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Orcs are | Orcs are good attackers when you get them, and can be among your best throughout the game if you used properly. Their innate can be unleashed with a weight, and that 25-50% boost may or may not be worth the risk, depending upon your situation. But it's really all about about Orc God after Lv65: it covers a huge 3x3 area, has amazing range considering, and boasts very impressive strength. | ||
==Winged== | ==Winged== | ||
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They're... okay, not really worth having over most magic-users, but they can defend against physical attacks better than | They're... okay, not really worth having over most magic-users, but they can defend against physical attacks better than other wizard-types. Plasma Charge can help out, but given they have to waste a turn using it on themselves, that massive 50% boost suddenly seems less impressive. If you just want a magic-using monsters, just hold out a couple episodes for a Succubus. | ||
When creating one of these, aim to get Ice at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Ice attacks if you ever get an Aqua Demon lover. | When creating one of these, aim to get Ice at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Ice attacks if you ever get an Aqua Demon lover. | ||
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Stats are half-decent, but Rocs are all about their innate ability. Surround a foe with one or two, attack, move cancel the Rocs back into place, then repeat on another enemy. It's also a huge boost when you're just attacking the foe with the Roc itself (especially with enough Lovers). Note that however many Rocs are surrounding a foe, you can't reduce their stats more than 50%. | Stats are half-decent, but Rocs are all about their innate ability. Surround a foe with one or two, attack, move cancel the Rocs back into place, then repeat on another enemy. It's also a huge boost when you're just attacking the foe with the Roc itself (especially with enough Lovers). Note that however many Rocs are surrounding a foe, you can't reduce their stats more than 50%. | ||
{{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Character Classes|nextpage= | {{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Character Classes|nextpage=Walkthrough}} |
Revision as of 18:33, 6 October 2008
Monster Classes refers to the more animal-like characters you'll find, and include characters like Prinnies or Wood Golems. A weakness unique to all monster characters is the lack of an ability to lift or throw other characters. Monster Classes can only equip monster-exclusive weapons, and thus do not have the Weapon Mastery statistics of Human Characters. Story characters such as Tink or Hanako are not included, as they are thought to be separate, unique classes.
To unlock the first tier of monster characters, defeat a monster of that type in any stage (the " Unlock" category of first tier monsters will list the story stage they can first be found in). Monsters defeated in the Item World do not count. Advanced tiers cannot be unlocked this way, characters must be advanced to an appropriate level to unlock the next tier. You cannot capture a monster you cannot already create.
Spirit
- Ability: Recovers 10% of total SP at the beginning of every round.
- Lover: Recovers an additional 1% SP per round.
- Move: 4
- Jump: 20
- Counter: 0
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Ghost | Boggart | Specter | Wraith | Fiend | Phantom |
Unlock | Stage 1-1 | Lv10 Ghost | Lv20 Boggart | Lv40 Specter | Lv80 Wraith | Lv160 Fiend |
Aptitude | ||||||
HP | 70% | 70% | 70% | 80% | 80% | 80% |
SP | 110% | 110% | 120% | 120% | 130% | 130% |
ATK | 90% | 90% | 90% | 100% | 100% | 100% |
DEF | 70% | 70% | 70% | 80% | 80% | 80% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 100% | 100% | 110% | 110% | 120% | 120% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 9 | 10 | 11 | 12 | 13 | 14 |
SP | 20 | 22 | 24 | 26 | 28 | 30 |
ATK | 10 | 10 | 11 | 11 | 12 | 12 |
DEF | 7 | 7 | 8 | 8 | 9 | 9 |
INT | 16 | 18 | 20 | 22 | 24 | 26 |
RES | 13 | 14 | 15 | 16 | 17 | 18 |
HIT | 13 | 14 | 15 | 16 | 17 | 18 |
SPD | 7 | 7 | 8 | 8 | 9 | 9 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
In the first cycle, Ghost SP-recovery can come in handy. In the post-game, they have the highest INT of monsters. They're sort of a gimmick at either point, since human magic-users are generally better because of staff mastery, and having SP doesn't matter that much until the post game.
If you have an all-monster party, you're going to need one of these as a spellcaster, and you'll want to get it some of the cross-class spells. You shouldn't need a Ghost otherwise.
Undead
- Ability: Completely recovers HP and SP after killing an enemy with a normal attack.
- Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.
- Move: 4
- Jump: 15
- Counter: 1
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Zombie | Ghoul | Corpse | Ghast | Wight | Zombie King |
Unlock | Stage 3-1 | Lv10 Zombie | Lv20 Ghoul | Lv40 Corpse | Lv80 Ghast | Lv160 Wight |
Aptitude | ||||||
HP | 120% | 120% | 130% | 130% | 140% | 140% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 90% | 90% | 90% | 100% | 100% | 100% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 26 | 28 | 30 | 32 | 34 | 36 |
SP | 10 | 11 | 12 | 13 | 14 | 15 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 12 | 13 | 14 | 15 | 16 | 17 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 9 | 10 | 11 | 12 | 13 | 14 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Stats are meh, aptitude is meh, HP is good, but Zombies mostly just meh. Even so, that ability has amazing potential if you can find ways to use it regularly.
Succubus
- Ability: Inflicts 25% more damage to male characters.
- Lover: Inflicts an additional 1% damage to male characters.
- Move: 4
- Jump: 20
- Counter: 0
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Empusa | Lilim | Succubus | Carmilla | Hecate | Lilith |
Unlock | Stage 5-1 | Lv12 Empusa | Lv24 Lilim | Lv48 Succubus | Lv96 Carmilla | Lv192 Hecate |
Aptitude | ||||||
HP | 90% | 90% | 90% | 100% | 100% | 100% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 100% | 100% | 100% | 110% | 110% | 110% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 90% | 90% | 90% | 100% | 100% | 100% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 14 | 15 | 16 | 17 | 18 | 19 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 13 | 14 | 15 | 16 | 17 | 18 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 15 | 16 | 17 | 18 | 19 | 20 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 9 | 9 | 10 | 10 | 11 | |
SPD | 7 | 7 | 8 | 8 | 9 | 9 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Succubus are tricky little devils, and the only ones that deal more damage to humans, albeit only males. Unfortunately half of the generic humanoid classes are female: Girl Mages, Thieves, Lady Fighters, Kunoichi, Rune Knights, Beastmasters, Clerics, and Archers. But on the bright side only two of those classes usually carry much in the way of DEF or HP, so the Succubus isn't missing much by catering mainly to men.
Their specials are easily the most varied from monster selections, and not only are they the only class capable of sapping HP, they are one of only three monster that can naturally heal allies. The drawback: their specials focus on three different stats, which makes it less effective to focus on a single strength.
Useful as they may be, Succubus lack much strength in any single area. If you're a strategist, give 'em a try. If you just like power-leveling and beating everything into the ground with pure stats, don't bother.
Felynn
(Aka Feline, Nekomata, Neko, Kitties, etc)
- Ability: 50% more counterattack damage.
- Lover: Counterattack damage +1%.
- Move: 5
- Jump: 25
- Counter: 3
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Nekomata | Cait Sith | Werecat | Tailring | Elbacky | Bastet |
Unlock | Stage 5-1 | Lv12 Nekomata | Lv24 Cait Sith | Lv48 Werecat | Lv96 Tailring | Lv192 Elbacky |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 90% | 90% | 90% | 100% | 100% | 100% |
INT | 70% | 70% | 70% | 80% | 80% | 80% |
RES | 70% | 70% | 70% | 80% | 80% | 80% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 100% | 100% | 110% | 110% | 120% | 120% |
Base Stats | ||||||
HP | 20 | 22 | 24 | 26 | 28 | 30 |
SP | 9 | 9 | 10 | 10 | 11 | 11 |
ATK | 17 | 18 | 19 | 20 | 21 | 22 |
DEF | 10 | 11 | 12 | 13 | 14 | 15 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 6 | 6 | 6 | 7 | 7 | 7 |
HIT | 11 | 12 | 13 | 14 | 15 | 16 |
SPD | 15 | 16 | 17 | 18 | 19 | 20 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
It's too bad monsters can't equip fists, because Felynns would be perfect for them. But even without fists, they can handle themselves pretty well. Where they truly shine is attacking and counterattacking; the ability should make it obvious, but COUNTER, ATK, and SPD are all high.
Before you get Wood Golems and Rifle Demons in Episode 13, these are probably your best warrior-monsters, closely followed by Orcs.
Dragon
- Ability: Immune to fire attacks.
- Lover: When attacked with fire damage, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 3
- Jump: 20
- Counter: 1
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Dragon | Fafnir | Nidhogg | Ahzi Dahaka | Tiamat | Bahamut |
Unlock | Stage 8-1 | Lv15 Dragon | Lv30 Fafnir | Lv60 Nidhogg | Lv 120 Ahzu Dahaka | Lv240 Tiamat |
Base Stats | ||||||
HP | 120% | 120% | 130% | 130% | 140% | 140% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 100% | 100% | 110% | 110% | 120% | 120% |
INT | 90% | 90% | 90% | 100% | 100% | 100% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 70% | 70% | 70% | 80% | 80% | 80% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 28 | 32 | 36 | 40 | 44 | 48 |
SP | 9 | 9 | 10 | 10 | 11 | 11 |
ATK | 16 | 17 | 18 | 19 | 20 | 21 |
DEF | 14 | 15 | 16 | 17 | 18 | 19 |
INT | 10 | 11 | 12 | 13 | 14 | 15 |
RES | 11 | 12 | 13 | 14 | 15 | 16 |
HIT | 8 | 8 | 9 | 9 | 10 | 10 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Dragons make for decent warrior-type monsters until you get Wood Golems and Rifle Demons in Episode 13. Their Fire area-of-effect physical specials can be useful, but you'll probably have that base pretty well covered with Adell.
When creating one of these guys, make sure you aim for -50% fire. Not only will the Dragon lack weaknesses, but if you get lovers for him, he'll absorb more than if he had 0% or 50%.
Prinny
- Ability: Explodes when thrown, dealing area-of-effect damage equal to half its current HP. An exploding Prinny will detonate other nearby Prinnies. (This does not count as an ally kill). Fully healing Prinnies at the Hospital only costs 1 HL.
- Lover: Increases explode damage by 1% per lover.
- Move: 4
- Jump: 20
- Counter: 1
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Pvt. Prinny | Capt. Prinny | Col. Prinny | Gen. Prinny | Prinny King | Prinny God |
Unlock | Stage 8-1 | Lv10 Pvt. Prinny | Lv20 Capt. Prinny | Lv40 Col. Prinny | Lv80 Gen. Prinny | Lv160 Prinny King |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 90% | 90% | 90% | 100% | 100% | 100% |
HIT | 100% | 100% | 110% | 110% | 120% | 120% |
SPD | 90% | 90% | 90% | 100% | 100% | 100% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 12 | 13 | 14 | 15 | 16 | 17 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 8 | 8 | 9 | 9 | 10 | 10 |
RES | 10 | 10 | 11 | 11 | 12 | 12 |
HIT | 14 | 15 | 16 | 17 | 18 | 19 |
SPD | 10 | 10 | 11 | 11 | 12 | 12 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Prinnies... are weak, and they were meant to be weak. They might have the worst stats and aptitude of any playable character in the entire game. However. Their real strength lies in the Dark Assembly bill "Prinny Day", which vastly increases the chance of Rare and Legendary items appearing in the bonus list, and Etna's Prinny-boosting ability.
When or if you're not using them to attack directly, they work well as grenades. Because of chain-exploding, with nine Prinnies you can easily clear the battlefield for a Majin's ability.
If you're using them to attack, put everything into ATK. If you're using them as explosives, dump everything into HP.
Orc
- Ability: When critical, increases ATK by 25%.
- Lover: When critical, increases ATK by an additional 1% per lover.
- Move: 4
- Jump: 20
- Counter: 1
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Petite Orc | Orc Captain | Head Orc | Orc Master | Orc King | Shadow Orc |
Unlock | Stage 1-1 | Lv10 Petite Orc | Lv20 Orc Captain | Lv40 Head Orc | Lv80 Orc Master | Lv160 Orc King |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 110% | 110% | 120% | 120% | 130% | 130% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 90% | 90% | 90% | 100% | 100% | 100% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 22 | 24 | 26 | 28 | 30 | 32 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 16 | 17 | 18 | 19 | 20 | 21 |
DEF | 13 | 14 | 15 | 16 | 17 | 18 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 10 | 10 | 11 | 11 | 12 | 12 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 7 | 7 | 8 | 8 | 9 | 9 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Orcs are good attackers when you get them, and can be among your best throughout the game if you used properly. Their innate can be unleashed with a weight, and that 25-50% boost may or may not be worth the risk, depending upon your situation. But it's really all about about Orc God after Lv65: it covers a huge 3x3 area, has amazing range considering, and boasts very impressive strength.
Winged
- Ability: While in danger, move range increases by one. Wingeds can move through enemy characters (like Tink and White Dragons).
- Lover: While in danger, move range increases by one for every ten lovers.
- Move: 6
- Jump: 35
- Counter: 0
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Mothman | Messenger | Watcher | Observer | Spy | Unknown |
Unlock | Stage 1-3 | Lv10 Mothman | Lv20 Messenger | Lv40 Watcher | Lv80 Observer | Lv160 Spy |
Aptitude | ||||||
HP | 80% | 80% | 80% | 90% | 90% | 90% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 90% | 90% | 90% | 100% | 100% | 100% |
DEF | 70% | 70% | 70% | 80% | 80% | 80% |
INT | 100% | 100% | 100% | 110% | 110% | 110% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 110% | 110% | 120% | 120% | 130% | 130% |
Base Stats | ||||||
HP | 11 | 12 | 13 | 14 | 15 | 16 |
SP | 11 | 12 | 13 | 14 | 15 | 16 |
ATK | 11 | 12 | 13 | 14 | 15 | 16 |
DEF | 6 | 6 | 6 | 7 | 7 | 7 |
INT | 12 | 13 | 14 | 15 | 16 | 17 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 16 | 18 | 20 | 22 | 24 | 26 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Stats? Aptitude? Horrendous. These might as only exist for movement and jump. In the Item World, sometimes that's all you'll need, and that's when you'll bring one of these out with a weight and two shoe-type items. Their ability to move through enemies only helps that attribute of them more.
If you're actually daring (foolish) enough to want to use these in battle, their specials are their best aspect. One has a good chance of sleep on up to three enemies, while another does the same with poison. Tornado Drive is strong, but with a Winged's pathetic ATK, don't expect much damage.
Aqua Demon
- Ability: Immune to Ice attacks.
- Lover: When attacked with ice damage, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 4
- Jump: 15
- Counter: 0
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Warslug | Voldinaoi | Sea Monk | Aqua Fighter | Charybdis | Dagon |
Unlock | Stage 3-3 | Lv12 Warslug | Lv24 Voldinaoi | Lv48 Sea Monk | Lv96 Aqua Fighter | Lv192 Charybdis |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 80% | 80% | 80% | 90% | 90% | 90% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 80% | 80% | 80% | 90% | 90% | 90% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 9 | 9 | 10 | 10 | 11 | |
DEF | 12 | 13 | 14 | 15 | 16 | 17 |
INT | 15 | 16 | 17 | 18 | 19 | 20 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 8 | 8 | 9 | 9 | 10 | 10 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
They're... okay, not really worth having over most magic-users, but they can defend against physical attacks better than other wizard-types. Plasma Charge can help out, but given they have to waste a turn using it on themselves, that massive 50% boost suddenly seems less impressive. If you just want a magic-using monsters, just hold out a couple episodes for a Succubus.
When creating one of these, aim to get Ice at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Ice attacks if you ever get an Aqua Demon lover.
Flora Beast
- Ability: Takes 50% less damage from magic attacks.
- Lover: Takes 1% less damage from magic attacks per lover.
- Move: 4
- Jump: 15
- Counter: 0
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Alraune | Nemophilia | Pharbitis | Belladonna | Photinia | Parthenocissus |
Unlock | Stage 3-3 | Lv12 Alraune | Lv24 Nemophila | Lv48 Pharbitis | Lv96 Belladonna | Lv192 Photinia |
Aptitude | ||||||
HP | 90% | 90% | 90% | 100% | 100% | 100% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 100% | 100% | 100% | 110% | 110% | 110% |
DEF | 70% | 70% | 70% | 80% | 80% | 80% |
INT | 100% | 100% | 110% | 110% | 120% | 120% |
RES | 110% | 110% | 120% | 120% | 130% | 130% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Base Stats | ||||||
HP | 14 | 15 | 16 | 17 | 18 | 19 |
SP | 13 | 14 | 15 | 16 | 17 | 18 |
ATK | 12 | 13 | 14 | 15 | 16 | 17 |
DEF | 7 | 7 | 8 | 8 | 9 | 9 |
INT | 13 | 14 | 15 | 16 | 17 | 18 |
RES | 16 | 18 | 20 | 22 | 24 | 26 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
They'll survive virtually any magic attack, but the range on most magical attacks is so good it's hard to force enemies to target Flora Beasts when you need them to. The only other thing they can do is heal... but Clerics, Succubus, and Flonne are better at it. So... You probably won't want these.
Mystic Beast
- Ability: Immune to wind attacks.
- Lover: When attacked with wind, heals 1% damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 6
- Jump: 20
- Counter: 1
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Cu Sith | Hell Hound | Black Dog | Garm | Orthros | Fenrir |
Unlock | Stage 5-3 | Lv12 Cu Sith | Lv24 Hell Hound | Lv48 Black Dog | Lv96 Garm | Lv192 Orthros |
Aptitude | ||||||
HP | 100% | 100% | 100% | 110% | 110% | 110% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 70% | 70% | 70% | 80% | 80% | 80% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 110% | 110% | 120% | 120% | 130% | 130% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 12 | 13 | 14 | 15 | 16 | 17 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 7 | 7 | 8 | 8 | 9 | 9 |
RES | 7 | 7 | 8 | 8 | 9 | 9 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 16 | 17 | 18 | 19 | 20 | 21 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Neither stats nor aptitude is impressive, but their specials manage to be decent. If you're going to keep one, it will probably be due to their high mobility and wind immunity. But there are better monsters, some of which even level up faster... Avoid making these unless you need it.
When creating one of these, aim to get Wind at -50%. Not only will this take away any elemental weaknesses, but you'll heal more from Wind attacks if you ever get a Mystic Beast lover.
Marionette
- Ability: Immune to status ailments (paralyze, poison, etc).
- Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.
- Move: 5
- Jump: 25
- Counter: 2
- EXP Rate: 3
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Marionette | Killer Puppet | Assassin Doll | Death Coppelia | Mad Jester | Hells Crown |
Unlock | Stage 2-1 | Lv10 Marionette | Lv20 Killer Puppet | Lv40 Assassin Doll | Lv80 Death Coppelia | Lv160 Mad Jester |
Aptitude | ||||||
HP | 70% | 70% | 70% | 80% | 80% | 80% |
SP | 80% | 80% | 80% | 90% | 90% | 90% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 110% | 110% | 120% | 120% | 130% | 130% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 110% | 110% | 120% | 120% | 130% | 130% |
HIT | 80% | 80% | 80% | 90% | 90% | 90% |
SPD | 110% | 110% | 120% | 120% | 130% | 130% |
Base Stats | ||||||
HP | 12 | 13 | 14 | 15 | 16 | 17 |
SP | 9 | 10 | 11 | 12 | 13 | 14 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 14 | 15 | 16 | 17 | 18 | 19 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 8 | 8 | 9 | 9 | 10 | 10 |
SPD | 14 | 15 | 16 | 17 | 18 | 19 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 1 | 2 | 2 |
Incompetent | 10 | 13 | 16 | 19 | 22 | 25 |
Average | 50 | 65 | 80 | 95 | 110 | 125 |
Skilled | 200 | 260 | 320 | 380 | 440 | 500 |
Distinguished | 1000 | 1300 | 1600 | 1900 | 2200 | 2500 |
Genius | 5000 | 6500 | 8000 | 9500 | 11000 | 12500 |
Of the 3-EXP-Rate characters, these are easily have the best stats overall, but are inferior to most slower-leveling characters. Their ability will be useful sooner or later, especially when facing Wingeds. You'll be better off with a Marionette in the first cycle, but their stats and ability will seem less vital in the post-game.
Holy Dragon
- Ability: Immune to non-elemental special moves. Holy Dragons can move through enemies, Geo Symbols, and chests.
- Lover: When attacked with non-elemental special moves, heals 1% of the damage per lover (similar to the Reverse Damage Geo Effect).
- Move: 5
- Jump: 30
- Counter: 0
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | White Dragon | Dragon King | Saint Dragon | Heaven Dragon | Terra Dragon | Divine Dragon |
Unlock | Stage 11-6 | Lv15 White Dragon | Lv30 Dragon King | Lv60 Saint Dragon | Lv120 Heaven Dragon | Lv240 Terra Dragon |
Aptitude | ||||||
HP | 90% | 90% | 90% | 100% | 100% | 100% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 70% | 70% | 70% | 80% | 80% | 80% |
DEF | 80% | 80% | 80% | 90% | 90% | 90% |
INT | 110% | 110% | 120% | 120% | 130% | 130% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 90% | 90% | 90% | 100% | 100% | 100% |
SPD | 100% | 100% | 100% | 110% | 110% | 110% |
Base Stats | ||||||
HP | 16 | 17 | 18 | 19 | 20 | 21 |
SP | 12 | 13 | 14 | 15 | 16 | 17 |
ATK | 7 | 7 | 8 | 8 | 9 | 9 |
DEF | 8 | 8 | 9 | 9 | 10 | 10 |
INT | 15 | 16 | 17 | 18 | 19 | 20 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 10 | 10 | 11 | 11 | 12 | 12 |
SPD | 12 | 13 | 14 | 15 | 16 | 17 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Stats, Aptitude? Horrible, especially considering their EXP Rate. The only reason you'll want these is their ability, and the special which cures and heals simultaneously. The only other special which can do the same belongs to Flonne. If neither of those attributes sound amazing to you, don't bother with these.
Rifle Demon
- Ability: Attacks never miss.
- Lover: Instead of the typical 1% increase, Lovers give a 1.25% increase to all stats.
- Move: 3
- Jump: 15
- Counter: 2
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Baciel | Gambiel | Adnachiel | Verchiel | Ambriel | Malchidael |
Unlock | Stage 13-4 | Lv15 Baciel | Lv30 Gambiel | Lv60 Adnachiel | Lv120 Verchiel | Lv240 Ambriel |
Aptitude | ||||||
HP | 110% | 110% | 120% | 120% | 130% | 130% |
SP | 100% | 100% | 110% | 110% | 120% | 120% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 100% | 100% | 100% | 110% | 110% | 110% |
INT | 60% | 60% | 60% | 70% | 70% | 70% |
RES | 100% | 100% | 110% | 110% | 120% | 120% |
HIT | 70% | 70% | 70% | 80% | 80% | 80% |
SPD | 70% | 70% | 70% | 80% | 80% | 80% |
Base Stats | ||||||
HP | 32 | 36 | 40 | 44 | 48 | 52 |
SP | 14 | 15 | 16 | 17 | 18 | 19 |
ATK | 16 | 18 | 20 | 22 | 24 | 26 |
DEF | 12 | 13 | 14 | 15 | 16 | 17 |
INT | 6 | 6 | 6 | 7 | 7 | 7 |
RES | 14 | 15 | 16 | 17 | 18 | 19 |
HIT | 6 | 6 | 6 | 7 | 7 | 7 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
Attacks NEVER miss. That would be enough reason to make these legendary, but their ATK and HP are godly too. The only possible "drawback" is you can't get them until episode 13, and they'll probably never evade attacks. Even if you never use monsters, you'll need one of these.
Wood Golem
- Ability: Heal 20% of HP at the beginning of each round.
- Lover: Recovers an additional 1% HP per round.
- Move: 3
- Jump: 15
- Counter: 3
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Wood Giant | Tree Folk | Forest Guardian | Green Giant | Gaia Titan | Dreadnaught |
Unlock | Stage 13-2 | Lv15 Wood Giant | Lv30 Tree Folk | Lv60 Forest Guardian | Lv120 Green Giant | Lv240 Gaia Titan |
Aptitude | ||||||
HP | 120% | 120% | 130% | 130% | 140% | 140% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 100% | 100% | 110% | 110% | 120% | 120% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 90% | 90% | 90% | 100% | 100% | 100% |
HIT | 70% | 70% | 70% | 80% | 80% | 80% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Aptitude | ||||||
HP | 36 | 40 | 44 | 48 | 52 | 56 |
SP | 10 | 10 | 11 | 11 | 12 | 12 |
ATK | 19 | 21 | 23 | 25 | 27 | 29 |
DEF | 14 | 15 | 16 | 17 | 18 | 19 |
INT | 7 | 7 | 8 | 8 | 9 | 9 |
RES | 9 | 9 | 10 | 10 | 11 | 11 |
HIT | 7 | 7 | 8 | 8 | 9 | 9 |
SPD | 9 | 9 | 10 | 10 | 11 | 11 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
ATK and HP are off the charts, and that ability is godly. These are indisputably the best monsters for attacking, but their low SP and HIT are a small flaw in an otherwise perfect sculpture. Unfortunately you can't get these until the last episode. But immediately after you kill one, create one (or two).
Dragon Zombie
- Ability: Takes 50% less damage from physical attacks.
- Lover: Takes 1% less damage from physical attacks per lover.
- Move: 3
- Jump: 15
- Counter: 2
- EXP Rate: 5
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Skeletal Dragon | Death Dragon | Curse Dragon | Mystic Dragon | Dark Dragon | Hell Dragon |
Unlock | Stage 12-2 | Lv15 Skeletal Dragon | Lv30 Death Dragon | Lv60 Curse Dragon | Lv120 Mystic Dragon | Lv240 Dark Dragon |
Aptitude | ||||||
HP | 100% | 100% | 110% | 110% | 120% | 120% |
SP | 90% | 90% | 90% | 100% | 100% | 100% |
ATK | 110% | 110% | 120% | 120% | 130% | 130% |
DEF | 110% | 110% | 120% | 120% | 130% | 130% |
INT | 90% | 90% | 90% | 100% | 100% | 100% |
RES | 70% | 70% | 70% | 80% | 80% | 80% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 60% | 60% | 60% | 70% | 70% | 70% |
Aptitude | ||||||
HP | 28 | 30 | 32 | 34 | 36 | 38 |
SP | 10 | 10 | 11 | 11 | 12 | 12 |
ATK | 16 | 17 | 18 | 19 | 20 | 21 |
DEF | 18 | 20 | 22 | 24 | 26 | 28 |
INT | 8 | 8 | 9 | 9 | 10 | 10 |
RES | 6 | 6 | 6 | 7 | 7 | 7 |
HIT | 10 | 11 | 12 | 13 | 14 | 15 |
SPD | 6 | 6 | 6 | 7 | 7 | 7 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 2 | 2 | 2 | 3 |
Incompetent | 14 | 17 | 20 | 22 | 26 | 29 |
Average | 70 | 85 | 100 | 110 | 130 | 145 |
Skilled | 280 | 340 | 400 | 440 | 520 | 580 |
Distinguished | 1400 | 1700 | 2000 | 2200 | 2600 | 2900 |
Genius | 7000 | 8500 | 10000 | 11000 | 13000 | 14500 |
These are all about DEF, but their ATK isn't too bad. However, their RES is abysmal for a defensive unit, to the point where only a handful of magical attacks could take these guys out. They're certainly useful, but it's easy to argue defensive units aren't always worth it, especially when they can't lift to protect weaker allies.
Roc
- Ability: Reduces the stats of all adjacent enemies by 20%.
- Lover: Enemy stats decreased by an extra 1% per lover.
- Move: 4
- Jump: 25
- Counter: 1
- EXP Rate: 4
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Cockatrice | Basilicrow | Peryton | Malphas | Foolfool | Abraxas |
Unlock | Stage 4-2 | Lv12 Cockatrice | Lv24 Basilcrow | Lv48 Peryton | Lv96 Malphas | Lv192 Foolfool |
Aptitude | ||||||
HP | 100% | 100% | 100% | 110% | 110% | 110% |
SP | 100% | 100% | 100% | 110% | 110% | 110% |
ATK | 100% | 100% | 110% | 110% | 120% | 120% |
DEF | 90% | 90% | 90% | 100% | 100% | 100% |
INT | 80% | 80% | 80% | 90% | 90% | 90% |
RES | 100% | 100% | 100% | 110% | 110% | 110% |
HIT | 100% | 100% | 100% | 110% | 110% | 110% |
SPD | 80% | 80% | 80% | 90% | 90% | 90% |
Base Stats | ||||||
HP | 18 | 20 | 22 | 24 | 26 | 28 |
SP | 13 | 14 | 15 | 16 | 17 | 18 |
ATK | 14 | 15 | 16 | 17 | 18 | 19 |
DEF | 10 | 10 | 11 | 11 | 12 | 12 |
INT | 8 | 8 | 9 | 9 | 10 | 10 |
RES | 12 | 13 | 14 | 15 | 16 | 17 |
HIT | 13 | 14 | 15 | 16 | 17 | 18 |
SPD | 8 | 8 | 9 | 9 | 10 | 10 |
Mana Costs | ||||||
Good-for-nothing | 1 | 1 | 1 | 2 | 2 | 2 |
Incompetent | 12 | 15 | 18 | 21 | 24 | 27 |
Average | 60 | 75 | 90 | 105 | 120 | 135 |
Skilled | 240 | 300 | 360 | 420 | 480 | 540 |
Distinguished | 1200 | 1500 | 1800 | 2100 | 2400 | 2700 |
Genius | 6000 | 7500 | 9000 | 10500 | 12000 | 13500 |
Stats are half-decent, but Rocs are all about their innate ability. Surround a foe with one or two, attack, move cancel the Rocs back into place, then repeat on another enemy. It's also a huge boost when you're just attacking the foe with the Roc itself (especially with enough Lovers). Note that however many Rocs are surrounding a foe, you can't reduce their stats more than 50%.