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m (Add |series parameter, fix cats using AWB)
m (TG16 >> TGCD: this is a CD game)
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|genre=[[Beat 'em up]]
|genre=[[Beat 'em up]]
|modes=Up to 2 players simultaneously
|modes=Up to 2 players simultaneously
|systems=[[Arcade]], [[Amiga]], [[Amstrad CPC]], [[Commodore 64]], [[MS-DOS]], [[Nintendo Entertainment System|NES]], [[Sega Genesis]], [[Sinclair ZX Spectrum]], [[TurboGrafx-16]]
|systems=[[Arcade]], [[Amiga]], [[Amstrad CPC]], [[Commodore 64]], [[MS-DOS]], [[Nintendo Entertainment System|NES]], [[Sega Genesis]], [[Sinclair ZX Spectrum]], [[TurboGrafx-CD]]
|preceded by=[[Double Dragon]]
|preceded by=[[Double Dragon]]
|followed by=[[Double Dragon III: The Rosetta Stone]]
|followed by=[[Double Dragon III: The Rosetta Stone]]
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[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Sinclair ZX Spectrum]]
[[Category:TurboGrafx-16]]
[[Category:TurboGrafx-CD]]

Revision as of 04:08, 4 December 2008

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For the Game Boy game, see Double Dragon II.

Double Dragon II: The Revenge is an arcade game created by Technos in 1989. It's a sequel to Double Dragon. Originally designed as an upgraded version of the first game, Double Dragon II features a unique two-way attacking system, new boss characters and redrawn graphics.

Double Dragon II: The Revenge was ported to numerous home systems. There was also a Game Boy game, simply titled Double Dragon II, but this was actually the Kunio-kun game Nekketsu Kōha Kunio-kun: Bangai Rantō-hen localised into English with Double Dragon graphics and a new plot. As a result it has significantly different gameplay and level design.

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