 26 28
Bow 10 11 12 13 14 15
Gun 3 3 4 4 5 5
Axe 19 21 23 25 27 29
Staff 2 2 3 3 4 4
-
Aptitude
HP 110% 110% 120% 120% 130% 130%
SP 80% 80% 80% 90% 90% 90%
ATK 100% 100% 110% 110% 120% 120%
DEF 110% 110% 120% 120% 130% 130%
INT 60% 60% 60% 70% 70% 70%
RES 60% 60% 60% 70% 70% 70%
HIT 90% 90% 100% 100% 110% 110%
SPD 90% 90% 100% 100% 110% 110%
-
Base Stats
HP 24 26 28 30 32 34
SP 10 10 11 11 12 12
ATK 16 17 18 19 20 21
DEF 14 15 16 17 18 19
INT 6 6 6 7 7 7
RES 6 6 6 7 7 7
HIT 11 12 13 14 15 16
SPD 11 12 13 14 15 16
-
Mana Costs
Good-for-nothing 1 1 1 1 2 2
Incompetent 10 13 16 19 22 25
Average 50 65 80 95 110 125
Skilled 200 260 320 380 440 500
Distinguished 1000 1300 1600 1900 2200 2500
Genius 5000 6500 8000 9500 11000 12500

As it's name implies, the Fighter is standard warrior-type unit, not too bad with either ATK or DEF, but lacking much flavor. Aside from Majins, these guys can use Axes better than anyone.

In the post-game, give these guys an item with a Lv100 Professional and Lv25 Male Fighter Lover. Always critical you can get with anyone, but double critical hit damage makes these guys the strongest physical damage dealers. Unfortunately you'll have to use a weight to keep this ability active, which takes away one of their greatest strengths: high HP.


Lady Fighter

  • Ability: Critical hit chance increases by 50% while critical.
  • Lover: Critical hit chance increases 1% per lover while critical.
  • Move: 4
  • Jump: 20
  • Counter: 1
  • Throw: 5 Panels, 32 dm
  • EXP Rate: 4
Tier T1 T2 T3 T4 T5 T6
Name Lady Fighter Lady Warrior Valkyrie Minerva Lass Freya Iron Maiden
Unlock Obtained from Start Lv10 Lady Fighter Lv20 Lady Warrior Lv40 Valkyrie Lv80 Minerva Lass Lv160 Freya
-
Weapon Mastery
Fist 10 11 12 13 14 5
Sword 18 20 22 24 26 28
Spear 19 21 23 25 27 29
Bow 18 20 22 24 26 28
Gun 3 3 4 4 5 5
Axe 13 14 15 16 17 18
Staff 2 2 3 3 4 4
-
Aptitude
HP 100% 100% 110% 110% 120% 120%
SP 80% 80% 80% 80% 90% 90%
ATK 100% 100% 110% 110% 120% 120%
DEF 100% 100% 110% 110% 120% 120%
INT 60% 60% 60% 70% 70% 70%
RES 60% 60% 60% 70% 70% 70%
HIT 100% 100% 110% 110% 120% 120%
SPD 100% 100% 110% 110% 120% 120%
-
Base Stats
HP 20 22 24 26 28 30
SP 10 10 11 11 12 12
ATK 16 17 18 19 20 21
DEF 12 13 14 15 16 17
INT 6 6 6 7 7 7
RES 6 6 6 7 7 7
HIT 13 14 15 16 17 18
SPD 13 14 15 16 17 18
-
Mana Costs
Good-for-nothing 1 1 1 1 2 2
Incompetent 10 13 16 19 22 25
Average 50 65 80 95 110 125
Skilled 200 260 320 380 440 500
Distinguished 1000 1300 1600 1900 2200 2500
Genius 5000 6500 8000 9500 11000 12500

Give or take a couple stat points, these ladies seem the same as Male Fighters, except they're good with Bows. Their innate ability can come in handy early on, but by the time you get Professional Specialists, it will be useless.

Skull

  • Ability: Spells and other Specials level up faster.
  • Lover: Specials level up 1% faster(?)
  • Move: 3
  • Jump: 15
  • Counter: 0
  • Throw: 3 Panels, 26 dm
  • EXP Rate: 4
Tier T1 T2 T3 T4 T5 T6
Name Red Skull Green Skull Blue Skull Star Skull Prism Skull Galaxy Skull
Unlock Obtained from Start Obtained from Start Obtained from Start Lv20 Red, Green, or Blue Skull Lv60 Star Skull Lv160 Prism Skull
-
Weapon Mastery
Fist 5 5 5 6 7 8
Sword 10 10 10 12 14 16
Spear 10 10 10 12 14 16
Bow 5 5 5 6 7 8
Gun 3 3 3 4 4 4
Axe 5 5 5 6 7 8
Staff 20 20 20 23 26 29
-
Aptitude
HP 80% 80% 80% 80% 90% 90%
SP 100% 100% 100% 110% 120% 120%
ATK 70% 70% 70% 70% 80% 80%
DEF 80% 80% 80% 80% 90% 90%
INT 110% 110% 110% 120% 130% 130%
RES 100% 100% 100% 110% 110% 110%
HIT 80% 80% 80% 80% 90% 90%
SPD 90% 90% 90% 90% 100% 100%
-
Base Stats
HP 12 12 12 14 15 16
SP 16 16 16 18 20 22
ATK 6 6 6 7 7 7
DEF 8 8 8 9 10 11
INT 16 16 16 18 20 22
RES 12 12 12 14 16 18
HIT 8 8 8 9 10 11
SPD 10 10 10 13 14 15
-
Mana Costs
Good-for-nothing 1 1 1 1 2 2
Incompetent 10 10 10 16 20 25
Average 50 50 50 80 100 125
Skilled 200 200 200 320 400 500
Distinguished 1000 1000 1000 1600 2000 2500
Genius 5000 5000 5000 8000 10000 12500

Learn spells with these guys, then reincarnate as Rune Knights. Rune Knights' boost to elemental attacks makes Tera Fire/Ice/Wind the most powerful attack in the game, but they can only learn up to Giga level spells on their own. The star spells are mostly worthless, since elemental weaknesses are the only reason spells are worth using, so there's little point in getting tier 4 or higher.

Girl Mage

  • Ability: Uses 25% less SP for Specials.
  • Lover: Further reduces SP cost of specials by 1% per lover.
  • Move: 3
  • Jump: 15
  • Counter: 0
  • Throw: 3 Panels, 26 dm
  • EXP Rate: 4
Tier T1 T2 T3 T4 T5 T6
Name Red Mage Green Mage Blue Mage Star Mage Prism Mage Galaxy Mage
Unlock Obtained from Start Obtained from Start Obtained from Start Lv20 Red, Green, or Blue Mage Lv60 Star Mage Lv160 Prism Mage
-
Weapon Mastery
Fist 5 5 5 6 7 8
Sword 5 5 5 6 7 8
Spear 5 5 5 6 7 8
Bow 10 10 10 12 14 16
Gun 10 10 10 12 14 16
Axe 3 3 3 4 4 4
Staff 20 20 20 23 26 29
-
Aptitude
HP 70% 70% 70% 70% 80% 80%
SP 110% 110% 110% 120% 130% 130%
ATK 70% 70% 70% 70% 80% 80%
DEF 70% 70% 70% 70% 80% 80%
INT 110% 110% 110% 120% 130% 130%
RES 100% 100% 100% 110% 120% 120%
HIT 90% 90% 90% 90% 100% 100%
SPD 80% 80% 80% 80% 90% 90%
-
Base Stats
HP 10 10 10 12 13 14
SP 18 18 18 20 22 24
ATK 6 6 6 7 7 7
DEF 6 6 6 7 7 7
INT 16 16 16 18 20 22
RES 14 14 14 16 18 20
HIT 8 8 8 9 10 11
SPD 8 8 8 9 10 11
-
Mana Costs
Good-for-nothing 1 1 1 1 2 2
Incompetent 10 10 10 16 20 25
Average 50 50 50 80 100 125
Skilled 200 200 200 320 400 500
Distinguished 1000 1000 1000 1600 2000 2500
Genius 5000 5000 5000 8000 10000 12500

Their SP reduction comes in handy early on when SP costs are high, and can come handy in the Item World. However, Skulls are usually better in the long run: leveling high-end spells goes a lot faster, and spell level makes a surprisingly large difference in damage dealt. Later in the game SP becomes an overly abundant resource such that SP conservation isn't very advantageous anyway.

Ninja

  • Ability: While in danger, chance of dodging attacks increases.
  • Lover: While in danger, chance of dodging attacks increases by 1% for every 2 lovers.
  • Move: 5
  • Jump: 35
  • Counter: 0
  • Throw: 4 Panels, 29 dm
  • EXP Rate: 6
Tier T1 T2 T3 T4 T5 T6
Name Genin Chunin Jounin Oniwanaban Touryou Shadow Master
Unlock Lv5 Sword & Lv5 Fist Lv15 Genin Lv30 Chunin Lv60 Jounin Lv120 Oniwanaban Lv240 Touryou
-
Weapon Mastery
Fist 16 18 20 22 24 26
Sword 16 18 20 22 24 26
Spear 16 18 20 22 24 26
Bow 10 11 12 13 14 15
Gun 6 7 8 9 10 11
Axe 6 7 8 9 10 11
Staff 3 3 4 4 5 5
-
Aptitude
HP 90% 90% 100% 100% 110% 110%
SP 90% 90% 90% 100% 100% 100%
ATK 100% 100% 110% 110% 120% 120%
DEF 80% 80% 80% 90% 90% 90%
INT 80% 80% 80% 90% 90% 90%
RES 70% 70% 70% 80% 80% 80%
HIT 100% 100% 100% 110% 110% 110%
SPD 110% 110% 120% 120% 130% 130%
-
Base Stats
HP 14 15 16 17 18 19
SP 9 10 11 12 13 14
ATK 14 15 16 17 18 19
DEF 8 8 9 9 10 10
INT 9 9 10 10 11 11
RES 6 6 6 7 7 7
HIT 12 13 14 15 16 17
SPD 16 18 20 22 24 26
-
Mana Costs
Good-for-nothing 1 1 2 2 2 3
Incompetent 14 17 20 22 26 29
Average 70 85 100 110 130 145
Skilled 280 340 400 440 520 580
Distinguished 1400 1700 2000 2200 2600 2900
Genius 7000 8500 10000 11000 13000 14500
Unique Specials
Name Requirement Stat Boost SP Effects Range
Ususemi Lv15 ATK 20% 8 Inflicts damage; Moves Ninja to support panel File:Disgaea2 Special TripleStrike.GIF
Konoha Gakure Lv45 ATK 20% 8 Inflicts damage; Moves Ninja to support panel File:Disgaea2 Special KonohaGakure.GIF

Their SPD isn't quite as godly as in the original game, but Fists weren't fueled by SPD in the original either. If you're going to have a Ninja, you're going to have a Fist-user. Make use of Lovers and a weight to make them virtually untouchable, and boost that dodge rate even further by equipping Accelerators/Shoes with maxed Coach and Sprinter specialists.

Kunoichi

  • Ability: While in danger, there is a 50% chance of executing actions (attacks and specials) twice in a row.
  • Lover: While in danger, ability chance increases by 1% for every 2 lovers.
  • Move: 5
  • Jump: 35
  • Counter: 0
  • Throw: 4 Panels, 29 dm
  • EXP Rate: 6
Tier T1 T2 T3 T4 T5 T6
Name Hanakage Yukikage Hoshikage Tsukikage Sorakage Master Kunoichi
Unlock Lv5 Staff & Lv5 Fist Lv15 Hanakage Lv30 Yukikage Lv60 Hoshikage Lv120 Tsukikage Lv240 Sorakage
-
Weapon Mastery
Fist 16 18 20 22 24 26
Sword 16 18 20 22 24 26
Spear 10 11 12 13 14 15
Bow 6 7 8 9 10 11
Gun 2 2 3 3 4 4
Axe 6 7 8 9 10 11
Staff 16 18 20 22 24 26
-
Aptitude
HP 80% 80% 80% 90% 90% 90%
SP 90% 90% 90% 100% 100% 100%
ATK 100% 100% 110% 110% 120% 120%
DEF 70% 70% 70% 80% 80% 80%
INT 100% 100% 110% 110% 120% 120%
RES 80% 80% 80% 90% 90% 90%
HIT 90% 90% 90% 100% 100% 100%
SPD 110% 110% 120% 120% 130% 130%
-
Base Stats
HP 12 13 14 15 16 17
SP 9 10 11 12 13 14
ATK 14 15 16 17 18 19
DEF 6 6 6 7 7 7
INT 13 14 15 16 17 18
RES 8 8 9 9 10 10
HIT 10 11 12 13 14 15
SPD 16 18 20 22 24 26
-
Mana Costs
Good-for-nothing 1 1 2 2 2 3
Incompetent 14 17 20 22 26 29
Average 70 85 100 110 130 145
Skilled 280 340 400 440 520 580
Distinguished 1400 1700 2000 2200 2600 2900
Genius 7000 8500 10000 11000 13000 14500
Unique Specials
Name Requirement SP Effects Range
Kagenui Lv10 8 60% chance of Paralysis File:Disgaea2 Special Kagenui.GIF
MinMinMin Lv15 16 40% chance of Sleep File:Disgaea2 Special Range Plus.GIF; Selectable range of 4 panels
Shinikaze Lv25 16 40% chance of Poison File:Disgaea2 Special Range Plus.GIF; Selectable range of 4 panels
Mafuujin Lv35 16 40% chance of Amnesia File:Disgaea2 Special Range Plus.GIF; Selectable range of 4 panels
Tougenkyo Lv45 16 40% chance of Deprave File:Disgaea2 Special Range Plus.GIF; Selectable range of 4 panels

Kunoichi try to be a tie between Fist-fighters and mages, and their stats are "meh" as a result. Their SPD's good, but don't have increased dodge when critical and have lower HP than Ninja, so equipping them with a weight to unleash their ability is particularly risky. They're pretty good with Fists, but Ninja are better.

There's one real reason to have these chicks: Innate Ability, but unfortunately, a huge amount of luck is involved with it, and it could end up killing you more than it helps. If you're a gambler, good for you. If you're not, these guys can still make great support units:

  • Staff mastery is decent, even if their RES is mildly low (not that much is usually needed), so they could work as healers.
  • Kunoichi possess their own status-inflicting specials.
  • Double-attack makes Braveheart have a decent chance of increasing stats by 40% instead of 20%, but if you don't get both hits, there isn't much of a drawback.
  • High MV and JM lets them get to ally units, and reach far-off/high-up panels where enemies can't touch them.
  • Good evasion makes them more durable than Healers.
  • Since they're supporting from the rear and never approach the enemy, the risk of weight-equipping is immensely diminished.

They're arguably the best non-Special Character support for human characters. Unfortunately, their EXP Rate is a couple notches higher than most support units.

Majin

  • Ability: When all allies are dead, and no more can be sent out on the field, all stats will double.
  • Lover: Increases stats by 1.25% each, instead of 1%.
  • Move: 3
  • Jump: 20
  • Counter: 2
  • Throw: 1 Panels, 20 dm
  • EXP Rate: 9
Tier T1 T2 T3 T4 T5 T6
Name Chaos Soldier Death Avenger Violator Last Battalion Death Army Omega Senteniel
Unlock Defeat Zenon Lv60 Chaos Soldier Lv120 Death Avenger Lv240 Violator Lv480 Last Battalion Lv960 Death Army
-
Weapon Mastery
Fist 20 22 24 26 28 30
Sword 20 22 24 26 28 30
Spear 20 22 24 26 28 30
Bow 20 22 24 26 28 30
Gun 20 22 24 26 28 30
Axe 20 22 24 26 28 30
Staff 20 22 24 26 28 30
-
Aptitude
HP 110% 110% 110% 120% 120% 120%
SP 110% 110% 110% 120% 120% 120%
ATK 110% 110% 110% 120% 120% 120%
DEF 110% 110% 110% 120% 120% 120%
INT 110% 110% 110% 120% 120% 120%
RES 110% 110% 110% 120% 120% 120%
HIT 110% 110% 110% 120% 120% 120%
SPD 110% 110% 110% 120% 120% 120%
-
Base Stats
HP 28 32 36 40 44 48
SP 16 18 20 22 24 26
ATK 16 18 20 22 24 26
DEF 16 18 20 22 24 26
INT 16 18 20 22 24 26
RES 16 18 20 22 24 26
HIT 16 18 20 22 24 26
SPD 16 18 20 22 24 26

Hands-down, Majin have the best stats, aptitude, and Weapon Proficiency. That's why they exist. However, their EXP is leaps and bounds above everyone else, making them take twice as long to level as most characters. Unless they're fighting alone, their MV, JM, and Throw can be crippling as well.

To unleash the hell of his ability, toss an enemy human into your base panel, or chain-grenade a group of nine allied Prinnies.

Heavy Knight

  • Ability: While in danger, DEF (and RES?) increase by 50%.
  • Lover: While in danger, DEF (and RES?) increase 1%.
  • Move: 3
  • Jump: 15
  • Counter: 1
  • Throw: 6 Panels, 35 dm
  • EXP Rate: 5
Tier T1 T2 T3 T4 T5 T6
Name Heavy Knight Iron Knight Steel Knight Mythril Knight Adamant Knight Aegis Knight
Unlock Lv3 Spear Lv12 Heavy Knight Lv24 Iron Knight Lv48 Steel Knight Lv96 Mythril Knight Lv192 Adamant Knight
-
Weapon Mastery
Fist 6 7 8 9 10 11
Sword 17 19 21 23 25 27
Spear 18 22 22 24 26 28
Bow 2 2 3 3 4 4
Gun 2 2 3 3 4 4
Axe 17 19 21 23 25 27
Staff 2 2 3 3 4 4
-
Aptitude
HP 120% 120% 130% 130% 140% 140%
SP 70% 70% 70% 80% 80% 80%
ATK 100% 100% 110% 110% 120% 120%
DEF 110% 110% 120% 120% 130% 130%
INT 60% 60% 60% 70% 70% 70%
RES 100% 100% 110% 110% 120% 120%
HIT 90% 90% 90% 100% 100% 100%
SPD 60% 60% 60% 70% 70% 70%
-
Base Stats
HP 28 32 36 40 44 48
SP 7 7 8 8 9 9
ATK 15 16 17 18 19 20
DEF 16 18 20 22 24 26
INT 6 6 6 7 7 7
RES 12 13 14 15 16 17
HIT 10 11 12 13 14 15
SPD 6 6 6 7 7 7
-
Mana Costs
Good-for-nothing 1 1 1 2 2 2
Incompetent 12 15 18 21 24 27
Average 60 75 90 105 120 135
Skilled 240 300 360 420 480 540
Distinguished 1200 1500 1800 2100 2400 2700
Genius 6000 7500 9000 10500 12000 13500

Highest HP and DEF of all, and the innate guarantees they'll practically never die. Their ATK is pretty decent too, but it still comes in last place compared to the other warrior-types. Spears are their best weapon, not only because of weapon mastery, but it makes use of the high DEF aptitude. Lift Mages or weaker units out of the way to force enemies on your Knight instead.

Heavy Knights have the greatest Throw range in the game. This is pretty handy, especially in the Item World when you're trying to toss allies to the next gate. You could just make nine Lv1 Heavy Knights to make full use of their throws.

Sinner

  • Ability: While in danger, counter-attack damage increases.
  • Lover: While in danger, counter-attack damage increases by an extra 1% per lover.
  • Move: 4
  • Jump: 20
  • Counter: 2
  • Throw: 5 Panels, 32 dm
  • EXP Rate: 5
Tier T1 T2 T3 T4 T5 T6
Name Togabito Yasha Ashura Rasetsu Bushin Aragami
Unlock Obtain a Felony Lv12 Togabito Lv24 Yasha Lv48 Ashura Lv96 Rasetsu Lv192 Bushin
-
Weapon Mastery
Fist 20 22 24 26 28 30
Sword 10 11 12 13 14 15
Spear 10 11 12 13 14 15
Bow 6 7 8 9 10 11
Gun 6 7 8 9 10 11
Axe 12 13 14 15 16 17
Staff 2 2 3 3 4 4
-
Aptitude
HP 100% 100% 110% 110% 120% 120%
SP 90% 90% 90% 100% 100% 100%
ATK 100% 100% 110% 110% 120% 120%
DEF 80% 80% 80% 90% 90% 90%
INT 70% 70% 70% 80% 80% 80%
RES 100% 100% 100% 110% 110% 110%
HIT 80% 80% 80% 90% 90% 90%
SPD 100% 100% 110% 110% 120% 120%
-
Base Stats
HP 20 22 24 26 28 30
SP 10 11 12 13 14 15
ATK 16 17 18 19 20 21
DEF 8 8 9 9 10 10
INT 6 6 6 7 7 7
RES 10 11 12 13 14 15
HIT 8 8 9 9 10 10
SPD 14 15 16 17 18 19
-
Mana Costs
Good-for-nothing 1 1 1 2 2 2
Incompetent 12 15 18 21 24 27
Average 60 75 90 105 120 135
Skilled 240 300 360 420 480 540
Distinguished 1200 1500 1800 2100 2400 2700
Genius 6000 7500 9000 10500 12000 13500

Umm... Just don't make these. High counters is really only a good idea if you have high DEF and HP, stats which these lack. Their SPD is pretty low for guys that only want to use fists. Their innate makes is mostly useless: it only activates when you're critical, and taking damage at HP that low means you might just die before you can unleash that boosted counter anyway.

If you want someone who only exists for Counterattacks, make Nekomatas instead.

Geomancer

  • Ability: Takes no damage from Geo chains.
  • Lover: Geo Warp Special Move range increases by one for every 5 lovers.
  • Move: 4
  • Jump: 20
  • Counter: 0
  • Throw: 3 Panels, 26 dm
Tier T1 T2 T3 T4 T5 T6
Name Druid Mystic Sage Hermit Prophet Geo Master
Unlock 500+ Geo Combo Lv12 Druid Lv24 Mystic Lv48 Sage Lv96 Hermit Lv192 Prophet
-
Weapon Mastery
Fist 14 16 18 20 22 24
Sword 6 7 8 9 10 11
Spear 6 7 8 9 10 11
Bow 3 3 4 4 5 5
Gun 3 3 4 4 5 5
Axe 3 3 4 4 5 5
Staff 19 21 23 25 27 29
-
Aptitude
HP 70% 70% 70% 80% 80% 80%
SP 100% 100% 110% 110% 120% 120%
ATK 90% 90% 90% 100% 100% 100%
DEF 70% 70% 70% 80% 80% 80%
INT 100% 100% 110% 110% 120% 120%
RES 100% 100% 110% 110% 120% 120%
HIT 80% 80% 80% 90% 90% 90%
SPD 100% 100% 110% 110% 120% 120%
-
Base Stats
HP 10 11 12 13 14 15
SP 14 15 16 17 18 19
ATK 8 8 9 9 10 10
DEF 6 6 6 7 7 7
INT 15 16 17 18 19 20
RES 15 16 17 18 19 20
HIT 8 8 9 9 10 10
SPD 12 13 14 15 16 17
-
Mana Costs
Good-for-nothing 1 1 1 2 2 2
Incompetent 12 15 18 21 24 27
Average 60 75 90 105 120 135
Skilled 240 300 360 420 480 540
Distinguished 1200 1500 1800 2100 2400 2700
Genius 6000 7500 9000 10500 12000 13500

They're only useful in the Item World, but greatly so, and for obvious reasons. You don't need to keep their level high to truly make use of their Geo abilities though.

Samurai

  • Ability: While in danger, has a 20% chance of instantly killing a foe with a regular attack, regardless of stats.
  • Lover: While in danger, instant-kill chance increases by 1% per two lovers.
  • Move: 4
  • Jump: 20
  • Counter: 1
  • Throw: 4 Panels, 29 dm
  • EXP Rate: 6
Tier T1 T2 T3 T4 T5 T6
Name Ronin Samurai Bujin Kengou Kensei Sword Master
Unlock Lv5 Sword Lv15 Ronin Lv30 Samurai Lv60 Bujin Lv120 Kengou Lv240 Kensei
-
Weapon Mastery
Fist 8 9 10 11 12 13
Sword 20 22 24 26 28 30
Spear 15 16 17 18 19 20
Bow 15 16 17 18 19 20
Gun 6 7 8 9 10 11
Axe 10 11 12 13 14 15
Staff 3 3 4 4 5 5
-
Aptitude
HP 100% 100% 100% 110% 110% 110%
SP 70% 70% 70% 80% 80% 80%
ATK 110% 110% 120% 120% 130% 130%
DEF 90% 90% 90% 100% 100% 100%
INT 80% 80% 80% 90% 90% 90%
RES 70% 70% 70% 80% 80% 80%
HIT 100% 100% 110% 110% 120% 120%
SPD 100% 100% 110% 110% 120% 120%
-
Base Stats
HP 18 20 22 24 26 28
SP 6 6 6 7 7 7
ATK 18 20 22 24 26 28
DEF 8 8 9 9 10 10
INT 8 8 9 9 10 10
RES 6 6 6 7 7 7
HIT 12 13 14 15 16 17
SPD 12 13 14 15 16 17
-
Mana Costs
Good-for-nothing 1 1 2 2 2 3
Incompetent 14 17 20 22 26 29
Average 70 85 100 110 130 145
Skilled 280 340 400 440 520 580
Distinguished 1400 1700 2000 2200 2600 2900
Genius 7000 8500 10000 11000 13000 14500

ATK is the highest of all, and their Sword Mastery is the best too. Unfortunately, many characters (Male Fighters, mainly) have Innate Abilities which smack down that otherwise boastful ATK. And for warrior-types, these guys have delicate defenses.

The ability is more of a reason to keep a few Samurai around, but since it's such a gamble, you'll probably be planning to kill a foe normally whenever it triggers. Against an impossible boss (ie, Lv9999 when you're Lv200), make ten of these with as many Lovers as possible, then equip weights and charge in, hoping you get one-hit kills on everyone. If you don't survive, quit, then re-load your saved game and try again.

Gunner

  • Ability: Combo damage increases by 20% after Gunner attacks.
  • Lover: Combo damage increases by 1% per two lovers.
  • Move: 5
  • Jump: 20
  • Counter: 0
  • Throw: 4 Panels, 29 dm
  • EXP Rate: 6
Tier T1 T2 T3 T4 T5 T6
Name Gunner Sniper Outlaw Hitman Bullseye Desperado
Unlock Lv5 Gun Lv15 Gunner Lv30 Sniper Lv60 Outlaw Lv120 Hitman Lv240 Bullseye
-
Weapon Mastery
Fist 10 11 12 13 14 15
Sword 4 4 4 5 5 5
Spear 4 4 4 5 5 5
Bow 10 11 12 13 14 15
Gun 20 22 24 26 28 30
Axe 4 4 4 5 5 5
Staff 4 4 4 5 5 5
-
Aptitude
HP 90% 90% 90% 100% 100% 100%
SP 90% 90% 90% 100% 100% 100%
ATK 70% 70% 70% 80% 80% 80%
DEF 90% 90% 90% 100% 100% 100%
INT 70% 70% 70% 80% 80% 80%
RES 100% 100% 110% 110% 120% 120%
HIT 110% 110% 120% 120% 130% 130%
SPD 100% 100% 110% 110% 120% 120%
-
Base Stats
HP 16 17 18 19 20 21
SP 10 11 12 13 14 15
ATK 6 6 7 7 8 8
DEF 8 8 9 9 10 10
INT 7 7 8 8 9 9
RES 13 14 15 16 17 18
HIT 16 17 18 19 20 21
SPD 14 15 16 17 18 19
-
Mana Costs
Good-for-nothing 1 1 2 2 2 3
Incompetent 14 17 20 22 26 29
Average 70 85 100 110 130 145
Skilled 280 340 400 440 520 580
Distinguished 1400 1700 2000 2200 2600 2900
Genius 7000 8500 10000 11000 13000 14500

Guns are awesome, and Gunners are the only characters (aside from Majins) who can use them properly. Combo damage is all that matters against single, invincible, boss-like characters, so you'll definitely want to have at least one of these guys around.

Thief

  • Ability': Increased steal chance.
  • Lover: Steal chance increases even more.
  • Move: 6
  • Jump: 25
  • Counter: 0
  • Throw: 3 Panels, 26 dm
  • EXP Rate: 4
Tier T1 T2 T3 T4 T5 T6
Name Thief Rogue Scout Bandit Trickster Master Thief
Unlock From Start Lv10 Thief Lv20 Rogue Lv40 Scout Lv80 Bandit Lv160 Trickster
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Weapon Mastery
Fist 12 13 14 15 16 17
Sword 12 13 14 15 16 17
Spear 8 9 10 11 12 13
Bow 14 16 18 20 22 24
Gun 14 16 18 20 22 24
Axe 3 3 3 4 4 4
Staff 6 7 8 9 10 11
-
Aptitude
HP 80% 80% 80% 90% 90% 90%
SP 100% 100% 100% 110% 110% 110%
ATK 100% 100% 100% 110% 110% 110%
DEF 70% 70% 70% 80% 80% 80%
INT 80% 80% 80% 90% 90% 90%
RES 90% 90% 90% 100% 100% 100%
HIT 100% 100% 110% 110% 120% 120%
SPD 110% 110% 120% 120% 130% 130%
-
Base Stats
HP 14 15 16 17 18 19
SP 11 12 13 14 15 16
ATK 10 11 12 13 14 15
DEF 7 7 8 8 9 9
INT 8 8 9 9 10 10
RES 10 11 12 13 14 15
HIT 12 13 14 15 16 17
SPD 16 17 18 19 20 21
-
Mana Costs
Good-for-nothing 1 1 1 1 2 2
Incompetent 10 13 16 19 22 25
Average 50 65 80 95 110 125
Skilled 200 260 320 380 440 500
Distinguished 1000 1300 1600 1900 2200 2500
Genius 5000 6500 8000 9500 11000 12500
Unique Specials
Name Requirement SP Effects Range
Health Lv1 8 Inflicts Poison File:Disgaea2 Special Melee.GIF
Consciousness Lv10 8 Inflicts Sleep File:Disgaea2 Special Melee.GIF
Freedom Lv20 8 Inflicts Paralysis File:Disgaea2 Special Melee.GIF
Memory Lv40 8 Inflicts Amnesia File:Disgaea2 Special Melee.GIF

Stats are horrid, but stealing is the only way to get some of the game's rarest and most powerful items, and these are the only guys who can steal successfully when it matters. Aside from getting the best hand items, the only thing you can do to increase her steal chance is increase level and gain Lovers. She can't fight half-decently on her own, so just include her in Team and Tower Attacks whenever possible.

If you want to actually try fighting:

  • SPD is her highest stat, so Fists are a good choice, and the SPD boost can help her dodge lethal attacks.
  • Guns and Bows offer range, which can be used to keep Thieves alive. HIT is her second-best stat, and she has the highest natural mastery with those two weapons. Unlike in the first Disgaea though, the character's HIT doesn't affect stealing success.
  • Level is all that matters with stealing, and Swords' large area attacks tend to aid levelling.
  • Since stats don't matter as much for support characters, some players give her a Staff and a Cleric pupil, then have her cast buffs on allies while using her natural debuffs on foes. Get a Scroll: Staff ASAP.

Thief doesn't excel at anything in particular, so it mostly depends on how you want to use her.

Cleric

  • Ability: Half damage from elemental attacks.
  • Lover: Extra 1% less damage from elemtnal attacks.
  • Move: 4
  • Jump: 20
  • Counter: 0
  • Throw: 3 Panels, 26 dm
  • EXP Rate: 4
Tier T1 T2 T3 T4 T5 T6
Name Healer Acolyte Priest Bishop Cardinal Saint
Unlock From Start Lv10 Healer Lv20 Acolyte Lv40 Priest Lv80 Bishop Lv160 Cardinal
-
Weapon Mastery
Fist 9 10 11 12 13 14
Sword 13 15 17 19 21 23
Spear 13 15 17 19 21 23
Bow 13 15 17 19 21 23
Gun 9 10 11 12 13 14
Axe 9 10 11 12 13 14
Staff 13 15 17 19 21 23
-
Aptitude
HP 90% 90% 90% 100% 100% 100%
SP 100% 100% 110% 110% 120% 120%
ATK 90% 90% 100% 100% 110% 110%
DEF 80% 80% 80% 90% 90% 90%
INT 90% 90% 100% 100% 110% 110%
RES 110% 110% 120% 120% 130% 130%
HIT 90% 90% 90% 100% 100% 100%
SPD 60% 60% 60% 70% 70% 70%
-
Base Stats
HP 16 17 18 19 20 21
SP 16 17 18 19 20 21
ATK 12 13 14 15 16 17
DEF 8 8 8 9 9 9
INT 12 13 14 15 16 17
RES 16 18 20 22 24 26
HIT 12 13 14 15 16 17
SPD 6 6 6 7 7 7
-
Mana Costs
Good-for-nothing 1 1 1 1 2 2
Incompetent 10 13 16 19 22 25
Average 50 65 80 95 110 125
Skilled 200 260 320 380 440 500
Distinguished 1000 1300 1600 1900 2200 2500
Genius 5000 6500 8000 9500 11000 12500

They have the most powerful healing spells, and are the only class who can naturally learn the full range of buffs. You'll use the one given to you in the first cycle, but it'll be best to just pupil-teach their spells to more dynamic characters in the post-game.

Boost an ally instead. Don't attack. RES is a Healer's only decent stat, so attacking with her is... just a bad idea. If you insist, at least use a spell so staff mastery goes up.

Archer

  • Ability: Attack range with bows increased by one panel, making it five instead of four.
  • Lover: For every ten lovers, bow attack range increases by one.
  • Move: 4
  • Jump: 20
  • Counter: 0
  • Throw: 4 Panels, 29 dm
  • EXP Rate: 6
Tier T1 T2 T3 T4 T5 T6
Name Archer Hunter Shooter Bow Master Cupid Freischutz
Unlock Lv5 Bow Lv15 Archer Lv30 Hunter Lv60 Shooter Lv120 Bow Master Lv240 Cupid
-
Weapon Mastery
Fist 6 6 7 7 8 8
Sword 8 9 10 11 12 13
Spear 12 13 14 15 16 17
Bow 20 22 24 26 28 30
Gun 12 13 14 15 16 17
Axe 3 3 3 4 4 4
Staff 8 9 10 11 12 13
-
Aptitude
HP 80% 80% 80% 90% 90% 90%
SP 100% 100% 100% 110% 110% 110%
ATK 100% 100% 100% 110% 110% 110%
DEF 80% 80% 80% 90% 90% 90%
INT 80% 80% 80% 90% 90% 90%
RES 100% 100% 110% 110% 120% 120%
HIT 110% 110% 120% 120% 130% 130%
SPD 80% 80% 80% 90% 90% 90%
-
Base Stats
HP 14 15 16 17 18 19
SP 12 13 14 15 16 17
ATK 12 13 14 15 16 17
DEF 7 7 8 8 9 9
INT 8 8 9 9 10 0
RES 14 15 16 17 18 19
HIT 16 18 20 22 24 26
SPD 7 7 8 8 9 9
-
Mana Costs
Good-for-nothing 1 1 2 2 2 3
Incompetent 14 17 20 22 26 29
Average 70 85 100 110 130 145
Skilled 280 340 400 440 520 580
Distinguished 1400 1700 2000 2200 2600 2900
Genius 7000 8500 10000 11000 13000 14500

Bows aren't the strongest of weapons, and Archers don't have much ATK to match their high HIT. Even so, these girls are more about distance than power. With 20 Lovers, it's easy to strike most "Patient" enemies from a distance without baiting them. Decently-trained mages can do the same with spells, but what if that enemy has godly RES?

Archers aren't necessary units, but it definitely doesn't hurt to have one.

Beast Master

  • Ability: Empowers adjacent allied monsters by 20%. Fills the bonus gauge twice as fast.
  • Lover: Adjacent ally monsters are empowered by an extra 1% per lover.
  • Move: 5
  • Jump: 25
  • Counter: 1
  • Throw: 5 Panels, 32 dm
Tier T1 T2 T3 T4 T5 T6
Name Beast Tamer Beast Leader Beast Lord Beast Queen Beast Master Beast Savior
Unlock Capture a Monster Lv12 Beast Tamer Lv24 Beast Leader Lv48 Beast Lord Lv96 Beast Queen Lv192 Beast Master
-
Weapon Mastery
Fist 10 11 12 13 14 15
Sword 16 18 20 22 24 26
Spear 16 18 20 22 24 26
Bow 16 18 20 22 24 26
Gun 3 3 4 4 5 5
Axe 16 18 20 22 24 26
Staff 6 6 7 7 8 8
-
Aptitude
HP 90% 90% 90% 100% 100% 100%
SP 100% 100% 100% 110% 110% 110%
ATK 100% 100% 110% 110% 120% 120%
DEF 90% 90% 90% 100% 100% 100%
INT 70% 70% 70% 80% 80% 80%
RES 90% 90% 90% 100% 100% 100%
HIT 100% 100% 100% 110% 110% 110%
SPD 100% 100% 100% 110% 110% 110%
-
Base Stats
HP 16 17 18 19 20 21
SP 12 13 14 15 16 17
ATK 15 16 17 18 19 20
DEF 10 11 12 13 14 15
INT 8 8 9 9 10 10
RES 9 9 10 10 11 11
HIT 12 13 14 15 16 17
SPD 12 13 14 15 16 17
-
Mana Costs
Good-for-nothing 1 1 1 2 2 2
Incompetent 12 15 18 21 24 27
Average 60 75 90 105 120 135
Skilled 240 300 360 420 480 540
Distinguished 1200 1500 1800 2100 2400 2700
Genius 6000 7500 9000 10500 12000 13500

Their stats aren't the best, but you'll need at least two of these if you use a lot of monsters. Their Staff proficiency is horrid, but Staffs boosts their monster-buffs, so you'll want to get a Scroll: Staff ASAP.

When you're in dire need of a certain bonus gauge item, rip out as many of these guys as possible and unleash a horde of team attacks and combos.

Rune Knight

  • Ability: Receives less elemental damage, and deals 25% more damage when attacking with elemental spells (Fire, Wind, or Ice only).
  • Lover: Elemental bonuses increase by 1% per lover.
  • Move: 4
  • Jump: 20
  • Counter: 1
  • Throw: 4 Panels, 29 dm
  • EXP Rate: 5
Tier T1 T2 T3 T4 T5 T6
Name Magic Knight Dark Knight Rune Knight Mega Knight Force Knight Space Knight
Unlock Lv3 Staff & Sword Lv12 Magic Knight Lv24 Dark Knight Lv48 Rune Knight Lv96 Mega Knight Lv192 Force Knight
-
Weapon Mastery
Fist 6 6 7 7 8 8
Sword 18 20 22 24 26 28
Spear 14 16 18 20 22 24
Bow 14 16 18 20 22 24
Gun 9 10 11 12 13 14
Axe 12 13 14 15 16 17
Staff 16 18 20 22 24 26
-
Aptitude
HP 90% 90% 90% 100% 100% 100%
SP 100% 100% 110% 110% 120% 120%
ATK 100% 100% 110% 110% 120% 120%
DEF 90% 90% 90% 100% 100% 100%
INT 100% 100% 110% 110% 120% 120%
RES 90% 90% 90% 100% 100% 100%
HIT 90% 90% 90% 100% 100% 100%
SPD 60% 60% 60% 70% 70% 70%
-
Base Stats
HP 16 17 18 19 20 21
SP 14 15 16 17 18 19
ATK 14 15 16 17 18 19
DEF 10 11 12 13 14 15
INT 14 15 16 17 18 19
RES 10 11 12 13 14 15
HIT 10 11 12 13 14 15
SPD 6 6 6 7 7 7
-
Mana Costs
Good-for-nothing 1 1 1 2 2 2
Incompetent 12 15 18 21 24 27
Average 60 75 90 105 120 135
Skilled 240 300 360 420 480 540
Distinguished 1200 1500 1800 2100 2400 2700
Genius 6000 7500 9000 10500 12000 13500

Their stat distribution and slower exp rate make them a difficult class to use early in the game. The best use for them during the first cycle is as a support unit: reincarnate one from a Cleric for a multi-purpose Healer/Mage able to power up the spells and elemental defense of several other spell-casting party members first thing in battle. Their INT may be lower than a Skull's or Mage's, but their innate abilities and elemental-boosting spells make them the best magic users in the long run. Reincarnate them from a Skull who's learned Tera spells for magical devastation on epic levels.